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Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Thu Jan 10, 2019 7:54 pm
by Saint of Killers
Sekiro is this month's GI exclusive.



https://www.gameinformer.com/sekiro

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Sat Jan 12, 2019 2:48 pm
by Monkey Man

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 11, 2019 12:39 pm
by Monkey Man

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Tue Mar 12, 2019 10:11 am
by jawafour


I had barely looked at Sekiro; at E3 I just thought "not really my thing" and then avoided reading about it. But, as it has got closer to launch, some of the preview vids have caught my eye and I'm starting to think that it could be pretty neat.

The above vid does a good job of explaining the gameplay; it's not Souls or 'Borne but there are some similar elements... however, the lessons learnt in those games won't apply here and a new approach is needed. It looks stylish and I'm interested to see if it can capture an audience in the way that that From's earlier titles did.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Tue Mar 12, 2019 7:20 pm
by Glowy69
As long as is samurai dark souls I'm getting it

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Tue Mar 12, 2019 7:30 pm
by Wedgie
Glowy69 wrote:As long as is samurai dark souls I'm getting it


It's not Dark Souls type of difficult but apparently it is still hard.

I have been wanting a Samurai game and two has rolled in. This and Sucker Punch's Ghost of Tsushima. What time to be alive.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Tue Mar 12, 2019 7:58 pm
by Glowy69
Wedgie wrote:
Glowy69 wrote:As long as is samurai dark souls I'm getting it


It's not Dark Souls type of difficult but apparently it is still hard.

I have been wanting a Samurai game and two has rolled in. This and Sucker Punch's Ghost of Tsushima. What time to be alive.


I enjoyed Nioh. Never got around to finishing it though.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Sat Mar 16, 2019 9:20 am
by Godzilla
This has just started downloading on PS4. Still 6 days to go though.....

Can't wait to get into it next weekend.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Sat Mar 16, 2019 9:29 am
by jawafour
Godzilla wrote:Can't wait to get into it next weekend.

Yeah, I watched a couple of vids and this does look really cool, Godzilla. I'm interested to hear what your view is on the difficulty level as that could be a bump in the road for me... but it does seem so neat.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Sun Mar 17, 2019 8:50 am
by Godzilla
I'll not post it here but the launch trailer shows a lot of new footage and bosses/mini bosses. Very much a Souls game.

This looks like an evolution of Bloodborne, with loads of new bits added. A modern day Tenchu, metal gear meets Bloodborne.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 18, 2019 1:52 pm
by imbusydoctorwho
I like these types of games even if I'm pretty bad at them, look forward to seeing how this one is received by the fans.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 18, 2019 1:54 pm
by Mafro
That launch trailer looks live spoiler central btw.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 18, 2019 2:02 pm
by jawafour


I won't be getting this anywhere near launch ("just" gotta play through all of the Soulsborne games beforehand :slol: ) but I've watched a number of vids and it does look so cool. It appears Soulsborne-like but apparently the gameplay is quite different; success requires the use of stealth and "posture" whilst the difficulty level is supposedly even tougher.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 18, 2019 6:04 pm
by Dual
Looking forward to the reviews for this.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Mon Mar 18, 2019 8:10 pm
by Wedgie
Apparently if you play this like dark Souls, you’ll die a LOT.

So you have to learn how to play it.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Wed Mar 20, 2019 5:48 pm
by Glowy69
Wedgie wrote:Apparently if you play this like dark Souls, you’ll die a LOT.

So you have to learn how to play it.

:x :x

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Wed Mar 20, 2019 6:12 pm
by Cumberdanes
I'm tentatively looking forward to this.

From what I've seen of the game one of the biggest differences between the combat here and in Dark Souls is the ineffectiveness of blocking/tanking. Blocking an attack might stop it hurting you but it still damages your posture meter leaving you open to a deathblow. The aim here seems to be perfectly timed deflections which guard your own posture meter and damage your opponent's... I said tentatively as I was terrible at parrying in Souls and always relied on a high stamina tank who could block almost anything.

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Wed Mar 20, 2019 6:32 pm
by Mafro
I'm really, really going to miss the online stuff :(

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Thu Mar 21, 2019 9:32 am
by Lazy Fair
Got my dispatch email yesterday. Hoping it turns up today as that happened with Resi 2.

I’m excited to play this. Ive managed to avoid too much information about it.


Sent from my iPhone using Tapatalk

Re: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

Posted: Thu Mar 21, 2019 3:32 pm
by Monkey Man
Reviews

IGN - 9.5/10
Sekiro evolves From Software’s formula into a stylish stealth-action adventure that, naturally, emphasizes precision and skill in its combat. It walks the line between deliberate and patient stealth and breakneck melee combat against threats both earthly and otherworldly. Its imaginative and flexible tools support a more focused experience that shaves down some of From Software’s overly cryptic sensibilities without losing its air of mystery. Sekiro is an amazing new twist on a familiar set of ideas that can stand on its own alongside its predecessors.

GameSpot - 9/10
Sekiro marries From Software's unique brand of gameplay with stealth action to deliver an experience that is as challenging as it is gratifying.

Game Informer - 9/10
Sekiro is one of the most difficult games I have ever played, but for those seeking adventure, exploration, and a truly realized ninja fantasy, the trek is worth the high demands.

Press-Start AU - 9/10
Sekiro is admittedly lacking the over-the-top spectacle of games like Devil May Cry and God of War but since it substitutes it with such a distinct charisma, it’s hard to be upset about it.

PlayStation Lifestyle - 9.5/10
Untethered from the expectations that come with a Dark Souls or Bloodborne game, FromSoftware was able to create a game that maintains the studio's unique identity while allowing them to explore interesting new mechanics and ways of telling the story. Sekiro is challenging, but fair—a game with the goal of allowing the player to grow, rather than the avatar. It blends mechanics and narrative in a way that is too rare in games today, allowing for a deep level of immersion that begs for just one more clash of blades no matter how difficult the encounters get. Seeing each one to its bloody finish is well worth the trials it takes to get there.

Polygon - Extremely Positive
Rarely do my insights or incremental improvements give me anything close to an easy win, but Sekiro isn’t difficult for difficult’s sake. It gives me hints, but no roadmap. It implies. It finds ways to reward me when I read between the lines. It hands me my ass when I try something a little too clever or panicked or cheap, but it gives me victories when I act with care and react with considered split-second decisions. This is the skill that Sekirochallenges me to accumulate, and it never lets me forget that. Even though it can take hours of controller-throwing frustration to defeat seemingly insurmountable odds, perseverance begets pleasure. I won that battle because it could be done. I solved the puzzle. I am a shinobi god.

COGConnected - 88/100
Overall, I can’t get enough of Sekiro despite being terrible at playing it. It’s a great evolution of the Soulsborne experience with impressive new traversal and combat mechanics in a beautiful world loaded with odd characters and challenging enemies. I’m excited to jump into my second playthrough to find any areas or bosses I missed initially, as well as continue to upgrade my Shinobi Tools and combat abilities.

Attack of the Fanboy - 4.5/5
Sekiro: Shadows Die Twice is a truly new expression of the design philosophy that FromSoftware has spent years refining. Shifting gears a bit in the setting, story, and gameplay, the spirit of Dark Souls is still clearly the driving factor here.

VG247 - Extremely Positive
Sekiro is a game a lot of people are going to bounce off. It’s one for the “git gud” crowd – for people who want a feeling of accomplishment, rather than the fake achievement you feel from finding some Level 20 Pants in most modern triple-A experiences. It’s FromSoftware at its most confident, at its most unapologetic. It’s Bloodborne but faster, with fewer crutches yet somehow more fair. It’s also one of the best games released so far in what’s already looking like a strong 2019.

PowerUp! - 9.9/10
I feel bad for any other games releasing in 2019 because as far as I’m concerned, Sekiro Shadows Die Twice has game of the year all sewn up.

Gameblog.fr - 9/10
Sekiro is a wonderful game with great fights, plenty of exploration and a very nice artistic direction. A must-have.

TheSixthAxis - 9/10
Sekiro: Shadows Die Twice is an incredible blend of story, gameplay and world design. I don't think it trumps Bloodborne, personally, but it may well be the next best game that FromSoftware has created. It definitely has the most experimental aspects and rises above so many of its peers because it dares to punish you for not paying attention. As ever, the elation you find when overcoming a challenge is unparalleled. This is one for the masochists and the hard-headed, but it will welcome any who have the patience to learn it. Sekiro is bloody brilliant.

Kotaku - Positive
In all, Sekiro has been difficult to master but has never felt unfair. I found myself actually, sincerely getting good, and the process felt great.

Atomix - 95/100
Sekiro: Shadows Die Twice is a masterpiece that you can not miss for nothing.

Telegraph - 5/5
After a particular troubling encounter with a boss, I finally felled the great oaf in a spectacular fountain of blood with only a sliver of my own health remaining. I leapt from my seat, heart racing, any maddening moments forgotten, made worthwhile in an unbridled moment of thrilling triumph. In creating those moments, and in its ability to forge its own inimitable style of video games, From Software remain peerless.

IGN Spain - 9.3/10
Sekiro: Shadows Die Twice is an excellent evolution of the Soulsborne formula, changing almost everything but maintaining the essence: the feeling that despite dying, we can succeed.

Meatcritic 90% - https://www.metacritic.com/game/playsta ... -die-twice
Opencritic 92% - https://opencritic.com/game/6630/sekiro ... -die-twice