Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU

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PostShakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Saint of Killers » Wed Jul 12, 2017 7:35 am

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Story Mode & Mechanics Unveiled
Tuesday July 11th, 2017

‘Shakedown: Hawaii’ was first announced a year and a half ago. I’ve been busy at work ever since, and it’s come a very long way. It’s a new game (not Retro City Rampage 2), so a lot of new tech, tools and assets had to be built. During that time, I’ve trickled out teasers, but they’ve only given you a peek at the art style, music, and the destructible environment. Today, the game’s finally fully revealed – its theme, story, protagonist, and… business acquisition metagame!


Open World, New Parody

Where ‘Retro City Rampage’ was a send up to video games and pop culture, ‘Shakedown: Hawaii’ is a parody of mega corporations, white collar crimes, and the most comically egregious business practices that go alongside. It playfully satirizes business that's so ballsy, you'll be left saying, "I'm not even mad, that's amazing!".


Out of Retirement... to Retire the Competition

You play an aging CEO, stranded in a world he no longer understands, with a company that’s now a relic of the past.

Upon discovering that online shopping's destroyed his retail margins, ride sharing killed his taxi business, and video rental stores... are no longer actually a thing… it becomes clear that keeping the company alive will require drastic measures. He'll need to modernize the business! Unfortunately, the modernizations he chooses are exactly those comically egregious practices!


From the Boardroom to the Streets

Replacing the genre’s more commonly populated gangs and mobsters, are boardroom executives, formulating harebrained schemes to increase margins and boost profits.
But, whether you’re cornering the market on avocado toast or masterminding new hidden service fees, the missions ultimately unravel into the same carjacking, combat and shootouts you’d expect from the genre.


Collect 'em All!

As things begin to turn the corner, our anti-hero sets his sights even higher. Perhaps it was his rival’s taunts, or maybe he attended one too many motivational self-help seminars, or it could just be his own insecurity and over-compensation complex. Whatever it was, he declares that saving the company is no longer enough. He’s going to own the ENTIRE island! He’ll destroy EVERY competitor! He’ll convince the world that online shopping’s a dying fad, taxis are here to stay, and dammit… get everyone renting VHS tapes again!
The entire island is up for grabs... or at least, will be once you ruffle enough feathers.

Through story missions, small jobs and your own acquisitions, you'll gain ownership of properties and businesses. The revenue they generate can then be funneled back into more acquisitions.


Reality Check

Our anti-hero’s decision to spend more time on reality TV as a “CEO” personality, than as the actual CEO of his company didn’t help matters.
Even though he’s only reached D-list celebrity status, he’s still too recognizable to go on a rampage without a disguise. Luckily he owns a few costume shops in town.
New opportunities will emerge as your empire branches out into new market segments. With the disguise, you can begin sabotaging competitors, threatening those who threaten your brands, and collaterally “rezone” land.


Collecting Loose Change

With your trusty disguise, you can also begin shaking down shops for protection money, and use that to fund your “legitimate” corporate expansion.
These micro missions are scattered all over the island and successfully completing them will provide you with additional streams of income.
More on these shakedowns will be revealed in detail in a later trailer dedicated solely to their part in the game, so stay tuned!


Now We're Rolling!

So there it is! That’s Shakedown: Hawaii!

Now that we’re past the teaser stage, look forward to much more frequent and meaty trailers, showcasing specific missions and characters, the world and shops, character customization, plus more of the soundtrack (composed by the incredible Matt Creamer, AKA. Norrin Radd).

There’s no release date just yet, but Shakedown: Hawaii will be hitting Nintendo Switch, Nintendo 3DS, PS4, PS Vita and PC+Steam!


Physical Copies

By the way, I'll be continuing the trend and self-publishing physical copies of Shakedown: Hawaii as well!


http://vblank.com/20170711_shakedown_trailer.php

Retro City Rampage was too retro for me (but tbh, I only ever played the demo) but this looks totally up my street what with it keeping the look but adding more gameplay variety and other modern gaming elements to it.

No release date as yet.

Last edited by Saint of Killers on Fri May 10, 2019 10:15 am, edited 2 times in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Shakedown Hawaii - From Retro City Rampage dev - A modern sandbox adventure -EuroGamer
by ITSMILNER » Wed Jul 12, 2017 3:18 pm

Really like the look of this, will pick it up on Switch when it releases

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - A modern sandbox adventure -EuroGamer
by Saint of Killers » Thu Jul 13, 2017 9:11 am

UPDATE 12/07/2017 4.38pm: It turns out that Shakedown Hawaii's bullish aging real estate mogul and reality TV star antihero is not meant to parody a certain politician, despite the similarities in the premise, developer Brian Provinciano has clarified to Eurogamer.

"I do want to make one clarification though: The protagonist's not a parody of Trump, and was in fact conceived well before that last election even began," the developer said in an email to Eurogamer. "I understand the possible confusion since he's described as a CEO / guy on reality TV, but that's not the case here.

"The reality TV side of the game was one of those perfect flukes that came out of the Tetris-like process that is melding the desired story beats with gameplay that fits the genre. It grew out of an excuse to squeeze in more video game-y elements like rotating cannons and platforming conveyor belt props into the game's more grounded tone (ie. 'it's a game show'). Originally, you played a secondary character on these shows (a younger, fame hungry kid), but the second character didn't keep the game on-theme with the business satire, and I wanted to keep it more focused and on point, so I rewrote it to have the main protagonist compete on the shows instead. It wound up working out much better, actually, and was another lightbulb moment of magic!

"It's been a challenging game to build - riffing on these business things would've been a snap with a point and click adventure game, or in Seinfeld episodes, but making it work in this open world action/shooting context was a long process. I had to organically unearth a bunch of these 'ah-ha!' moments where the blocks fell into place, but it sure felt good each time they happened!"

http://www.eurogamer.net/articles/2017- ... ew-trailer

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Shakedown Hawaii - From Retro City Rampage dev - A modern sandbox adventure -EuroGamer
by Saint of Killers » Mon Oct 22, 2018 7:47 am


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4 (AND Vita!) May 7
by Saint of Killers » Tue Apr 23, 2019 8:39 pm

Vita means life!

Shakedown: Hawaii Hits PS4, PS Vita May 7

https://blog.us.playstation.com/2019/04 ... ita-may-7/

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4 (AND Vita!) May 7
by jawafour » Mon May 06, 2019 10:10 am



Out tomorrow! The first reviews are arriving and it seems to be pretty good.

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4 (AND Vita!) May 7
by Godzilla » Fri May 10, 2019 8:37 am

Anyone found this on the PSN store? I've searched via Google and its on the US store but not the UK one?

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4 (AND Vita!) May 7
by jawafour » Fri May 10, 2019 10:11 am

Godzilla wrote:Anyone found this on the PSN store? I've searched via Google and its on the US store but not the UK one?

It's meant to have launched on Tuesday 7th accordng to the PS Blog (EU). Can't seem to trace a reason as to why it hasn't, though...

Edit: Vblank have advised on Twitter that the PS4 (EU) release is delayed until next week.


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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Winckle » Fri May 10, 2019 10:19 am

I picked this up on switch and I've been really enjoying it. It's nice to play a game with so little down time between missions.

The property empire aspect is pretty interesting. They've incorporated elements of "Clicker games" (e.g. Cookie Clicker) as a background element that runs whilst you play. It snowballs pretty quickly, and taking control of each piece of your empire feels pretty good.

The satire is less heavy handed than GTA and made me laugh a few times, which most game writing fails to do.

We should migrate GRcade to Discourse.
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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4 (AND Vita!) May 7
by Godzilla » Fri May 10, 2019 12:33 pm

jawafour wrote:
Godzilla wrote:Anyone found this on the PSN store? I've searched via Google and its on the US store but not the UK one?

It's meant to have launched on Tuesday 7th accordng to the PS Blog (EU). Can't seem to trace a reason as to why it hasn't, though...

Edit: Vblank have advised on Twitter that the PS4 (EU) release is delayed until next week.



Thanks, I'll get it next week then

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Godzilla » Mon May 13, 2019 9:47 pm

Got this today and have out an hour thirty into it. So far it's fun and looks lovely. It's very hand holding so far. But hopefully it will open up.

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Preezy » Tue May 14, 2019 4:02 pm

Really like the look of this, watched some reviews and it looks like a lot of fun. £18, seems quite reasonable for a Switch game I guess.

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Godzilla » Wed May 15, 2019 10:00 pm

Over 2 hours in.... Not sure I like it. The gameplay is fun but the upgrades and point of it and pointless as you need to constantly go into a menu then buy one place at a time. Then add upgrades which are just income multipliers then add the new income multipliers manually to every place you've already bought. But it's pointless as by now you'll already have enough money to buy the earth twice over.

The base GTA game is fun here, the story is silly and entertaining but the other half of the game is just menus and no real reward. Feels like a mobile game without the waiting 24 hrs for a building to finish upgrading.

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PostRe: Shakedown Hawaii - From Retro City Rampage dev - PS4, Vita, Switch, PC - Now releasing week of 13/5 for PS EU
by Trelliz » Thu May 16, 2019 6:13 pm

Godzilla wrote:Over 2 hours in.... Not sure I like it. The gameplay is fun but the upgrades and point of it and pointless as you need to constantly go into a menu then buy one place at a time. Then add upgrades which are just income multipliers then add the new income multipliers manually to every place you've already bought. But it's pointless as by now you'll already have enough money to buy the earth twice over.

The base GTA game is fun here, the story is silly and entertaining but the other half of the game is just menus and no real reward. Feels like a mobile game without the waiting 24 hrs for a building to finish upgrading.


Given its all about chasing trends and exploitation i wonder if that's deliberate. On another note evil megacorporation Epic are having a mad sale where this is down to a fiver on pc already. That'll do it for me.

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