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Re: Sick Kids Save Point 2018

Posted: Sun Oct 14, 2018 12:41 pm
by Corazon de Leon
Nemesis was...a difficult experience on 30 hours of no sleep. Banjo's taking the lead on Resi 4 so I can rest for a while. :lol:

Re: Sick Kids Save Point 2018

Posted: Sun Oct 14, 2018 2:17 pm
by Pedz
Still no mic?

Re: Sick Kids Save Point 2018

Posted: Sun Oct 14, 2018 7:30 pm
by Corazon de Leon
We couldn’t get my RB mic working with Twitch unfortunately. We’re half an hour away from time and Resident Evil 5 has hit a disc unreadable error so we can’t go any further on it. :cry:

Re: Sick Kids Save Point 2018

Posted: Mon Oct 15, 2018 9:03 am
by Corazon de Leon
Just want to thank everyone from here who donated - it was a little hastily organised but our donation target has been more or less doubled. That’s a fantastic result which couldn’t have been done without help from you guys, so thank you so much! :D

Re: Sick Kids Save Point 2018

Posted: Mon Oct 15, 2018 9:23 am
by Drumstick
Did you happen to keep a list of your finish times for each game?

Re: Sick Kids Save Point 2018

Posted: Mon Oct 15, 2018 10:17 am
by Corazon de Leon
Drumstick wrote:Did you happen to keep a list of your finish times for each game?


Roughly it was:

Resi 0 - 3:12
Resi - 4:45 (I got stun-locked and killed by Black Tiger so had to re-do the tunnels section: this probably actually was about 5 when taking into account time lost)
Resi 2 - 2:45:27
Resi 3 - officially 3:40 but it must've been running at five plus because I got wasted by the Gravedigger, then twice by Nemesis in the waste disposal area and again at the rail gun area.
Resi 4 - 4:52 (this was Banjo as I'd done sixteen hours and couldn't focus on the screen anymore but my time would've been quite similar)
Resi 5 - incomplete, we were on episode two after about 2.5 hours I think.

The remaining hour or so is from set up, short food breaks between games, etc.

It's amazing how you can actually see performance dropping as you're awake longer - my best completion on Resi 2 is almost ninety minutes shorter, on a harder mode. By the end of Nemesis I was running on almost 32 hours. I can usually do that game in under three hours but I died stupidly, and then could feel myself getting more frustrated and that probably fed into further mistakes. I've never been killed in the latter stages of that game before.