Developer: Ubisoft Montreal Publisher: Ubisoft Engine: LEAD Engine - heavily modified Unreal Engine 2.5 (According to Wiki, though i wouldn't be suprised if this changed) Platform: Xbox 360, PC Release date: Spring 2010(Not Confirmed) Genre: Stealth-based Official Site: http: http://splintercell.us.ubi.com/conviction/
Over the years, the Tom Clancy's Splinter Cell franchise has set standards in regard to graphic prowess and innovative gameplay, and Tom Clancy's Splinter Cell Conviction continues in this rich tradition, with an all-new improvisational gameplay system that adds a true "next-gen" dimension to the game experience.
"The Splinter Cell franchise launched on Xbox® and is now returning to its roots by coming exclusively to Xbox 360. Since then, Splinter Cell has become one of Ubisoft's most successful and storied titles, because each game has brought something new and compelling," said Yves Guillemot, chief executive officer, Ubisoft. "Tom Clancy's Splinter Cell Conviction is poised to take the franchise in a completely new direction, taking advantage of the power of Xbox 360, which we feel will excite long-standing fans as well as appeal to folks new to the series."
Sam Fisher returns as a fugitive and enemy of the state. Now Sam is being ruthlessly hunted by the very government he served, and the friends and colleagues he once knew may have masterminded the entire plot. Working outside Third Echelon puts Sam in the uncomfortable position of having to obtain vital resources via different means (aka the underground black market) as he learns to use the environment around him to his advantage.
Where light and shadows were key to gameplay in the original Splinter Cell, stealth action and improvisation help drive Tom Clancy's Splinter Cell Conviction, making it an adrenaline rush of blood-pumping chase sequences, close combat, crowd interaction with real-world dynamics and intense gun battles.
All-new improvisation-based gameplay: Discover a new breed of gameplay, where every object is available to use. Inventory is actually the world around you—you decide how to use it.
Enemies will actively search for you: As a fugitive, quick thinking and adaptation are essential to turn the situation to your advantage. However, enemies can also use the environment and other resources to track you down.
Use the living crowd: Blend in with a realistic crowd and navigate within a civilian environment, mimic them to go undetected or instigate panic as a way to become untraceable as you escape danger. Active stealth will force you to think and act quickly. However, as always, you will have to weigh the risk of heavy force against other options.
Black market: Use your underground connections to gain access to black market gadgets and weapons, and complete your objectives by using consumer-grade gear in ways that were not intended.
Crowd in multiplayer: Play with, or against, your friends in the midst of a civilian crowd – but know that enemies will look like any other person, so your sense of observation and ability to act unnoticed are as important as reacting quickly to an unexpected threat.
Spies Vs Mercs is the best online experience i've ever had, I didn't really enjoy it in Double Agent, but in Pandora Tomorrow and Chaos Theory is was amazing, I was hoping for a return of it here. I hope the new multiplayer sets some new standards though!