The game's singleplayer story is in good hands, kinda:
Star Wars Battlefront 2 will have a proper story campaign, and we’re pretty interested to see where it goes after finding out where it came from.
Following the shooter’s formal reveal this weekend, Spec Ops: The Line writer Walt Williams revealed on Twitter that he’s co-writing the game with Mitch Dyer, formerly an editor at IGN.
While we’re keen to see Dyer’s work in Star Wars Battlefront 2 (we naturally like to see and celebrate current and former games journalists doing exciting things), Williams is a heck of a card to come into play. Spec Ops: The Line, penned by Williams and colleague Richard Pearsey, is widely celebrated for its storytelling, which leverages the unique strengths of video games and draws heavily on the traditions of Heart of Darkness to deliver an experience we once ranked among the games most likely to mess you up, profoundly.
Star Wars Battlefront 2 has a lot of scope for interesting narratives, too. Although the campaign will feature multiple playable characters including Luke Skywalker, the primary protagonist of Star Wars Battlefront is Iden, a member of the Imperial special forces. Her perspective recontextualises the end of Return of the Jedi as a defeat rather than a victory.
Fans of the Extended Universe have had plenty of opportunities to see things from the viewpoint of the “bad guys”, and multiple Star Wars video games have done it, too. But since none of that is canon any more, it’s great to see Disney kicking off further exploration of the dark side of the Star Wars saga. Star Wars Battlefront 2 is canon, by the way; a new novel comes out in July to tell the story of Iden’s troop, Inferno Squad.
http://www.vg247.com/2017/04/18/star-wa ... ne-writer/Not really sure about that ex-IGN editor being the co-writer, I'd have preferred someone with known writing chops, but Williams being involved is a great sign.
Meanwhile, some people will be able to get their hands on the game early via the Access programs, about a week early:
DICE has now confirmed that EA and Origin Access subscribers get to jump in over a week prior to the game’s launch. The floodgates open on November 9, though details about exactly what type of content you can expect in this trial have yet to be revealed.
Judging by how EA handled similar launches in the past, expect one or two missions from the single-player campaign to be playable, with unrestricted access to multiplayer.
http://www.vg247.com/2017/04/18/star-wa ... -revealed/And about that season pass, and the lack thereof...
Some of the information pertains to the game’s post-launch support, and it should make fans of the original very happy. The developer confirmed to Mashable that Battlefront 2 will not have a season pass. Though this does not always mean there won’t be DLC packs, creative director Bernd Diemer went to clarify his comment further.
“We decided on that, and it’s one of those difficult decisions because it has so many implications all around,” he said.
“When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, ‘You know what? For this type of game, season passes are not the best thing’. We need to [take it apart] and come up with something better.”
Diemer added that DICE does not want to segment the community, and confirmed that post-launch plans will be revealed at a later date. “[..] we have something different in mind that will allow you to play longer, be [more] invested in the game without having a fragmented community.”
Interestingly, following Diemer’s comments, EA provided the site with a statement saying it’s not ready confirm post-launch plans just yet, which could just mean they haven’t been finalised. It’s unlikely the game’s creative director is incorrect.
http://www.vg247.com/2017/04/18/star-wa ... t-planned/Don't strawberry float this up, EA. Don't.strawberry float.this.up.