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jawafour
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by jawafour » Wed Apr 10, 2019 2:57 pm

I've watched Pedz, Doom Spoon, Matt (TWA), Grum and Jazzem play this quite a bit (via the GRcade Twitch stream!) over the past few weeks and it seems to be a really neat game. The graphics - particularly the water effects - are excellent and, as a team-up game, it can be pretty funny, too. It's one of a growing number of online games that, whilst perhaps being a bit weak at launch, have since been expanded to become really good.

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Photek
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Photek » Wed Apr 10, 2019 3:14 pm

Yeah, it was light on content at launch, I still argue though that they got the core mechanics of sailing spot on but even I've been surprised at how much is in this game 1 year on and this update coming in a couple of weeks is massive.

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Grcades resident banana split.
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Pedz
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Pedz » Wed Apr 10, 2019 5:38 pm

jawafour wrote:I've watched Pedz, Doom Spoon, Matt (TWA), Grum and Jazzem play this quite a bit (via the GRcade Twitch stream!) over the past few weeks and it seems to be a really neat game. The graphics - particularly the water effects - are excellent and, as a team-up game, it can be pretty funny, too. It's one of a growing number of online games that, whilst perhaps being a bit weak at launch, have since been expanded to become really good.


It's very fun jawa, be great when the campaign stuff is added. I can see Matt and I enjoying it even more.

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Thu Apr 11, 2019 8:38 pm



Jon sits down with Creative Director Gregg to talk about our new competitive mode, The Arena! Hear how long we've been planning this, how we've worked to make things fair and what we think is special about the contests. The Arena will come to all Sea of Thieves players as part of the free Anniversary update on April 30th!

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Sat Apr 13, 2019 10:17 am

Arena currently being streamed from Twitchcon - https://www.twitch.tv/seaofthieves

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Pedz
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Pedz » Sat Apr 13, 2019 1:22 pm

Ship battles look way-way more interesting, fun and actually skilful when people just don't jump on your ship and stab you to death while their friends are barreling the bottom of it.

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Tue Apr 16, 2019 7:35 pm




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PostRe: Sea of Thieves (XB1/Win10) - Mega Update out 30th April (Arena/Quests/Fishing/Harpoon/Cooking etc), new videos/previ
by Monkey Man » Tue Apr 23, 2019 6:00 pm



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PostRe: Sea of Thieves (XB1/Win10) - Tall Tales: Shores of Gold Campaign Story Mode Trailer (p53)
by Monkey Man » Wed Apr 24, 2019 8:39 am

Some details from the stream -

The idea of Tall Tales began just as the game came out. The team started prototyping a few tales after the first batch of content updates were released.
These tales were centered around different emotions the team wanted the player to experience. There was a tale of love and a tale of wonder.
After developing three or four of the tales, the team started to look at a story to connect them all.
The team first introduced one tale to the Insiders. The Tall Tales benefited the most from Insider feedback.

One of the biggest new mechanics coming with Tall Tales is traps!
Wanted to bring that Indiana Jones perilous feeling to the tales.

Two main systems behind traps:
Triggers such as pressure plates
Actions such as swinging blades or spikes
One of the many technical challenges behind traps were synchronizing them across the crews games. Wanted to make sure things like swinging traps felt fair and that players wouldn’t unexpectedly get clipped in the back.

There are a variety of traps:
Swinging scythes
Pressure plates
Spikes
Levers to pull that will deploy traps to hurt skeletons
Traps will interact with AI as you would expect.
The islands will always have traps even if there isn’t an active Tall Tale.
The team will keep adding traps to islands after tall tales.

Shores of Gold centers around the trope of finding a fabled island. It was a great idea to ground the story around.
The team started with what is the Shores of Gold to drive the story. This lead to the idea of the Shroudbreaker.

The quest book is Andrew’s favorite new mechanic
Each tale has a unique quest book
The quest books are very hand crafted

The Collector’s Chest is Mike’s favorite new mechanic
A chest that you can open!
Contains tale items but can also be used to store items

The Tall Tales allows the team to bring the feelings that a singleplayer game give players to a multiplayer game.
As mentioned before, the Tall Tales allow the team to hone in on a specific emotion.
Tall Tales give places on islands or objects in the world a story.
Voyages are based on a procedural system and campaigns like the Hungering Deep were authored. Tall Tales is somewhere in the middle of both.
There are cutscenes and voice acting. There is dialog from certain skeletons you can encounter while you fight them.
Cutscenes can be hard in a shared world. The team never wants to take away control from the player.
Once you vote on a book, the character by the book will introduce the the story. This character will be animated and be voiced. Players can leave the area and miss this if they please.
There will be specific quest objects for players to interact with.
There will be rewards that are related to the story that can be unlocked.
You will also get gold for completing a tale.
You can replay the Tall Tales at any time and they are not time limited.

QA
Will there be any new special cosmetics?
Absolutely! Cosmetic rewards and gold rewards for completing the Tall Tales.
There is a new cosmetic type that is directly related to a tale.
If you complete all the the commendations for the Tall Tales there is a special cosmetic that is very rare.

Are the tales different each time you do them?
The tales are highly authored though there are variations.
There are different puzzles.
There are some elements of the story that are the same, to make it memorable.
And there are some parts like things to go do that can be different.

Do all the tall tales have to be played in order?
The Tall Tales don’t have to be played in order but it is recommended.
If your friends are ahead of you, you can play where they are.
Each tale hands off to the next one naturally.
The Tall Tale books are locked in progression. The second book is gated based off the first one.
But if someone in your crew has it unlocked, it is unlocked for everyone.

Will there be new skeletons?
There will be a few new skeletons that are very different looking and behaving.

Are the Tall Tales going to be time limited?
No, the Shores of Gold is not time limited. The Tall Tales are a permanent resident of the Sea of Thieves world.

Will there be cutscenes?
Yes. The cutscenes do not take control away from the player.The Tall Tale is like a voyage, you vote on it, if the vote passes the character near the book will frame the voyage with animations and voice acting.

How does progression work with friends?
You start with the first tale already unlocked. They unlock sequentially in order.
If a crew member who has them all unlocked, they will be unlocked for everyone in the crew.

If you die on a Tall Tale quest, where you do you respawn?
The team doesn’t want to change the core systems, so you will still experience the same respawning.

Can other pirates interfere with your adventure?
They can. There are some things that the team has done to protect you.
One thing is there are multiple vault rooms. The game will assign you a vault that isn’t already being used or assigned.
Quest keys are physical though so there is some risk to heighten emotions.

Will constellations be incorporated into the storyline?
The idea of doing something with stars has been around for years. They will be incorporated.
Are the Tales dependent on your levels?
The Tall Tales change on difficultly depending on size of crew but not level.

How will players get back and forth to the Shores of Gold?
Shroudbreaker is key to the story.

Will you have to do the quest in one sitting to complete the story?
You can do a specific tale in a session. Your completion will save and you can continue to do the next unlocked tale next time you log in.

Can we go to this new island whenever we want after we have the Shroudbreaker?
Players can play the tale again to experience the new island.

Will we be able to reread all the Tall Tale books?
Replay the tales to read the books.

What happens if you drop or lose a quest item?
You would not be able to complete the tale.
Collector’s Chest can help you protect the items.

How many items can you fit in the Collector’s Chest?
Three items. You can have more than one chest though!

Are there any tales that require cooperation between crews?
Working together would help you progress but not necessary.

How many tales are available at launch?
9 tales make up the Shores of Gold story.

Will there be all kinds of combat in the Tall Tales?
There is predominantly combat on islands. There will still be emergent AI like skeleton ships but the Tales don’t focus on this.

How easy is this for a solo player?
The team has been working on balancing the combat sections for solo players. They will continue to balance based on feedback after launch.
Collector’s Chest helps solo players handle items in tale.

Is the new island instanced or will there be other crews there?
You can find other crews there who will be on the same journey.

Will we learn anything more about the Mysterious Stranger?
Yep. You will also learn that he has a beautiful voice and wonderful laugh. Rare hired professional voice actors.

Are there new types of skeletons?
Yes and they will challenge you in new and interesting ways in the form of Skeleton Lords.

Do you battle the Shrouded Ghost in the end of Shores of Gold?
It could happen? The Shrouded Ghost can popup anywhere.

What’s a Shroudbreaker?
It’s a fabled artifact. The Forsaken Shores kind of introduced this artifact with the crew that broke through to the Devil’s Roar.

Will all the Tall Tales be available on the 30th?
All the tales in Shores of Gold will be available day one.

When you turn in the Collector’s Chest of three skulls, do you turn in the chest with the items or do you keep it?
No, you need to drop the chest, open it and take out skulls one by one to sell. They did this to prevent players from accidentally losing the chest or items.

Are we able to level up the Hunter’s Call and other trading companies while doing tall tales?
You can fish off the side of the boat and sell to the Hunter’s Call whenever you please.

Can you put all kinds of items in the Collector’s Chest like bananas?
Yes, you can put cannonballs and bananas in the chest. The chests are also buoyant and will float like other items.

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Tall Tales: Shores of Gold Campaign Story Mode Trailer (p53)
by Monkey Man » Thu Apr 25, 2019 9:29 pm

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Today, we’re thrilled to announce Mixer Loot, a brand-new way to earn in-game content for watching fun and electrifying moments from your favorite streams on Mixer. Leveraging the same AI-powered technology behind HypeZone, Mixer Loot scans streams across the platform to determine when cool moments have occurred and rewards you for witnessing them.


Get to it Pedz & co.

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Tall Tales: Shores of Gold Campaign Story Mode Trailer (p53)
by Monkey Man » Mon Apr 29, 2019 8:28 pm

43 new achievements for tomorrows big update - https://www.trueachievements.com/n37428 ... t-revealed

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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out today with 43 new achievements.
by Monkey Man » Tue Apr 30, 2019 10:06 pm



Release Notes 2.0

Ahoy, pirates! Sea of Thieves' momentous Anniversary Update is here, surging in on a tide of new features designed to cater to every kind of player. You've got a brand new competitive mode to enjoy as crews go up against each other in The Arena, an intriguing story-driven adventure to follow in Tall Tales – Shores of Gold, and the introduction of fishing, hunting and cooking to coincide with the arrival of The Hunter's Call!

As there's such a lot to take in, we've separated out the release notes for each part of the Anniversary Update below. Click on each of the buttons to see what's new.

Enjoy Sea of Thieves' biggest and boldest update yet!


Tall Tales – Shores of Gold

Grand adventures, vast riches to plunder, ancient secrets to uncover… stories of piracy and wild encounters on the waves. The Sea of Thieves is bigger and stranger than anyone knows. Tall Tales – Shores of Gold brings this pirate world into even more vibrant focus, leading you deep into long-lost legend and mystery. Are you ready to follow our trail of tales?

With the Anniversary Update, we’re introducing a series of interconnected Tall Tales for you to enjoy. Explore the stories of those who live on the Sea of Thieves as you embark upon a quest for a fabled lost island. This addition of Tall Tales – Shores of Gold brings with it a whole host of new gameplay additions that you’ll discover during this grand adventure.

Starting Your First Tale – Begin your adventure by visiting the Mysterious Stranger at any Outpost tavern. Beside the Stranger you’ll find a quest book which you can vote on with your crew to begin the Tall Tale.

Tall Tale Quest Books – Starting a Tall Tale will drop a quest book into your radial menu. You’ll need to use this to progress through the Tall Tale.

Enchanted Tools – As you journey through various Tall Tales, you may gain the use of Enchanted Tools to help overcome puzzles and solve mysteries. These won’t replace your own items but will be selectable from the quest radial for use during that Tall Tale.

Collector’s Chests – That’s right, you can now find chests that open! These Collector’s Chests act as a convenient place to store valuable items.

Skeleton Lords – Introducing Skeleton Lords, imposing foes clambering out of the oldest legends into the present day. Meaner than any of the bony marauders you’ve fought so far, these intimidating adversaries can only be encountered by following the Tall Tales as they unfold.

Reviewing your Tale Progress – A new Tall Tales section has been added to the Reputation pages, detailing your progress through each Tale in Shores of Gold. Once a Tale is unlocked, use the ‘More Info’ button to find a reminder of where to go to begin your next Tale.

Shores of Gold Commendations and Rewards – New adventures mean new Commendations! Along with tracking your progress, the new Tall Tales Reputation page hosts a range of Commendations to unlock and rewards to earn as you progress through the Tales. Look closely as some Tales award a new 'Cursed' effect to bestow upon your pirate...


The Arena

Experience the thrill of competition and engage in explosive encounters in The Arena – a place dedicated to contests of seafaring skill on the Sea of Thieves! The proudest pirates love to show off their abilities and The Arena is the ideal place for it. Trust in your crew and test your mettle in this dedicated new game mode.

The Arena is a new Sea of Thieves experience designed to complement the existing Adventure. It allows players to dive straight into on-demand competitive play against other crews. Offering a challenging test of teamwork and strategy, The Arena provides a uniquely action-focused new way to enjoy the world of Sea of Thieves.

Welcome to The Arena – To get you started, you’ll be given an introduction to The Arena by DeMarco Singh himself, providing you with advice on how to compete.


The Sea Dogs Tavern – The Sea Dogs operate out of their own special tavern, built as a gathering place for all pirates keen to participate in contests of courage and expertise. When playing The Arena, you’ll spend any downtime between contests in this tavern, where you can explore, drink and chat with other challengers.


Arena Locations – The Anniversary Update introduces six Arena locations, each with two layouts, hand-picked by Lesedi and DeMarco to ensure the most gratifying of contests.

These maps are:

Leave Us a Lone
Spoiling for a Fight
Kraken’s Brawl
Wanderer’s War
Plunder for All
Call of the Marauders

Sight of the Damned – As The Arena is far too fast-paced for jaunts on board the Ferry of the Damned, it introduces the all-new ‘Sight of the Damned’. This causes your viewpoint to slowly spin above and away from your body, allowing you to stay in the game and communicate tactically with the rest of your crew.

The Sea Dogs Trading Company – The Sea Dogs are run by Lesedi and DeMarco, twins and rivals who embody the spirit of The Arena: lively and sometimes heated competition tempered by mutual respect. As you compete in contests, your standing with the Sea Dogs will improve, unlocking special Sea Dogs Cosmetic Rewards and Titles.

Sea Dog Commendations – Obtain accolades for your exploits in The Arena. Achieving certain feats will unlock Commendations and titles for your pirate to wear proudly as a sign of competitive prowess.

Glorious Sea Dog Cosmetics – You won’t just find glory in The Arena, you’ll find spoils too! The Glorious Sea Dog set is a symbol of honour, pride and fighting spirit. Show your enthusiasm for all three of these things by purchasing this set from the Sea Dogs Tavern.


The Hunter's Call

Pirate bard Merrick, a true survivor of the Sea of Thieves, has decided to build on his experiences by founding a new Trading Company known as The Hunter’s Call. This ragtag band boasts experts in hunting, fishing and cooking and would like all pirates to master the same skills. Handsome rewards await those who can catch the rarest creatures and cook the finest dishes!

Plenty More Fish – Sea of Thieves has had an influx of wildlife! There are many variations of fish populating the seas which can be caught by meeting specific fishing conditions and using the right bait. Check The Hunter’s Call Commendation screen for a few initial hints!

Let's Get Fishing! – Fishing is a popular pirate pastime, since it can be enjoyed on islands or aboard ships and can result in a fine meal if you’re any good at it. Reel in a fish (being careful not to snap your line) then try showing off your catches to The Hunter’s Call.

Grab your Rod – Fishing would be difficult without a fishing rod, so you’ll find one added to your inventory. If your standard fishing rod isn’t quite snazzy enough, fear not – shops on the Sea of Thieves are now freshly stocked with rods to suit all pirate tastes.

That’s Bait – If you’re planning to go fishing, bait would be a great help. You’ll find grubs, leeches and earthworms in resource barrels across the Sea of Thieves. Each will help you meet certain conditions to catch even the rarest of fish.

Become the Hunter… – Whether you're taking down giant beasts like the Kraken or hunting smaller prey such as chickens, creatures will now drop raw meat ready for cooking. Keep an eye out while salvaging as you might even find some in shipwrecks or on Skeleton Ships.

…Or the Gatherer – A variety of different restorative food types are now available to pirates. While you’ll find your trusty banana is now a little less satisfying, rarer fruits will replenish more health.

Get Cooking! – You’ll now find cooking spots on ships and at campfires throughout the world. Demonstrate your culinary prowess with any ingredients you can get your hands on! But be careful, as overcooking food will reduce its effectiveness… and its value.

Cooking to Perfection – With raw bananas replenishing a base level of health, you’d expect a well-cooked piece of food to do more. Cooking something to perfection will provide a period of health regeneration, shown as a ring around your health bar. Now you can whip up a meal before battle to get an advantage over your rivals! Again, avoid overcooking to obtain best results.

The Hunter’s Call Commendations – A brand new Company means brand new Commendations for you to collect. Get rewarded for fishing, hunting and cooking as you work your way up through the ranks and into Merrick’s good books.

The Hunter’s Call Rewards – Many tales of Merrick’s own ship, The Killer Whale, are told throughout the Sea of Thieves. Now your pirate and vessel can look just like the infamous ship and its crew! Climb the ranks of The Hunter’s Call to earn Killer Whale items and liveries along with a range of new Tattoo and Makeup options from Merrick and his extended family.


Anniversary Update

The Sea of Thieves Anniversary Update also brings along various world improvements to enhance the core experience. Expanded ship damage means that your beloved vessel can suffer a broken mast, capstan or even wheel, meaning that sailing and escaping battle could become very tricky indeed.

New Front End Menu – New ways to play provide a host of new options! When you load in to Sea of Thieves, you’ll now be able to choose between The Arena and Adventure.

What’s New Section – Want the latest on what’s happening with Sea of Thieves? Make sure you check the What’s New section on the front end menu. This will be regularly updated with advice and feature additions to keep you in the loop.

Expanded Ship Damage

Time to start honing your cannon skills, because landing an accurate shot now means more than ever. With this update, you can target various areas of your opponent’s ship to devastating effect:

Hit the Hull – When targeting your enemy’s hull, repeated impacts in the same place will increase the size of the holes created. These holes speed up the rate at which a ship fills with water and take longer to repair!

Collapse the Mast – Landing a fine shot on another ship’s mast will send the mast crashing down onto the deck of the ship, slowing its speed. The mast will have to be raised and patched up with wood to secure it back in place.

Drop the Anchor – Targeting the capstan will drop the anchor and damage the capstan pegs. The pegs will need to be repaired before the anchor can be raised at the original speed.

Wipe Out the Wheel – Targeting a ship’s wheel will destroy the spokes, reducing the effectiveness of turning the ship. Repairs to the wheel will be needed to regain the ship’s original turning speed.

Man the Harpoons

The Shipwrights have finally delivered those harpoons we ordered! Each ship now has two harpoon guns fitted to the bow, introducing a huge range of tactical options for The Arena and Adventure alike.

Stick Around – Latching on to a rival crew’s ship in the heat of battle or using the environment to enable some advanced sailing tactics are just two ways to gain an edge on the seas.

Get Me Out of Here – Does a crewmate wish to make a hasty retreat, or do you need to remove a rival pirate from the fray? Use the harpoon to pluck them from the battle and bring them back to your ship.

Shoot the Loot – Harpoons are great for looting too! Retrieve treasure from the sea, from land or even from another pirate’s clutches. Don’t forget to yell “Yoink!” as you pinch that plunder.

New Cosmetics

Feel Like Strutting your Stuff? - The brand-new Parrot set is definitely for you. This colourful collection includes an outfit, a full set of items and a ship livery and is available to purchase from all reputable in-game shops.

Other Improvements

Just Browsing – Finding that specific hat you’ve been eyeing up has never been easier. There are now category filters at all the shops to help you browse by a specific category of item.

Counting Stock – Adjustments have been made to the Resources inventory. Resource limits are now shown at the top of the inventory grid for cannonballs, Cursed Cannonballs, food, wood and bait.

Improved Barrel Inventory – The barrel inventory has been expanded to display a 4x4 grid of items rather than a 3x4 grid.

Going the Distance – The distance at which players can see their crew’s gamertags has been doubled, while the distance at which players can see non-crew gamertags has been halved.

Accessibility Improvements – The ‘Let Games Read to Me’ accessibility options for Xbox One and PC are now available. These are currently supported for players with their language and region set to English US.

Combined Notifications – When cashing in multiple items at once, UI pop-ups will now combine the rewards into a single pop-up rather than queuing them individually.

High Dynamic Range – Support has been improved for HDR-compatible screens on PC. Players can access a ‘HDR Calibration’ page within their Settings to calibrate the brightness of the display.

Fight with Honour – When attacking with your cutlass, striking the environment will no longer trigger a three-hit combo chain.

Performance Improvements

Xbox One S Improvements – Performance on the Xbox One S has been improved.

Improved Loading Times – Time taken to initially load in to Sea of Thieves has been reduced.

Game Stability – Resolved a number of client and server stability issues.

We are constantly reviewing the performance and stability of each release and providing performance optimisations and stability improvements.

Fixed Issues

Gameplay

'Push to Talk' functionality now works correctly on Xbox One when set up in Audio Settings.
Chest of Sorrows no longer fills up a ship when placed on a docked Rowboat that is then detached from the ship.
When fighting the Kraken, moving into a safe space while it attempts to snatch you up from the ship will no longer cause you to be pulled through the environment.
If the game is unable to delete your pirate from the front end settings screen, it will no longer cause an infinite loading screen.
It is no longer possible to interact with items while holding a chest.
After undocking from a ship-based interactive item, you will now be able to correctly tap the quest radial or item radial to return to the previously wielded item.
Resolved an edge case where a Closed Crew could become an Open Crew when the crew owner leaves.
Resolved an issue preventing Xbox One players using a mouse from turning their camera.
When using the pirate chat radial, closing the second page of the radial without selecting a message will no longer automatically send a message.

UI

Players with unlocked Commendations for previous Mercenary Voyages will once again see their Commendations in the Reputation pages.
The Title counts on the Bilge Rats Reputation page will now correctly count the Titles available to players.
During the new player onboarding tutorial, handing your tutorial chest to another player and having them cash it in for you will no longer leave tutorial messages stuck on-screen.
Audio and Visual

Waterfall SFX at Plunder Valley no longer cut out.
Fauna now renders at the correct level of detail when players are in close proximity.
Shanties now play as expected when played during a server migration.

Environment

Angled palm trees found in the Shores of Plenty region now render correctly.
The cannon next to the beacon on Devil’s Ridge can now be climbed into.
The ship’s flag on the Ferry of the Damned is now correctly attached.
There are no longer palm leaves stuck to the beach at Mermaid’s Hideaway.
Players can no longer walk beneath the water on Crescent Isle.
It no longer rains in the Pirate Legend Hideout at Plunder Outpost.
It’s no longer possible to get stuck inside rocks at Thieves’ Haven.
Players can no longer get stuck between the wharf and the tree at Plunder Outpost.
It’s no longer possible to get stuck on rocks at Ancient Spire Outpost.

Known Issues

The Arena Tavern Wait Times – During times of heavy server load, crews using Tavern matchmaking in The Arena may experience an extended delay when waiting to begin a contest. To get back into the action quickly, anyone experiencing this issue should leave the Tavern, return to the front end and matchmake into another Arena session.

Health Bar UI Delays – When regenerating health from cooked food, taking damage may cause the health bar to be delayed in updating.

Sea Dogs Tavern Purchase Delays – Players who purchase an item from the Sea Dogs Tavern shop shortly before migrating to a new server will not immediately see the purchase in their inventory. The purchase has been successful, but will only be shown when the player returns to the Tavern after their next contest.

Sailor of Athena’s Fortune Commendation Progress – Players do not receive progress towards the Sailor of Athena’s Fortune Commendation while their crew have both an Athena’s Fortune Voyage and a Tall Tale active at the same time.

Quest Item Loss in ‘The Shores of Gold’ – Losing the Gold Hoarders Coin during ‘The Shores of Gold’ Tall Tale will not automatically fail the Tall Tale, but your crew will be unable to progress.

Missing Phrases on Food Items – Some food items show available phrases in the pirate chat radial, but selecting them will not correctly send them to other players.

Incorrect Ship Flag Icons on Arena Map Table – Following consecutive contests in The Arena, the ship’s map table may show incorrect ship flag iconography for rival crews.

Extended Black Screen on Loading – In this build we’ve resolved a number of cases where players could be held indefinitely on the black loading screen when returning from the Ferry of the Damned or a mermaid. However, some instances of this may still be present, which we will continue to investigate. If you encounter this issue, please raise a support ticket with as much detail as you can provide.

We are continuing to work on resolutions for all these issues for a future update.

Download and Installation
Download size:

Xbox One: 8.55GB
Xbox One X: 8.90GB
Windows 10: 8.90GB

https://www.seaofthieves.com/release-notes/2.0

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Photek
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Photek » Wed May 01, 2019 10:16 am

I really enjoyed the hour or so of Tall Tales I played but I'm already kinda stuck///

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Pedz
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Pedz » Wed May 01, 2019 11:13 am

Last night was fun, had to fix the wheel and everything. The X on the map was in the strawberry floating wrong place though. strawberry floating map, and worst thing is we went to the island earlier :x

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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by The Watching Artist » Wed May 01, 2019 11:25 am

Pedz wrote:Last night was fun, had to fix the wheel and everything. The X on the map was in the strawberry floating wrong place though. strawberry floating map, and worst thing is we went to the island earlier :x

Yeah. That X was a right git. Made the fact we had been on a big fetch quest all the more annoying. But its nice to be doing something slightly different. After you left I did a spot of fishing till my bait ran out. Think I've got the hang of it now.

Might actually be at a point where I feel like I can finally recommend SoT to people.

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Monkey Man » Thu May 02, 2019 12:41 am


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Photek
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Photek » Thu May 02, 2019 9:33 am

Bah, I didn't know you had to to an entire tale in 1 sitting so I'm back to start again.

I'll get stuck in tonight tho hopefully.

I can't find the Hunters Guild....anyone know where it is on the outposts? :fp:

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Monkey Man
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Monkey Man » Thu May 02, 2019 10:07 am

Photek wrote:Bah, I didn't know you had to to an entire tale in 1 sitting so I'm back to start again.

I'll get stuck in tonight tho hopefully.

I can't find the Hunters Guild....anyone know where it is on the outposts? :fp:

Unlike the other trading companies, The Hunter's Call is not located on the outposts. Instead, you'll find them at the seaposts, the miniature outposts scattered across the sea and your ship map.

Any of the tiny storefronts with "Post" in the name is a seapost and thus plays host to someone from Merrick's family. That's right, Merrick, the double peg-legged Hungering One survivor is back as the leader of The Hunter's Call.

You can find him or one of his family members all over the world of Sea of Thieves by visiting any seapost.

https://www.gameskinny.com/azqd9/sea-of ... ers-call-g

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Photek
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by Photek » Thu May 02, 2019 12:10 pm

Monkey Man wrote:
Photek wrote:Bah, I didn't know you had to to an entire tale in 1 sitting so I'm back to start again.

I'll get stuck in tonight tho hopefully.

I can't find the Hunters Guild....anyone know where it is on the outposts? :fp:

Unlike the other trading companies, The Hunter's Call is not located on the outposts. Instead, you'll find them at the seaposts, the miniature outposts scattered across the sea and your ship map.

Any of the tiny storefronts with "Post" in the name is a seapost and thus plays host to someone from Merrick's family. That's right, Merrick, the double peg-legged Hungering One survivor is back as the leader of The Hunter's Call.

You can find him or one of his family members all over the world of Sea of Thieves by visiting any seapost.

https://www.gameskinny.com/azqd9/sea-of ... ers-call-g

Ah thanks, yeah I know where the seaposts are.

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The Watching Artist
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PostRe: Sea of Thieves (XB1/Win10) - Massive Update inc Campaign & Arena out now with 43 new achievements.
by The Watching Artist » Thu May 02, 2019 12:23 pm

Its a bit of a pain you cant sell fish/meat at the outpost tbh. Means when you want to finish up you have to travel to another place. :x

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