Re: Sea of Thieves (XB/PC/Game Pass) - The Legend of Monkey Island has started. Season Ten delayed to Oct 19th.
Posted: Thu Aug 24, 2023 12:28 pm
Games and Stuff
https://grcade.co.uk/
Photek wrote:Safer sea's is EXACTLY what people wanted - so it has PVE with up to 20 people and now the option to just have you and your friends... Am I missing something else that 'people have been asking for'?
What you call Exploit is what people call Piracy - in a Pirate game.
You don't have to sail someone else's ship - it's an option.
Photek wrote:I honestly don't know what most of your post is actually on about...
Eurogamer wrote:It's taken five and a half years of asking from the community, but Sea of Thieves' oft-requested private servers are almost here, with Rare now confirming the feature will arrive as part of the multiplayer pirate adventure's third major Season 10 update on Thursday, 7th December.
Private servers will be available under the new banner of Safer Seas mode, which'll co-exist alongside the current shared world experience - officially renamed High Seas. Safer Seas enables up to four friends to crew a ship across a private version of the world and access all PvE content - ranging from emergent events to Trading Company quests and narrative-driven Tall Tales - without needing to deal with other crews.
It is, then, pretty much exactly what people have been asking for since Sea of Thieves' launch back in 2018, albeit with a number of restrictions. Features including Guilds, Hourglass Factions, and live-service events such as Gold & Glory are all unavailable, and Rare is capping Trading Company progression at 40 in Safer Seas, meaning it won't be possible to reach Pirate Legend status without returning to High Seas mode. Additionally, gold or reputation for Athena's Fortune or their Reaper's Bones counterpart won't be earnable.
Eurogamer wrote:Most of that sounds sensible, but Rare is going a bit further; players who've become Captains in the core mode won't be able to use their customised ships in Safer Seas mode for some baffling reason, and, more significantly, the payout rate in Safer Seas has been massively reduced, capped at 30% of the amount you'd ordinarily earn in High Seas. It's a decision that smacks of Rare furiously capitulating to PvP players and does rather sour the arrival of the long-awaited mode, but it is at least still possible to work through Commendations and Achievements, and, most importantly, seasonal renown is rewarded at the same rate as High Seas.
twitter.com/stephentotilo/status/1744434186151207050
Microsoft has looked into launching its hit Xbox and PC multiplayer pirate game Sea of Thieves on PlayStation, a source familiar with plans for the port tells Game File.
While Microsoft has released some of its first-party published games on rival platforms before, this would be the first time the company ports one of its marquee Xbox/PC games to its most direct competitor, Sony.
Over the weekend, an Xbox rep declined to comment when I asked about Sea of Thieves and PlayStation. Since Friday, rumors have been swirling about Microsoft considering taking more exclusive games to other platforms (Reporter Jeff Grubb also mentioned this morning that he’d heard about Sea Of Thieves to PS5 and Switch; I’d only heard about PlayStation, possibly for an early 2024 release, and have been trying to source it more extensively since then).
I am unable to verify if Sea of Thieves to PlayStation is still an active plan for Microsoft.
ITSMILNER wrote:How would they get online working though, would they still require an Xbox Live sub (In which case, surely Sony wouldn’t want that) or would MS be happy to let people play online via Sony’s own online sub service?