"Last spring I heard this, but I'm not telling you about it until now because..."
Worse than Derren Brown's "predicting" the lottery results by showing us his prediction after the draw
Photek wrote:
Jenuall wrote:Given how little we had seen of both games I'm not surprised, they clearly weren't ready for demonstration let alone release.
Kinda sounds like that they will be ready for demonstration at the showcase next month.
Yeah, hopefully we get to see something real soon, Redfall in particular is one that I think really needs to be properly demonstrated and talked through before it's clear exactly what the experience is going to be!
Todd Howard says that Bethesda is "putting the finishing touches on Starfield"
Xbox CEO Phil Spencer believes Starfield will be a "hallmark for us" following the Bethesda acquisition
Thankfully, Bethesda Game Studios' game director and executive producer confirmed that the studio has almost completed its work on the game, during a media briefing ahead of E3 2022: "We're putting the finishing touches on Starfield, which is an incredible opportunity for us," says Howard.
Microsoft Gaming CEO Phil Spencer also says that he believes Starfield will be seen as a "hallmark" of the ZeniMax Media acquisition, which was completed in March 2021 and brought teams like Arkane, Bethesda, MachineGames, and id Software into Xbox Game Studios.
"Starfield for me is a unique opportunity. Todd Howard has been a friend for an awful long time, and the fact that Bethesda Game Studios is working on a new IP, which has been a long time [coming]... This will be a hallmark for us – in terms of the acquisition of ZeniMax, getting to work with Todd, and bringing this game to market."
"I've seen a lot of this game, people are going to see more of it, and I love setting the goal of: Let's get more players for this game than in any other game."
More than a whiff of No Man's Sky with the scanning and resource mining. Combat and dialogue look very expectedly Bethesda. Some of the environments look really cool (and stray quite far from the NASA-punk initial stylings, I hope that isn't too incoherent). Base building and ship building have me excited.
In summary, I can't wait to play it for 300 hours but boast on the internet about how much better I think The Outer Worlds 2 is.
The space bits look good, some of the crafting mechanics look fun. My concern is the rest of the ground stuff which looks like Skyrim/Fallout/Outer Worlds. There had better be plenty of stuff to do in space aside from shooting.
It looks solid for now, graphically looks really nice but the gameplay looks a cross between No Mans Sky and typical Bethesda games. Base building and ship building should be neat though. I’ll play it of course, just not as excited for it as I was.
1000 planets though In no universe do we need 1000 planets to explore.
It'll be perfect if 1000 planets ends up being the main complaint and not the selling point they think it is.
Just 10 minutes on each planet would equal 167 hours. I can't believe the majority of planets will have anything worthwhile on them, or even hand designed. It'll be the points of interest that matter and I bet some planets won't have any (that aren't copy-pastes)
Can you fly to and land anywhere on a planet yourself like in No Mans Sky, or is it more "Fly to planet" -> "press a to land" -> "Small Map with invisible boundary loads"
A bit like Skyrim but instead of a horse you have a ship, and instead of a dungeon/ruin you have a portion of planet to explore.
They didn't show any of the transition between space and planet, but some of the screenshots of the ship building screens did have different stats for landing gear, so hopefully it works like NMS.
I don't really see 'NMS with a budget' as a negative thing. I put 500 hours into NMS and thought the game was great, but this looks like it will fix my two biggest issues with it, which were the procedural generation being quite poor so you didn't really have much variety at all, and the lack of NPCs and story. I'm sure there will be an element of procedural generation in this with 1000 planets, but they have a big enough team to use that as a base before going in to tweak and craft stuff. Having said that, I also wish they'd scale back the number of planets. Even something like 30 would still feel huge. I guess they want to go with that feeling of a planet rich in resources, or a planet with civilizations on are few and far between, so finding one is meant to feel satisfying. I'm sure we'll be able to recruit people for our bases and ships in a similar way to Fallout 4, and that will make them seem so much more alive than the NMS bases.
I don't think I've been looking forward to a game this much since GTAV.
Robbo-92 wrote:So why have so many planets if they might be almost eerily similar?
I just really don’t get it.
I guess they're trying to make it feel as vast as possible.
Feels a bit much though.
I think 1000 is high enough to feel like an impossibly large universe to explore, but low enough whereby you can do some level of curation and design across them so it doesn’t feel like No Mans Sky did at launch i.e. just a mass of barren rock populated with crap pulled out of a 5 year olds art book. I think it’s a nice sweet spot.
My main problem with this and BGS games forever is that they look like they’ve been designed with the main aim being to avoid making a single artistic choice. It’s all so strawberry floating bland.