Game seems to be quite unstable with VR on PC at the moment.
I hit what turns out to be a super common issue earlier today where at the end of Mission 2 the game will just completely crash to desktop if you're playing in VR mode. I tried some suggested workarounds like making sure the game was in Borderless rather than Fullscreen and reducing Volumetric Quality from Ultra to Medium, but these didn't work (Those fixes seem to work more for VR crashes when trying to enter multiplayer) so everytime you get to the end of Mission 2 the game completely crashes. The only way to get past this was to complete the mission when not in VR and then switch back to VR afterwards. Unfortunately in the briefing for the mission afterwards the game completely hung for a little while before crashing again. Looking around online these seem to be common problems with playing the game in VR on PC regardless of headset being used.
It's a real shame because when the VR works the game is amazing to play. For now I'm going to wait on a patch or two to hopefully make the PC VR experience a bit more stable.
Did the singleplayer mission with the introduction to the Y-Wing yesterday and thoroughly enjoyed bombing everyone. I really missed bombing stuff in Battlefront like I used to in Rogue Squadron. A good return to form.
It's a really small game though, compared to the likes of Battlefront, plus the fact it works better in VR automatically limits the scope of the audience.
I've really been enjoying it. Played online a few times, lost more than I've won, still a low rank, but I've had fun.
I agree with sentiments expressed previously in here that there is potentially a Battlefront-sized game here, if EA Motive can get the green light to make such a thing.
It could have: • Maps and starfighters from all three SW eras. • More new starfighters; TIE/rb, etc. • New class(es) of starfighter, e.g. Heavy? • Playable small cruisers (Gozanti size) • Temporarily playable Corvette-size ships (jump in for 90 seconds) • Cruiser battle more • Hero ships
EA Motive just accidentally leaked that it's working on a new IP and a new Star Wars action game, so maybe, maybe.
Last edited by Alvin Flummux on Sun Nov 01, 2020 11:57 pm, edited 1 time in total.
Star Wars: Squadrons runs with improved lighting on PS5 at the same resolution and framerate as the PS4 Pro.
Xbox Series X/S
Star Wars: Squadrons offers up two options on Xbox Series X/S: better visual quality or better performance. Better visual quality means an improved lighting model, running up to 2160p/60 FPS on Series X and up to 1440p/60 fps on Series S. Better performance takes that same resolution and bumps it up to up 120 FPS on both of Xbox's consoles. If you have a television that supports Variable Refresh Rates, Motive added a toggle in the menu for that.