Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

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Alvin Flummux
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Alvin Flummux » Mon Jun 10, 2019 8:37 pm

It bothers me so much that the Purge Troopers, who were the last batch of clones, created after Order 66, do not sound like clones.

HSH28
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by HSH28 » Mon Jun 10, 2019 10:37 pm

You guys are all nuts. It looks amazing.

Apparently they took inspiration from Metroid Prime for the level design.

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Tomous
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tomous » Mon Jun 10, 2019 10:47 pm

HSH28 wrote:You guys are all nuts. It looks amazing.

Apparently they took inspiration from Metroid Prime for the level design.


Yeh, I’m surprised by the negativity too.

I liked the look of it a lot. The art style and tone worked for me, and the gameplay has a lot of potential.

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Monkey Man
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Monkey Man » Mon Jun 10, 2019 10:48 pm

It was an ok showing but after Titanfall 2 I've still got faith Respawn can pull it off.

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Monkey Man » Tue Jun 25, 2019 5:57 pm

Extended 26 minute demo -



STAR WARS JEDI: FALLEN ORDER™ - LETTER FROM STIG

A note from our Game Director, Stig Asmussen

Revealing gameplay is always a little nerve-wracking, even more so when considering our goal of delivering 25 minutes of hands-on footage, not to mention the little point that this is the latest Star Wars™ game;).

In scope and expectations, this is by far the biggest E3 demo I have ever worked on.

Looking back a week later, the response has been amazing and informative. We are incredibly humbled by your support and are dedicated (more than ever), to make this game as great as it can be!

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

With that said, we invited some press to play the game at E3, offering hands on for the full 25 minute demo. Here are some of their impressions: The Verge, Game Informer, GameSpot, IGN. From these previews, I think it’s safe to say that the game isn’t as easy as it looks and our thoughts internally about the game “feeling good” are closer to being validated. But we are not done yet, and are continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach. And, maybe most importantly, we also want to make sure that the game is delivering on the core promise of becoming a Jedi.

Last but not least, we would like to share the full demo video with all of you. The top of the demo showcases a hand-crafted sequence we refer to internally as a Star Wars™ moment. Midway through look out for a small peek into our planet hopping system, an example of an upgrade/acquire, as well as our Metroid inspired map (in action). We sincerely hope you enjoy!

https://www.ea.com/games/starwars/jedi- ... -from-stig

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tafdolphin » Tue Jun 25, 2019 7:27 pm

6 minutes in and my wife walked over and asked me what the hell I was watching as it looked so good.

Why on earth didn't they show this demo at E3? Would've been up there with Legion as best in show IMO.

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HSH28
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by HSH28 » Tue Jun 25, 2019 10:13 pm

Looks exactly the same as what they showed at E3 to me, in fact it basically is, just more of it.


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