Streets of Rage 4

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imbusydoctorwho
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PostRe: Streets of Rage 4 - out now! (PS4, XB1, Game Pass, Switch, Steam)
by imbusydoctorwho » Thu Aug 27, 2020 3:04 pm

Stumbled upon a trailer for this the other day and it looks awesome, will probably pick up a Switch physical copy soon.

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OrangeRKN
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PostRe: Streets of Rage 4 - out now! (PS4, XB1, Game Pass, Switch, Steam)
by OrangeRKN » Sat Aug 29, 2020 1:27 pm

Played this through last night with two friends, I was playing as Cherry. The game is excellent, and it looks and sound great. Got the final hit on the last boss when only one hit away from death myself, one friend dying only a moment before to leave me as the last player standing. Felt pretty perfect as a climactic ending!

Despite really enjoying it I think it helped cement my preference for the more rpg-lite style of beat 'em up with levels, equipment and unlockable skills like in River City Girls or Scott Pilgrim.

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Jenuall
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PostRe: Streets of Rage 4 - out now! (PS4, XB1, Game Pass, Switch, Steam)
by Jenuall » Sat Aug 29, 2020 1:55 pm

It's good that both forms of brawler exist because variety is always a good thing, but for me I definitely prefer the "purity" of Street is Rage over those that try to introduce more RPG mechanics which for me changes the fundamental balance of the game away from what makes SoR so satisfying

This is still holding a position quite high in my current best of 2020 list

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Dual
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PostRe: Streets of Rage 4 - out now! (PS4, XB1, Game Pass, Switch, Steam)
by Dual » Sat Aug 29, 2020 2:57 pm

Hope they do a new Golden Axe as well.

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ITSMILNER
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by ITSMILNER » Sun Aug 30, 2020 4:29 pm

Wasn’t there a lot of teases on Twitter that Ubi were going to re-release the Scott Pilgrim game? Nothing has come of it yet though has it?

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Monkey Man
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Monkey Man » Mon Sep 07, 2020 1:25 pm

twitter.com/Dotemu/status/1302914158460047360


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Jenuall
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Jenuall » Mon Sep 07, 2020 1:43 pm

Can't read the patch notes at work as the steam store is blocked but I'm interested to see what changes they've made in terms of balancing, I didn't think it was too bad on that front

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Zilnad
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Zilnad » Mon Sep 07, 2020 1:46 pm

Ooh, an excuse to play even more of this GOTY

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kerr9000
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by kerr9000 » Mon Sep 07, 2020 1:48 pm

Jenuall wrote:Can't read the patch notes at work as the steam store is blocked but I'm interested to see what changes they've made in terms of balancing, I didn't think it was too bad on that front



Just for you buddy here they all are in a spoiler box

Streets of Rage 4 balancing patch brings enhancements and several fixes to the game including

Online improvements: better fluidity and stability, less latency.
New online stats display options available on the HUD section.
Balancing improvements for all main characters.
Major gameplay improvements for all stages.
Various bug fixes.
Fixed rare random crashes.



[GENERAL GAMEPLAY ENHANCEMENTS]


Specials and star move can interrupt any hitstun state on ground
Specials can interrupt hit freeze
Faster jump start for SOR4 characters


[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

Faster move speed
Better recovery on-air special
Added additional invincibility frames on grand upper start-up
Added grand upper on the ground (OTG) property
Grand upper travels farther
Added neutral special OTG property
Neutral special has less hit freeze
Pipe swing has a less recovery
Air special: all hits connect when OTG + ignore weight class
Denfsive cost lowered
Rescaled damage on grand upper
Forward special has a bigger hitbox
Buff charge kick wall damage
Infinite stun-lock on enemies are removed
Special pipe goes farther
Better recovery on combo
Better damage on normal combo and star move
Charge attack goes a little farther


CHERRY SOR4:

Cherry can jump cancel after uppercut combo and grab uppercut
Added 2 frames stun on punches
Flying punch from combo is fully invincible
Cherry’s charged flying punch is invincible before hit
Full invulnerability during fall is removed
Special forward is faster
Damage Buff
Back throw works in corners
Pogo kick can hit OTG
Cherry damages are rescaled on normal combo
Infinite head stomping fixed
Cherry knee loop slightly nerfed


FLOYD SOR4:

Floyd’s attack x3 infinite is removed
Neutral special life costs adjustment
Floyd can no longer reset his grab move counter by jumping
Special take less HP
Floyd has now a slower animation throwing a butcher knife like all SOR4 characters


BLAZE:

Reduced vertical speed on juggle neutral special
Reduced vertical speed on juggle back attack
Blaze’s back attack has a high bounce
Jump cancel on combo kick 1st hit


ADAM:

Fixed Infinite loop
Added neutral special OTG property


[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]


AXEL SOR1:

Added invincibility on headbutt


BLAZE SOR1:

Hitting behind with flip kick


ADAM SOR1:

Combo feels more like the original
Added body hit property to his last kick in combo as in original SOR1
Infinite fix


AXEL SOR2:

Fixed Star Move not recovering green health


MAX SOR2:

Atomic drop recovery is now shorter and bigger AOE


SKATE SOR3:

Damage nerf on blitz


AXEL SOR3:

Infinite removed
Increased run speed (+10%)
Fixed Star Move not recovering green health
Punch range is better
Jab recovery is shorter


SHIVA SOR3:

Blitz damage nerf
Fixed hitbox on Star Move


[BOSS: FIXES AND ENHANCEMENTS]



Diva:

Bug fix Diva never going in phase 2.
Diva charge is slower.
No armor on kicks.
Electric area disappears faster.
Diva has longer preparation for snake bite.
Diva snake bite has less depth.


----
Commissioner Stage 2:

Balancing.
Commissioner has longer charge punch time + lower dash grab hitbox.


----
Estel:

Police attacks are easier to dodge.


----
Barbon:

Barbon kicks can hit another player after impact.


----
Shiva:

Smaller hitbox on palm moves.
Shiva double has a chance to align with the player (instead of being full random).


----
Commissioner Stage 7:

Fewer armor moves.

----
Riha & Beyo:

Beyo is a little faster.
No more armor moves for Beyo.
Armor finishes sooner for Riha's moves.
Less fire pond (lesser time and bigger cooldown).
Riha fire aoe moves are slower.


----
Max:

Throw aoe damage nerf.
Some AI fixes.
Can't combo the player anymore with 3 shoulder tackles.


----
Ms.Y:

Mr.Y is now harder to defeat
Elite Shadow reinforcements during the fight.


----
Mr. Y:

MrY stage 11 harder.
MrY stage 12 evades more.


----
Robot:

Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
Some robot hitboxes are smaller.
Legs positions have changed.
Twin getting into the robot regains full life.
Additional damages on the robot.
Fixed a bug preventing Mr.Y from throwing grenades.
Spider robot now has the same attacks in phase 1 & 2.
Fix a bug with Ms.Y not grabbing in stage 12 last fight.


STAGES / ENEMIES:

Nerfed Galsia weapon hitbox


Stage 9:

Apple added in the changing room.
Added a roasted chicken.


Stage 12:

Less green life at the beginning.
Fixed Pheasant and sparrow rising move.
Shorter electric vial time.
Reduced steam hazards hitbox.
Lots of enemies rising armor moves removed/nerfed.


Karate:

Longer parry recovery time.
Massive punch is easier to dodge


Caramel and Candy:

Headbutt nerf: hitbox + hitbox depth nerf.
Lower hp.


DIAMOND / palettes:

Jump kick track less.
Slap is slower.


Dylan:

No armor.


Raven / palettes:

Slower kicks.
Slower knee while rising.
Turn towards the target when rising.


Taser Cop:

Slower start up.
Smaller hitbox height.
Less HP.


Bronze enemy is not armored anymore during his attack.
Donovan and palettes have a slower jab punch.
Lower nb of hits to destroy bikes : 3.


Big Ben / Gourmand:
Gourmand jump attack tracks less.
Gourmand doesn’t do 2 hits anymore with an air attack.
Armor removed on Big Ben fire attack.


Elite Cop:

Slower shield regeneration.
Slower attack.


Boss Rush:

Barbon clone bug fixed.


Signal R & D:
Faster walk speed before grab.


VARIOUS

Deactivated special burst in Battle Mode
Enemies hurtbox while jumping on-screen is bigger.
You can pick up an item that is in the air if it is in your character height.
All characters can hit at point-blank.
You cannot charge a move while doing a charged move.
Forward specials are not triggered when pressing up or down.
Wall bounces increments the combo counter.
A character that is in « Body Hit » mode will collide more easily with other characters.
Nora palettes aren’t armored anymore.
Donovan can hold a hammer.
Gold reinforcements on stage 10 boss.
Stage 11 more score items on the plane.
Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
Faster transition on stage 1_2.
Donovan with a hammer on stage 3_1.
Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
Bikes are now breakable in Stage 6.
Walking upward in front of Roo makes spawn 3 vials.
Score: combo bonuses don’t have a point limit now.
Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
Combo counters stay alive when hitting shields or guards.
Falling into holes breaks the combo.
Lowered Koobo control weapons number (2 flying at the same time).
Fixing Grenade throwers on roff throwing their grenades out of bounds.
Damage reduced on players when comboed by enemies.
Fixed a bug where you could infinite combo an enemy and refill his life.
Fixing pickup bug when several items overlap.
Weapons start flashing in red at 1/3 life (instead of 1/2).
Sledgehammer freeze reduced a bit.
Fixed input bug when canceling blitz by fwd special near a wall.
Fixed some scripting issues in the 5-2 bar fight.
Better reinforcements spawning.
Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
Some K-washi shield issues fixed.
Retro Shiva boss fight reworked.
Added 10 frames of stun after vault jump.
Pummel moves fix preventing some infinite.

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Jenuall
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Jenuall » Mon Sep 07, 2020 1:53 pm

Awesome thanks, sounds like a useful set of tweaks and changes.

Like Zilnad I'm just glad of another reason to go back to this, it's such a damned good game!

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OrangeRKN
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by OrangeRKN » Mon Sep 07, 2020 4:23 pm

I don't think I ever used any charge attacks

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Jenuall
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Jenuall » Tue Sep 08, 2020 1:53 pm

Had a quick blast on this last night, didn't notice too many changes specifically but there was definitely a subtly different feel to things in that intangible way that you can't quite put your finger on. Definitely think that newer players will appreciate some of the changes around making Axel faster and tweaking the way some things can/can't be interrupted.

Some of the bosses toward the end felt like more of a challenge as well, but it might be that I've just got more gooseberry fool at the game since I last played! :lol:

Replaying this just reminded that amongst all of the other great elements the soundtrack still stands out as insanely good, there are a few weaker tracks
certainly but when it gets it right it just nails the vibe perfectly! :datass:

I mean even the character select screen in this game gets an absolute banger like this which puts the best tracks in other games to shame:


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Preezy
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Preezy » Tue Sep 08, 2020 4:26 pm

There are some extended versions of the songs that are floating about, seems they just weren't included in the OST which is odd. One of the best is Chow Time:



:datass: :datass:

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Buffalo
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Buffalo » Tue Sep 08, 2020 4:39 pm

Good call on attempting to sort Axel out. Rubbish.

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Jenuall
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Jenuall » Wed Sep 09, 2020 9:52 am

Preezy wrote:There are some extended versions of the songs that are floating about, seems they just weren't included in the OST which is odd. One of the best is Chow Time:



:datass: :datass:

Oh that's another belter. :datass:

I've still got a soft spot for most of the Yuzo Koshiro contributions to the soundtrack, mainly because he does such a good job of replicating the feel of the SoR2 tracks. They're Back is like what Streets of Rage 2 sounds like in my memories!


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Zilnad
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Zilnad » Thu Sep 10, 2020 11:19 pm

Played they game tonight using new earphones and that soundtrack came alive. :datass:

Didn't feel massively different to play but a few of the bosses have definitely become a little trickier, although not unfair, since the tweak so that's good. Still feels incredible to play.

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ITSMILNER
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by ITSMILNER » Mon Dec 28, 2020 10:24 pm

Playing this on Switch, great looking game but it can be tough can’t it :lol: the second level boss ended up kicking my ass, can you not block in this?

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kerr9000
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by kerr9000 » Thu Apr 08, 2021 7:37 pm

so theres new Mr X content coming for this with 3 new characters, one is the female cop you fight in the main game but who are the other two, they show 2 shadows next to her in the trailer, im guessing ones is a new Modern version of Max but no idea about the other one

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Dangerblade
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by Dangerblade » Thu Apr 08, 2021 7:44 pm

It's Max and Shiva

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kerr9000
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PostRe: Streets of Rage 4 (PS4, XB1, Game Pass, Switch, Steam)
by kerr9000 » Thu Apr 08, 2021 7:56 pm

Dangerblade wrote:It's Max and Shiva


I thought it could be Max and Shiva because there enemies in the game so there's basically sprites for them etc, but with it showing DR Zan in one of the screens I thought maybe they'd have made a modern form for him.... I would love to see all the classics get modern forms to be fair, id also like to see Roo added. Maybe there will be more future dlc after this


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