Revealing gameplay is always a little nerve-wracking, even more so when considering our goal of delivering 25 minutes of hands-on footage, not to mention the little point that this is the latest Star Wars™ game;).
In scope and expectations, this is by far the biggest E3 demo I have ever worked on.
Looking back a week later, the response has been amazing and informative. We are incredibly humbled by your support and are dedicated (more than ever), to make this game as great as it can be!
We spent months going back and forth discussing the best strategy to release this content, and ultimately decided for the first-look, it was critical to present a focused 15 minutes of raw, in-game footage highlighting lightsaber gameplay that speaks to the Jedi fantasy in an empowering way. But it should not be mistaken that our combat is overpowered or easy. I promise there is considerable challenge and depth to be found within our combat system. The same can be said about our approach to level design, which is crafted in a non-linear way with heavy influences from games like Metroid, Castlevania, and the Souls series. The game will feature several planets that the player can elect to travel to via starship. On these worlds unique abilities and upgrades can be found that open up new paths across other planets, making retraversal an essential part of the gameplay experience. This is a lot to describe in 15 minutes of gameplay. Getting hands on the full 25 minute experience is best to completely understand it.
With that said, we invited some press to play the game at E3, offering hands on for the full 25 minute demo. Here are some of their impressions: The Verge, Game Informer, GameSpot, IGN. From these previews, I think it’s safe to say that the game isn’t as easy as it looks and our thoughts internally about the game “feeling good” are closer to being validated. But we are not done yet, and are continually play testing to ensure the game challenges even the most skilled player, while not alienating those who want to take a more casual approach. And, maybe most importantly, we also want to make sure that the game is delivering on the core promise of becoming a Jedi.
Last but not least, we would like to share the full demo video with all of you. The top of the demo showcases a hand-crafted sequence we refer to internally as a Star Wars™ moment. Midway through look out for a small peek into our planet hopping system, an example of an upgrade/acquire, as well as our Metroid inspired map (in action). We sincerely hope you enjoy!
Star Wars Jedi: Fallen Order went from being a game that I was cautiously optimistic about to a game I know I’m going to play to one hundred percent completion - and likely - one that I’ll be championing when those heated “Game of the Year” debates start springing up in a few months. I’m really hoping the full game is as deeply rewarding and fun as the chunk I’ve played so far.
DarkRula wrote:That's an interesting thing to read. Seems like it might just be something greater than even Force Unleashed. Then again, it's Respawn. Should really be expecting such quality in game design.
I know the reaction to this was somewhat muted when they revealed it but I always felt it had some potential, and I'll be honest, this sounds brilliant to me:
Fallen Order takes some of my favorite things from my favorite games and carefully places them in my favorite universe - Star Wars. It’s got the 3D map from Metroid Prime that looks like if AutoCAD designed building plans showed breakable walls and health upgrades. It’s got the combat from God of War or other similarly visceral action games, just with lightsabers cauterizing decapitated limbs. It’s got the dungeons from 3D Zelda games with lengthy, inventive puzzle sequences and miniboss fights. It’s got the bonfires from Soulsborne games, complete with the retrieval system in place when some nasty enemy murders you. It’s got the traversal from Uncharted and Tomb Raider, complete with huge walls to scale, ropes to swing on, and icy tunnels to slide through. It’s got skill trees. Shortcuts to unlock. Unlockable character (and droid) skins. Lightsaber parts to collect. It’s a third-person action-adventure video game, through and through, with a refreshing, canonical story to boot.