Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision

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Hexx
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Hexx » Tue Apr 23, 2019 7:20 pm

Done first try without worrying about items :D

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OldSoulCyborg
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by OldSoulCyborg » Tue Apr 23, 2019 8:52 pm

Thought I'd have no way of playing this while staying at my mom's, but my aging laptop is proving surprisingly capable.
Granted I've had to set every graphics option to Low or off and the resolution is a paltry 800x600 (which is somehow letterboxed on my laptop's 16:9 display) and the FPS is in the 25-30 range...


Okay, yeah. That's basically unplayable (at least compared to 1440p at 100+ fps on my home PC), but I did somehow manage to beat Gyoubu Oniwa.

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Monkey Man
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Monkey Man » Wed Apr 24, 2019 8:43 am

Patch Notes -

We plan to release an update that includes improvements to strategic approaches and addresses several bugs. Please read on for details.

Target Platforms

PlayStation 4, Xbox One, PC

Release Timing
April 23rd, 2019 10:00 JST
April 23rd, 2019 03:00 CEST
April 22nd, 2019 18:00 PDT

Release Notes

Improvements to Strategic Approaches
Adjusted the efficiency and Spirit Emblem cost of the following to encourage usage and diversity of approach:
Prosthetic Tools: "Lazulite Sacred Flame," "Loaded Axe" series, "Sparking Axe," "Lazulite Axe"
Combat Arts: "Ashina Cross," "Dragon Flash," "One Mind," "Floating Passage," "Spiral Cloud Passage," "Mortal Draw," "Empowered Mortal Draw"
Items: "Spiritfall" series
Reduced the Posture damage dealt by the first hit of the Combat Arts "Senpou Leaping Kicks" and "High Monk" as it was causing more damage than intended in certain cases. Posture damage dealt in the latter-half of the combo has been increased.
Increased the Poison build-up dealt by the Prosthetic Tool "Sabimaru" against enemies that were intended to be weak against it.
Increased the drop rate of "Divine Confetti" for Fencers in Ashina Castle.
Adjusted loading screen tips and tutorial text, as well as adding new text.

Other Fixes

Slightly reduced Posture and Vitality of Blazing Bull in order to improve game pacing and balance time in combat.
Lowered the price of information sold by Anayama the Peddler.
The Chained Ogre inside Ashina Castle is now Red Eyed.
Fixed a bug where "Gokan's Sugar" and "Gokan's Spiritfall" were not mitigating player Posture damage taken while guarding or deflecting enemy attacks.
Fixed a bug where system crashes could cause save data to become corrupted on PC.
Fixed a bug where certain enemies would sometimes stop attacking the player.
Fixed a bug where certain actions could not be performed after reconfiguring the controls.
Fixed certain bugs that were allowing the player to access unexpected areas, which could result in becoming unable to obtain items or make further progress.
Fixed cases of certain text being displayed incorrectly.
Improved stability.
Improved performance.
Other various bug fixes.

https://www.sekiro.jp/news_detail_190422_01.html

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sawyerpip
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by sawyerpip » Wed Apr 24, 2019 8:36 pm

The game is slowly starting to click with me now, and has opened up a lot more now that I've beaten the bull mini-boss and got to Ashina Castle. I've explored most of the paths open to me up until I encounter a mini-boss or boss, so now just to decide which one I want to focus on to try and beat between:

Lady Butterfly
Seven Spears
Armoured Warrior
The general outside Ashina Castle
Schichimen Warrior

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Godzilla
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Godzilla » Wed Apr 24, 2019 8:46 pm

Armoured warrior takes a few seconds once you figure it out. I'd leave butterfly til last as the stamina boost the others give will make her much easier.

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sawyerpip
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by sawyerpip » Wed Apr 24, 2019 9:06 pm

Godzilla wrote:Armoured warrior takes a few seconds once you figure it out. I'd leave butterfly til last as the stamina boost the others give will make her much easier.


From the brief go I had Armoured Warrior seemed pretty straightforward as his attacks were very slow so I'll probably take on him first, thanks for the tip.

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Hexx
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Hexx » Fri Apr 26, 2019 9:43 am

I did 7Spears, ArmK, Ashina Eliter, Longsword, LongArmC yesterday. And (I think) all/most of the MtK area.

All great fun (Longsword and LAC being no damage kills :D)

GenA is a bumache now though - but I don't think I have many other routes open

Haunted Tomb on the different route before White Snake, but that seemed horrid.
The Abandoned Dungeon behind LongSword - but that mini boss Terrored me in seconds

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sawyerpip
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by sawyerpip » Sat Apr 27, 2019 10:08 pm

I'm really enjoying this game now. The turning point was fighting the monk with the katana just before the Genichiro fight, for some reason I was struggling with the parrying timing previously but in that fight everything seemed to click into place.

Since then I've gone back through some earlier areas to explore and am dealing with the regular enemies far easier than previously. Also managed to beat Seven Spears on my second attempt. Going to continue exploring a bit before returning to fight Genichiro as he wiped the floor with me the first time :lol:

Last edited by sawyerpip on Mon Apr 29, 2019 11:01 pm, edited 1 time in total.
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Captain Kinopio
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Captain Kinopio » Sat Apr 27, 2019 11:15 pm

I just beat Genichiro, GA and Lady Butterfly first time on NG++. Genichiro is my bitch now. But there are still some enemies I just can’t handle, the monk before him is one of them and 7 Spears is another.

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sawyerpip
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by sawyerpip » Sun Apr 28, 2019 2:25 am

Yes! strawberry float you Genichiro!

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sawyerpip
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by sawyerpip » Sun Apr 28, 2019 4:26 pm

Any tips for beating the Snake Eyes enemies? After a really good session yesterday where I felt like everything was falling into place, I'm now getting battered by these two enemies in the Sunken Valley and Ashina Depths.

EDIT: And just as I say that I beat the one in Sunken Valley. This game.

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Hexx
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Hexx » Sun Apr 28, 2019 9:17 pm

Captain Kinopio wrote:the monk before him is one of them


Circle him close, hugging his left side. You can chip him easy. And easly avoid any attack

It might be the right side

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Met
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Met » Sun Apr 28, 2019 11:26 pm

If you're talking about the elite swordsman in the dojo you can do like 95% of his posture by parrying his quick draw. Keep your guard up then tap parry when you see the little shine on his sword, which is usually the tell that the attack is coming out.

Then when you hit him one more time and he should be ready for a deathblow.

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Captain Kinopio
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Captain Kinopio » Sun May 05, 2019 12:56 pm

Just got the Platinum. After grinding to up my attack on the first playthrough, grinding the extra levels here was not particular fun. It’s not so much the grinding itself, but rather getting to the best spot for it on my 4th play-through involves beating some real cunty bosses.

Owl I think is just a bad fight. I didn’t particularly like it first time round and it doesn’t get any better with subsequent plays. You just have to wait the strawberry floater out doing chip damage, it really offers nothing new in terms of setting, style or combat. The Monk is the other one that pisses me off, again because it’s just so slow. You do so little damage and randomly none at all that the fight is just a chore. Especially when they inexplicably just 1 hit you despite the fact your holding block.

Seeing all the endings was cool and the extra boss fights are ok even if they are in a repeated location. I’m not sure what pushed me to get the Platinum, there’s something very satisfying about landing deathblows and when you can just boast through enemies it does make you feel pretty awesome.

Between this and Resi 2, both of which I’ve spent over 100 hours with and got the Platinum I think I’d have to say Resi 2 is my favourite. It’s close and DLC could swing it one way or another but I think there were just fewer moments of annoyance with that. The camera in particular.

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Hexx
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Hexx » Sun May 12, 2019 6:58 pm

Full Gourd and all Payer Beads :D

Some Headless and Sucky Warrior left - but I have 3 bosses and they all feel bullshit

Owl father, demon of hate and Sword Saint

Loads of health (or phases), take tiny damage and one strawberry float up (oh you thought it was attack #23? Didn't you spot his hands were at an angle? it was attack #14!)

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Captain Kinopio
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PostRe: Sekiro: Shadows Die Twice (PS4, XBO, PC) - FromSoftware/Activision
by Captain Kinopio » Sun May 12, 2019 8:51 pm

For DoH try using the flame umbrella, makes the fight more manageable imo.

The other two are just about keeping the pressure up.


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