Star Wars: Fallen Order (PS, Xbox, PC) - Respawn Entertainment

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Tafdolphin
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tafdolphin » Sat Dec 05, 2020 11:03 am

Zilnad wrote:I'm definitely going to finish it but, if it wasn't Star Wars, I don't think any of us would be giving it a second look. It's a poor imitation of far better games and deserves to be shelved alongside the likes of The Surge.


(I agree with this)

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Bertie
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Bertie » Sat Dec 05, 2020 12:39 pm

Memento Mori wrote:
Rex Kramer wrote:
Memento Mori wrote:They really needed the meditation points to be fast travel points. I'm mopping up secrets now before I go to the final world and it's soul-destroying having to walk across the entire planet and back again to the ship.

Don't do it, you get the chance after the game is finished to do that.

Unless fast travel opens up though I might as well do it before so I have health bonuses for the final boss.


I beat the final boss 1st time. Easier than I expected. I struggled more with earlier bosses but the end gives you a good warm up to the final boss.

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Somebody Else's Presents » Sat Dec 05, 2020 4:40 pm

Complaining about backtracking in this is like complaining about backtracking in a Metroid game. Revisiting old areas with new abilities is literally one of the defining aspects of the genre.

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Zilnad
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Zilnad » Sat Dec 05, 2020 4:49 pm

That's a very good point and one that I think has convinced me that this game is just bad.

I think the big difference is that in games like Metroid and Castlevania, the backtracking is acceptable because the gameplay is so good and exploring the environment is so fun.

In this game, the backtracking only highlights everything lacking in its shallow and uninspired design from repetitive combat to the dull traversal of worlds that are only interesting the first time you visit them. If you can't create an interesting enough environment with fun/deep enough gameplay, then you shouldn't be making something inspired by the Metroidvania genre.

I backtracked for hours more than I needed to in Bloodstained (and of course, any number of Souls games) but that's because that was a 10/10 game and it was a joy to go back to previously explored areas multiple times.

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Alvin Flummux » Sat Dec 05, 2020 5:35 pm

Somebody Else's Problem wrote:Complaining about backtracking in this is like complaining about backtracking in a Metroid game. Revisiting old areas with new abilities is literally one of the defining aspects of the genre.


The backtracking, the map, the puzzles, the upgrades and lore, the isolation... Fallen Order is honestly just Star Wars Metroid.

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Tomous
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tomous » Sat Dec 05, 2020 6:35 pm

I'm only 3 or 4 hours in but I am absolutely loving the fact it is Star Wars Metroid.

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Wedgie
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Wedgie » Sun Dec 06, 2020 4:29 pm

I seem to remember that Metroid Prime does have a shortcut that takes you from the “end” of a section to your spaceship.

This game doesn’t even have that. And one of the planets, Zeffo, have three “end” points and you still have to get there from the start, with no shortcut whatsoever.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Alvin Flummux » Mon Dec 07, 2020 2:06 pm

It's usually a bit easier each time, though, as you'll acquire upgrades between each visit that unlock shortcuts and the like.

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Lagamorph
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Lagamorph » Mon Dec 07, 2020 7:01 pm

Does anyone know if there are any announcements regarding this getting a PS5 patch or anything?

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Monkey Man
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Monkey Man » Mon Dec 07, 2020 7:24 pm

Lagamorph wrote:Does anyone know if there are any announcements regarding this getting a PS5 patch or anything?

No patches for next gen consoles.

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Lagamorph » Mon Dec 07, 2020 7:45 pm

Monkey Man wrote:
Lagamorph wrote:Does anyone know if there are any announcements regarding this getting a PS5 patch or anything?

No patches for next gen consoles.

Ah well, my brother was thinking of picking up the PS4 version I think so was asking me about it, but as far as I could tell from a bit of Googling about the only thing it seemed to have gotten was a framerate boost, but thought I'd ask and double check.

Thanks!

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Zellery wrote:Good post Lagamorph.
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Rex Kramer
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Rex Kramer » Mon Dec 07, 2020 8:32 pm

I think loading times are significantly reduced as well.

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Tomous
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tomous » Sun Dec 13, 2020 8:15 am

The load times are painful on my PS4 Pro.

I just arrived at the ice planet. How far from the end am I?

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Wedgie » Sun Dec 13, 2020 10:33 am

Tomous wrote:The load times are painful on my PS4 Pro.

I just arrived at the ice planet. How far from the end am I?


I would say 5-6 hours.

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Denster wrote:My phone messaged me yesterday after i'd encouraged him to download and play the RESi demo.


Super Intelligent Phones Are Here!!!! We are dooooomed!
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by DarkRula » Sun Dec 13, 2020 10:33 am

Not far off at all. Nothing stressful until the final world, anyway.

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Tomous
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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tomous » Sun Dec 13, 2020 10:55 am

Thanks guys

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Tomous » Mon Dec 14, 2020 11:55 pm

So, after the go here then go here then go here to get the list quest the end result is...Cal destroyed it anyway? :slol:

I guess it was about the friends we made a long the way. Well one friend. That weird witch who randomly changed from a supernatural horror to chilling on the ship with the odd funny line.

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PostRe: Star Wars: Fallen Order (PS4, XBO, PC) - Respawn Entertainment, Unreal Engine 4, "in-engine" trailer (p5)
by Alvin Flummux » Mon Dec 14, 2020 11:59 pm

If you can't chill with a horror, you need to reevaluate your priorities.

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PostRe: Star Wars: Fallen Order (PS, Xbox, PC) - Respawn Entertainment
by Somebody Else's Presents » Tue Jan 12, 2021 3:11 pm

https://www.ea.com/games/starwars/jedi- ... lized=true

Jedi: Fallen Order has gotten a next-gen optimisation update.

High Level Summary of Features:

Improved framerate on Xbox Series X|S and PlayStation 5
Improved dynamic resolution ranges, for a higher resolution experience on Xbox Series X|S and PlayStation 5
Improved post-processing resolution for Xbox Series X and PS5. (Not Xbox Series S)


Console Specifics:

Xbox Series S

Framerate has been increased to 60 FPS (up from 45 FPS)


Xbox Series X Performance mode

Framerate has been increased to 60 FPS
Dynamic resolution added in the range of 1080p to 1440p


Xbox Series X Normal mode (non-performance mode)

Postprocessing has been increased to 4K
Dynamic resolution in the range of 1512p to 2160p


PlayStation 5

Framerate has been increased to 60 FPS (up from 45 FPS)
Postprocessing increased to 1440p
Dynamic resolution has been disabled and the game is rendering at 1200p (up from 810-1080p)

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PostRe: Star Wars: Fallen Order (PS, Xbox, PC) - Respawn Entertainment
by BID0 » Tue Jan 12, 2021 6:14 pm

I’m glad I finished the game at the weekend then


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