Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Mafro » Fri Jun 19, 2020 11:14 am

PSVR would suggest 60fps for the PS4 version, wouldn't it?

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by GrinWithoutaKat » Fri Jun 19, 2020 11:20 am

I'd love to play this in VR, but even a gentle plane flight in Ultrawings made me feel a bit iffy. I was fine until I tried looking out the side of the plane. Even without VR, a modern X-Wing game is still something to be excited about.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by OrangeRKN » Fri Jun 19, 2020 11:34 am

Just watched the trailer: the visuals on this look fantastic, the co-op vs AI support is great, I'm a little worried I'd be missing out without VR, and I'm still worried about all the loadout customisation in multiplayer being locked behind playtime.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by SerialCeler » Fri Jun 19, 2020 1:34 pm

Hope to get some GRcade match-ups going on this.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by LewisD » Fri Jun 19, 2020 1:36 pm

This looks amazing! Holy smokes!
Day one!

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by gaminglegend » Fri Jun 19, 2020 1:39 pm

Is the gameplay going to be different to like the controls in Battlefront? I found myself utterly hating the flight system in that was impossible to navigate correctly and follow to attack. Well for me anyway ha

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Alvin Flummux » Fri Jun 19, 2020 2:15 pm

gaminglegend wrote:Is the gameplay going to be different to like the controls in Battlefront? I found myself utterly hating the flight system in that was impossible to navigate correctly and follow to attack. Well for me anyway ha


Watching the gameplay trailer, you can see the pilot(s) pulling maneuvers you just can't do in Battlefront, 2015 or 17. Real movie type stuff - flipping the fighter around mid-flight in a way that isn't just "hit the Square button to pull a 180" or "slow the strawberry float down and pull a tight turn." Now, that could just be engineered for the trailer, but it does imply an evolution of the control scheme.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Cheeky Devlin » Fri Jun 19, 2020 2:57 pm

Nothing to do with the game but this seems like a great place to repost this.



I'd love to see a Star Wars anime in that style.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Diceman » Fri Jun 19, 2020 7:33 pm

VR is going to be a hell of a lot better when playing as the New Republic.
TIES have no view except ‘straight-ahead’.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Alvin Flummux » Fri Jun 19, 2020 7:56 pm

Diceman wrote:VR is going to be a hell of a lot better when playing as the New Republic.
TIES have no view except ‘straight-ahead’.


TIEs also lack shields. Good luck, expendable ones!

Seriously though, TIEs should get a better radar or something to compensate.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Dowbocop » Sat Jun 20, 2020 8:59 am

Alvin Flummux wrote:
Diceman wrote:VR is going to be a hell of a lot better when playing as the New Republic.
TIES have no view except ‘straight-ahead’.


TIEs also lack shields. Good luck, expendable ones!

Seriously though, TIEs should get a better radar or something to compensate.

First Order TIEs have shields. You wouldn't know because they go boom in the new films just as easily as they do in the OT, but they do!

I've been clamouring for a new Star Wars flight sim for YEARS so I'm really excited by this! I'm glad this is going to be less like Battlefront. I played my first starfighter assault mode the other day and was awful, and on the ground maps it's like I got pilot training from Al Qaeda.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Trelliz » Sat Jun 20, 2020 9:53 am

Frank wrote:Man, I'd love if the customisation options included like a paint-job creator like in the Forza games :datass:


This is EA so I would expect that the only way to get layers/shapes beyond some basic stuff is through lootboxes, microtransactions battlepasses, "suprise mechanics" or whatever chicanerous terminology they throw in. I know they have said there won't be any in, but, again this is EA.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Yubel » Sun Jun 21, 2020 2:23 pm

I'm all for being cynical when it comes to what EA likely want to do, but after everything that's happened since Battlefront II, I think it's actually really naive to think they'd be that strawberry floating dense.

EA are inherently greedy, yes. But seeing people disregard even the creative director's words that 'the game isn't built around a live-service strategy' still irks me - I don't want to be so jaded that the people behind this game feel like they have to literally scream in my ear to convince me they're not going to make the same mistake.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Monkey Man » Wed Jul 22, 2020 7:10 pm


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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Cheeky Devlin » Thu Jul 23, 2020 12:54 pm


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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Victor Mildew » Thu Jul 23, 2020 12:57 pm

Sounds great :toot:

makes you feel just like Poe Dameron.


Oh :(

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Cheeky Devlin » Thu Jul 23, 2020 12:58 pm

Victor Mildew wrote:Sounds great :toot:

makes you feel just like Poe Dameron.


Oh :(

Poo Dameron more like.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by DarkRula » Thu Jul 23, 2020 1:02 pm

Gotta give a relatable name of a non-Force-user who pilots starfighters, right? Not like saying ace pilot has the same effect?

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Victor Mildew » Thu Jul 23, 2020 1:03 pm

I really hope the 3 energy management juggling is simple to do on a hotas, because in VR text and small details like that are not a strong point. I'll need to be confident I'm adjusting the right things without staring right at them.

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PostRe: Star Wars Squadrons - The Modern Day X-Wing vs TIE Fighter
by Victor Mildew » Thu Jul 23, 2020 1:04 pm

DarkRula wrote:Gotta give a relatable name of a non-Force-user who pilots starfighters, right? Not like saying ace pilot has the same effect?


Poe is a dickhead in 2 of the films, is what I was alluding to.

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