Star Wars Battlefront II

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Mon Jan 04, 2021 11:06 am

I'm not at all sure DICE should keep making Battlefronts, honestly — seems like the next Battlefield is always around the corner and always sucking up resources and manpower from all their other projects, to the detriment of everything else. But BF2 had scandals and BF2015 was a proof of concept so I guess they can still prove themselves, but unless EA gives them money enough to expand, maybe another dev under their auspices should give it a crack.

Or Disney should revoke license exclusivity in the upcoming license renewal negotiations and see if another studio elsewhere can give it a crack - but that could be frought with risk if the new studio is building from scratch.

The sequel trilogy has enough content for an era-specific Battlefront, I think - take all three movies and Resistance and there's definitely a wide enough variety of maps, and probably sufficient characters, to choose from. I'm certain that these will at some point be joined by more TV shows as well — maybe they could draw from Mandalorian, Ahsoka and Rangers of the New Republic.

Canon only matters so much, and all the battles in the games are imagined events anyway, so yes, lets do Canto Bight, Kijimi or whatever else. As long as the scenario is entertaining to fight through, I'm down.

Galactic Conquest, yes! That's what I was remembering. I think that it could be made workable in the next Battlefront if DICE or whomever else can focus sufficient resources on cracking it. I know game development is way more complicated than it used to be, and Frostbite is not likely to be dropped soon, but take away starfighter-exclusive modes and narrow the focus to one era (no need to create multiple eras capital ships, for one thing) and it can be made playable and fun, I'm certain of it.

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DarkRula
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PostRe: Star Wars Battlefront II
by DarkRula » Tue Jan 05, 2021 9:56 am

It's a tough one. Hopefully EA have seen how Star Wars sells when done right, so they'll let DICE get on with making the next Battlefront how they want it. I'm also curious to see what Rebellion could do with a console-based Battlefront. Renegade Squadron had some interesting maps with a varied roster, and while Elite Squadron was using the concepts from the cancelled Battlefront 3, it still had yet another varied roster of locations. Given the time and money, a console Battlefront in the hands of Rebellion I would be confident in.

I guess at present, there's more than enough content to get started with. The major battles of Starkiller, Crait, and Exegol, the other major locales of Jakku, Takodana, Canto Bight, Pasaana, Kijimi, the two Resistance bases, and one or two other places I might be forgetting. That's a lot of places for maps, and it's possible to get two maps out of one planet. Three at a stretch. I won't reel off the heroes that could be available, but thinking on it, there's enough content to match 2015 with its free extra content.

I always enjoyed a bit of Galactic Conquest, even if it was easy to win. The handheld games expanded that concept to be a bit more strategy-based, and I wouldn't mind if future versions keep to that. The only thing it needs to be is fun.

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PostRe: Star Wars Battlefront II
by Alvin Flummux » Tue Jan 05, 2021 2:21 pm

I forgot Rebellion existed. :shifty: If nothing else, they could partner up with DICE to deliver a solid live content service in the two or so years following any Battlefront's release, which could be handed off to them after a year or so to allow the DICE team to start working on the next outing.

I don't think they should start with the sequel era, if they do pursue a single era, but there's a lot there they could get stuck into. If I were them, I'd go back to the OT era, and rope in content from Solo, Rogue One, the OT itself, Rebels, the Mandalorian and Bad Batch. Then I would conduct polling of the player base to see which era to hit next, with the other one being earmarked for the next game dev cycle.

Galactic Conquest is what everyone seems to want, and Capital Supremacy is halfway there already. I think it's achievable, but not if the devs have to work on three eras of capital ships at once.

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PostRe: Star Wars Battlefront II
by DarkRula » Tue Jan 05, 2021 5:23 pm

A partnership between the two would be great. Rebellion could bring their experience to bear in the development of the third game. Unlikely to happen, though.

I dunno about that. I'd welcome them to focus exclusively on the sequel trilogy. Prove that the era is worthy of focus by showing what can be done with it. It's one of the reasons I welcome LEGO The Skywalker Saga. I've seen so many comments about how people are going to ignore that content or how it shouldn't be there, but it is, and no doubt they will be playing it. TT Games will do wonders for that era, and the same can be true of DICE with Battlefront. If they don't put the focus on it themselves, it'll never see any. There's far too much bad blood in relation to that era, and the only way to fix that is to make good and worthwhile content using it. Sure, it could be seen as trying to force people to like the era, and it could easily be a flop, but there's some great locales that would just go to waste unless otherwise forced into other eras.

In practical terms, though, I'd say it's not worth the risk. EA know how much animosity there is over the sequel trilogy era, and while it might not seem like it'd matter, it'd still be a lot of bitching about Battlefront, and I'm sure EA want to avoid more of that. The original trilogy would probably offer a lot of content, but there's so much untapped potential from the prequel trilogy and The Clone Wars.

Galactic Conquest certainly has a lot of promise. Fuse the second of both Pandemic and Rebellion versions as a base, build on it to make a proper full-fledged mode with a proper core behind it that allows for greater replayability than seen in previous versions. If there's no Instant Action mode for the next game, this will be the way for a solo player to enjoy these maps.

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Tue Jan 05, 2021 8:10 pm

You make a good point about the sequel era needing some time in the sun to showcase its worth - I just figured that switching back to single era would be change enough to perhaps warrant a safer first outing, in a more obviously popular and content-rich period of the SW universe. I would welcome any time period, though. I think the Sequel era would be great to explore - you could easily feature Mandalorian and Ahsoka content in both, and Rangers of the New Republic is sure to bring more cool shenanigans to the sequel table.

A Squadrons game dedicated to the sequel era could have a whole Starfighter Racing (see: Resistance) mode to enjoy. OT Battlefront could have expand the hunts - Ewok, Tusken, Wampa, Battle Droid, etc - and the Prequel Battlefront could have a Zombie mode (see: TCW S2's Second Battle of Geonosis arc). Or a return of Knightfall, but under Disney that is really unlikely. Prequel Squadrons could potentially showcase a Pod Racing game, but idk how possible that would be.

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PostRe: Star Wars Battlefront II
by DarkRula » Wed Jan 06, 2021 9:38 am

Oh, for sure. And I guess the original trilogy would be easy pickings for content both old and new. Seeing some of the animated show's locations would be great.

And I would love for Hunt to be expanded. I had hoped Night on Endor would be the start of a whole host of hunts, but unfortunately we never got anything else except for another Ewok Hunt map. Squadrons should stick to starfighter combat, with a proper Star Wars racer bringing pod racing, starfighter racing and all those other racing events around the galaxy into a game. After all, a racing game has no need to be era-locked if you didn't want it to be.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Apr 11, 2021 12:36 pm

After watching Clone wars on Disney+ Ive got back into this. Left it about 2 years ago. The co-op missions are really good - thats what was missing from the start. Its such a shame it didnt have this PvE mode on day one.

Im just building up the levels/cards for Kenobi and Anakin at the moment. Luckily all my core troopers are high level from 3 years ago :lol:

I just hope they dont turn off the servers any day soon.

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Sun Apr 11, 2021 2:53 pm

I don't see the servers being turned off anytime soon, the player base is too big and active for that right now, and the next gen systems are going to take a while to become the dominant platforms.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Apr 11, 2021 3:22 pm

Its also a shame there isnt a PvE starfighter mode. The actual starfighter mode is mostly AI anyway as far as i remember. So I would image it could have been done "relatively" easily.
The PvE hero AI and AI in general is quite good.
And the co-op mode can always just start a game with the one player with virtually not much difference. Unless there is some "cloud BS excuse" this mode could be put entirely offline, and maybe transfer card/level records etc to the local xbox/PC/PS ?

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Apr 11, 2021 3:39 pm

Alvin Flummux wrote:I don't see the servers being turned off anytime soon, the player base is too big and active for that right now, and the next gen systems are going to take a while to become the dominant platforms.


I had been concentrating on Kenobi and Anakin. What are your card tips for Grievous and Dooku?
Or any other tips in general? (sorry, im too lazy to go back through the thread). For co-op iv switched to the "earn more battlepoints" card so i can rush to a hero.

EDIT: for some reason the SWBF2 subreddit is full of potato pictures.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Wed Apr 14, 2021 9:57 pm

Triple xp wednesdays. Made the most of it and built up Grievous, Anakin, Dooku, Infiltrator, and the AT-ST, all to the blue card level (infiltrator and ATST to purple) across a descent selection.

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Alvin Flummux
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PostRe: Star Wars Battlefront II
by Alvin Flummux » Thu Apr 15, 2021 2:29 am

My Grievous cards are Sith Trained (lightsaber inflicts more damage but at cost of more stamina drained), Jedi Killer (increased range for Thrust Surge targeting), and Line Up, Weaklings (Claw Rush deals more damage after hitting one opponent).

My Dooku cards are Finesse (lower stamina drain for block and attack), Masterful Duelist (Duelist deals more damage), and Dominance (Expose Weakness makes targeted enemy take even more damage).

Those card sets may be better suited to Heroes vs Villains than any of the larger game modes, though. I haven't had much luck acquiring, let alone playing, a hero in the larger game modes.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Apr 18, 2021 1:15 pm

Ive been sticking to the co-op, so its not too hard to get enough battle points to play as a hero or villain. Then its a case of building the xp to gain more cards; - double xp weekends and triple on wednesdays.

Ive found that alot of the modes (supremacy, defend/attack) are available in 1P offline in single player, instant action.

Im also finding that alot of my card sets that i had maxed out are now nerfed, and some deleted entirely and absorbed into passive abilities ( mainly all the health on kill cards). Unfortunately it appears no compensation has been made for my loss. Do you remember if anything happened about this at the time of the big nerf?

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DarkRula
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PostRe: Star Wars Battlefront II
by DarkRula » Sun Apr 18, 2021 1:25 pm

Far as I remember, they just changed the cards that would give health to different abilities, but most of them were worse to use than other cards. Dunno why some would be deleted, but maybe I'm remembering things wrong.

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PostRe: Star Wars Battlefront II
by mcjihge2 » Sun Apr 18, 2021 5:05 pm

yeah could be im remembering the cards wrong. its been along time.

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