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Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Mon Jun 10, 2019 8:37 pm
by Alvin Flummux
It bothers me so much that the Purge Troopers, who were the last batch of clones, created after Order 66, do not sound like clones.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Mon Jun 10, 2019 10:37 pm
by HSH28
You guys are all nuts. It looks amazing.

Apparently they took inspiration from Metroid Prime for the level design.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Mon Jun 10, 2019 10:47 pm
by Tomous
HSH28 wrote:You guys are all nuts. It looks amazing.

Apparently they took inspiration from Metroid Prime for the level design.


Yeh, I’m surprised by the negativity too.

I liked the look of it a lot. The art style and tone worked for me, and the gameplay has a lot of potential.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Mon Jun 10, 2019 10:48 pm
by Monkey Man
It was an ok showing but after Titanfall 2 I've still got faith Respawn can pull it off.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Jun 25, 2019 5:57 pm
by Monkey Man
Extended 26 minute demo -



STAR WARS JEDI: FALLEN ORDER™ - LETTER FROM STIG

A note from our Game Director, Stig Asmussen

Revealing gameplay is always a little nerve-wracking, even more so when considering our goal of delivering 25 minutes of hands-on footage, not to mention the little point that this is the latest Star Wars™ game;).

In scope and expectations, this is by far the biggest E3 demo I have ever worked on.

Looking back a week later, the response has been amazing and informative. We are incredibly humbled by your support and are dedicated (more than ever), to make this game as great as it can be!

We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.

With that said, we invited some press to play the game at E3, offering hands on for the full 25 minute demo. Here are some of their impressions: The Verge, Game Informer, GameSpot, IGN. From these previews, I think it’s safe to say that the game isn’t as easy as it looks and our thoughts internally about the game “feeling good” are closer to being validated. But we are not done yet, and are continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach. And, maybe most importantly, we also want to make sure that the game is delivering on the core promise of becoming a Jedi.

Last but not least, we would like to share the full demo video with all of you. The top of the demo showcases a hand-crafted sequence we refer to internally as a Star Wars™ moment. Midway through look out for a small peek into our planet hopping system, an example of an upgrade/acquire, as well as our Metroid inspired map (in action). We sincerely hope you enjoy!

https://www.ea.com/games/starwars/jedi- ... -from-stig

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Jun 25, 2019 7:27 pm
by Tafdolphin
6 minutes in and my wife walked over and asked me what the hell I was watching as it looked so good.

Why on earth didn't they show this demo at E3? Would've been up there with Legion as best in show IMO.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Jun 25, 2019 10:13 pm
by HSH28
Looks exactly the same as what they showed at E3 to me, in fact it basically is, just more of it.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Sep 24, 2019 8:56 pm
by Monkey Man

twitter.com/EAStarWars/status/1176526711707619335



From 7pm UK.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Sep 24, 2019 9:25 pm
by DarkRula
Should be an interesting reveal. I was just wondering when we'd get more info for the game.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Sep 24, 2019 9:27 pm
by Gemini73
All that money, access to one of THE licences for a universe brimming with possibility and this is the best they could come up with? Deary me. :lol:

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Thu Sep 26, 2019 7:43 pm
by DarkRula
New trailer just revealed at the Triple Force Friday event.


Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Fri Sep 27, 2019 8:49 am
by imbusydoctorwho
Lovely looking trailer, just hope Respawn don't let us down.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Thu Oct 17, 2019 5:43 pm
by Monkey Man


Star Wars Jedi: Fallen Order went from being a game that I was cautiously optimistic about to a game I know I’m going to play to one hundred percent completion - and likely - one that I’ll be championing when those heated “Game of the Year” debates start springing up in a few months. I’m really hoping the full game is as deeply rewarding and fun as the chunk I’ve played so far.

https://uk.ign.com/articles/2019/10/17/ ... al-preview

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Thu Oct 17, 2019 6:17 pm
by DarkRula
That's an interesting thing to read. Seems like it might just be something greater than even Force Unleashed. Then again, it's Respawn. Should really be expecting such quality in game design.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Oct 29, 2019 5:12 pm
by Monkey Man

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Oct 29, 2019 5:36 pm
by Godzilla
Pre ordered but will try not to play until December 20th..... wasn't sure about pre ordering but orange light saber swung it for me.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Tue Oct 29, 2019 11:08 pm
by Lagamorph
Hoping this hits Origin Access Premier on launch day.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Wed Oct 30, 2019 11:18 am
by Tomous
DarkRula wrote:That's an interesting thing to read. Seems like it might just be something greater than even Force Unleashed. Then again, it's Respawn. Should really be expecting such quality in game design.


I know the reaction to this was somewhat muted when they revealed it but I always felt it had some potential, and I'll be honest, this sounds brilliant to me:

Fallen Order takes some of my favorite things from my favorite games and carefully places them in my favorite universe - Star Wars. It’s got the 3D map from Metroid Prime that looks like if AutoCAD designed building plans showed breakable walls and health upgrades. It’s got the combat from God of War or other similarly visceral action games, just with lightsabers cauterizing decapitated limbs. It’s got the dungeons from 3D Zelda games with lengthy, inventive puzzle sequences and miniboss fights. It’s got the bonfires from Soulsborne games, complete with the retrieval system in place when some nasty enemy murders you. It’s got the traversal from Uncharted and Tomb Raider, complete with huge walls to scale, ropes to swing on, and icy tunnels to slide through. It’s got skill trees. Shortcuts to unlock. Unlockable character (and droid) skins. Lightsaber parts to collect. It’s a third-person action-adventure video game, through and through, with a refreshing, canonical story to boot.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Wed Oct 30, 2019 11:46 am
by DarkRula
It does indeed sound a great experience. One that is now just over two weeks away.

Re: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)

Posted: Wed Oct 30, 2019 11:51 am
by Saint of Killers
Protag still looks :derp: af, but I can see myself playing and enjoying it given it's by Respawn.