Corazon de Leon wrote:Thing is it works both ways, you can wander around at street level and it still feels more like a living, breathing Manhattan than any game I’ve ever played before, or swing through the skyscrapers at insane speed and enjoy one of the best traversal mechanics this generation.
I’m obviously biased because I strawberry floating *love* Spider-Man, but I only ever used the fast travel in this game once, to see the funny subway scene, and that’s as strong a recommendation as I can give for an open world game. That I actually wanted to spend as much time in the world as I could.
Butt the world is just full of the same lifeless NPC's that are in most games (to be fair similar to GTA 1-4) , it's the 360 era style open world of massive checklists. To be honest I'm not entirely sure what "please don't make this like GTA means" as it's very similar to those style of games in design but RDR 2 is on a different level. There would be nothing wrong with this taking on some of the things from RDR2, The Witcher 3, BOTW, etc and having more systems within the world to make it feel a little more organic rather than a series of checklists within a very well presented open world.
To be honest I'm good either way, is not a bad thing being a videogame ass videogame, I like games that I can complete checklists but it's never going to more than a really sold 7 or 8 /10 if it just follows the AC2 style open world design (albeit with a very well told story).