Re: Star Wars Jedi: Survivor (XSX|S/PS5/PC) - out 17th March
Posted: Fri Dec 09, 2022 10:24 am
That does look very good, will need to give the first one another quick play through before this comes out, well if I get time!
Games and Stuff
https://grcade.co.uk/
Jenu-All I Want For Christmas wrote:Will play this when it comes to Game Pass. The first was aggressively derivative middle of the road action but had it's moments, hopefully they can find their own voice with this one
gaminglegend wrote:Jenu-All I Want For Christmas wrote:Will play this when it comes to Game Pass. The first was aggressively derivative middle of the road action but had it's moments, hopefully they can find their own voice with this one
I thought while it was a decent enough game the worlds were very empty and devoid of me wanting to explore as a result. Always get sold by star wars trailers and games as they are just cool to play but I saw the first drop price fast in stores
Merry Christmous wrote:gaminglegend wrote:Jenu-All I Want For Christmas wrote:Will play this when it comes to Game Pass. The first was aggressively derivative middle of the road action but had it's moments, hopefully they can find their own voice with this one
I thought while it was a decent enough game the worlds were very empty and devoid of me wanting to explore as a result. Always get sold by star wars trailers and games as they are just cool to play but I saw the first drop price fast in stores
Backtracking to the same planets doesn't help either
Alvin Flummux wrote:Merry Christmous wrote:gaminglegend wrote:Jenu-All I Want For Christmas wrote:Will play this when it comes to Game Pass. The first was aggressively derivative middle of the road action but had it's moments, hopefully they can find their own voice with this one
I thought while it was a decent enough game the worlds were very empty and devoid of me wanting to explore as a result. Always get sold by star wars trailers and games as they are just cool to play but I saw the first drop price fast in stores
Backtracking to the same planets doesn't help either
Kind of the whole point of a Metroidvania game is backtracking to explore the same areas over and over with an ever expanding collection of toys.
Merry Christmous wrote:Alvin Flummux wrote:Merry Christmous wrote:gaminglegend wrote:Jenu-All I Want For Christmas wrote:Will play this when it comes to Game Pass. The first was aggressively derivative middle of the road action but had it's moments, hopefully they can find their own voice with this one
I thought while it was a decent enough game the worlds were very empty and devoid of me wanting to explore as a result. Always get sold by star wars trailers and games as they are just cool to play but I saw the first drop price fast in stores
Backtracking to the same planets doesn't help either
Kind of the whole point of a Metroidvania game is backtracking to explore the same areas over and over with an ever expanding collection of toys.
Sure but a well designed Metroidvania gets you excited to return-when you get a new toy it's the feeling of "oh maybe I can open up such and such area now!" which that game is missing. The planets aren't fun to return to and instead it's "oh we're going back here... again". It just becomes a slog. It would have been as a more linear experience with less padding, in my opinion.
The sequel to Star Wars: Fallen Order, Star Wars: Jedi Survivor, was announced some time ago, but developer Respawn Entertainment has remained mostly silent on what to expect. That changed earlier this month when a new gameplay trailer pulled the veil back on several new gameplay features, not to mention an impending March release date. We followed up with game director Stig Asmussen to learn more details about the anticipated title.
One of the most notable additions is the arrival of several new fighting stances for Cal Kestis as he goes into battle. "We have five fully realized stances in the game," Asmussen shares. "A lot of it depends on the enemy that you're coming across. It's advantageous to use certain types of stances against certain types of enemies, and it's up to the player to figure that out. It requires the player to break down the enemies and figure out what the best weapon of choice is."
The new stances include a dedicated dual blade option, showing Kestis flipping and spinning his two separate blades at high speed. A separate new stance finds the Jedi wielding a blaster and lightsaber simultaneously, adding a new ranged dynamic to his moves. "It really speaks to where we find Cal in this part of the story," Asmussen says. "It's five years since the first game, and the dark times are still in full swing. He's an unconventional Jedi, and he has to do unconventional things. So, something that would be frowned upon during the height of the Jedi Order? Cal's finding he's going to do whatever it takes."
Players also get a new heavy stance leveraging the crossguard-style lightsaber, made familiar by Kylo Ren. "It's a more confident approach," Asmussen says. "It's weighty; it's beefy. But you have to be very measured on how you use it because the timing windows are longer with the blade."
In addition to the return of well-received characters like BD-1 and Cere Junda, Respawn is introducing new faces, including a mercenary named Bode Akuna. "He and Cal form a special bond," Asmussen says. "It's almost like they're brothers. And they're not exactly the same, but they really do complement each other." Beyond story considerations, Bode plays a role as a buddy A.I. character who aids in both combat and traversal.
Jedi Survivor embraces several new traversal mechanics, allowing for much greater flexibility in exploration. That includes using an ascension cable for climbing and crossing distant points and Kestis' ability to tame and ride mounts. "It's much of a wider Metroidvania approach," Asmussen says. "Cal can cross huge gaps by chaining several types of skills together. But it's also about how we approach these mounts and how they're used to negotiate and dominate the world."
It's clear we're just scratching the surface. There's a new gang of enemies Cal must contend against. We also know Cal is visiting a new planet in the Star Wars fiction, which Asmussen says will be a central proving ground and place of exploration, alongside visits to numerous other worlds. The action and visuals (with some particularly impressive ray-tracing) look phenomenal. All signs point to a sequel that is more than ready to step up from the role of Padawan to that of a true Jedi Knight.
Star Wars: Jedi Survivor is set to arrive on March 17 for PS5, Xbox Series X/S, and PC.
Get an early look at one of the first new planets Cal Kestis will explore in the upcoming sequel, Star Wars Jedi: Survivor. This video covers 9 minutes of gameplay that takes place after Cal crash lands on Koboh and must seek out help to repair his ship, The Mantis.
Get a rundown on the five different lightsaber stances you'll wield in Star Wars Jedi: Survivor, from single bladed, to dual blades, even to the new blaster stance. We talked with the developers at Respawn to learn all about how these stances play into the combat.
The dark times are closing in as Cal Kestis seeks out a safe haven far from the reach of the Empire. Follow Cal and his crew's increasingly desperate fight as the galaxy descends further into darkness.
Picking up five years after the events of STAR WARS Jedi: Fallen Order, Jedi: Survivor is a third person, narrative-driven action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games. STAR WARS Jedi: Survivor will be available on PlayStation 5, Xbox Series X|S and Windows PC on April 28th, 2023.