Sunset Overdrive (XB1/PC) - Out now for PC!! (p28)

Anything to do with games at all.
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Sunset Overdrive (Xbox One) - In game website opens (p2)
by Monkey Man » Wed May 07, 2014 12:20 pm

Codename 47 » Wed May 07, 2014 12:17 pm wrote:Still not entirely sure what to expect from this gameplay wise, from what they've said it sounds like some sort of open world game. Regardless though it's looking pretty unique, I doubt they'll be many games due out on the Xbox One like it anytime soon.

I wonder how close the game will look graphically compared to the debut trailer. Given the art style I reckon.it'll look fairly close.


Not exactly the most unbiased source but we shall see.

twitter.com/XboxP3/status/428346418525257728


Image
User avatar
Garth
Emeritus
Joined in 2008
Location: Norn Iron

PostRe: Sunset Overdrive (Xbox One) - In game website opens (p2)
by Garth » Wed May 07, 2014 3:33 pm

Monkey Man » Wed May 07, 2014 11:09 am wrote:
We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.

Image

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: Sunset Overdrive (Xbox One) - In game website opens (p2)
by Floex » Wed May 07, 2014 3:41 pm

Mafro » Tue May 06, 2014 12:33 pm wrote:What is it with Insomniac and bad character design?


Hideous, isn't it.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Sunset Overdrive (Xbox One) - In game website opens (p2)
by Photek » Wed May 07, 2014 3:59 pm

Garth » Wed May 07, 2014 3:33 pm wrote:
Monkey Man » Wed May 07, 2014 11:09 am wrote:
We visited Insomniac HQ in Burbank, California to be the first media in the world to play Sunset Overdrive as the studio explained how it intends to put the fun back into shooters – the game brings to mind Tony Hawk, Jet Set Radio, Crazy Taxi, Prince Of Persia and the blue skies and bright colours of the Dreamcast era.

Image

That description sounds like a Suzzopher wet dream! :lol:

Suzz :wub:

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Sunset Overdrive (Xbox One) - In game website opens (p2)
by Monkey Man » Wed May 07, 2014 3:59 pm

Venom » Wed May 07, 2014 10:49 am wrote:
Mafro » Tue 06 May 2014, 11:33 am wrote:What is it with Insomniac and bad character design?


The lead guy looks like he was modelled on Ted Price.


From Insomniac community Manager on GAF-

There is no "main" character. YOU are the main character - dress and appear as you want.

http://www.neogaf.com/forum/showpost.ph ... tcount=687

Ted Price scanned in via Kinect? I assume it'll be one of the features.

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Monkey Man » Thu May 08, 2014 8:41 am

Couple of scans from the 10 page Edge preview -

Image
Image

1 - GIANT LASER EYED FIZZIE. gooseberry fool yes!

2 - Insomniac says: "We've really begun to understand what we love the most. I think that's reflected in the tone of Sunset Overdrive"

3 - graphics looks BEAUTIFUL - very colourful and vibrant... even more so than PVZ.

4 - City is giving me a crackdown X Jet set radio vibe

5 - (edit) I hereby name this game Sunset Wowverdrive

EDIT 3: Some quotes, courtesy of u/dodmaster

"Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills"

"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"

And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.


Sunset Overdrive mixes platforming and shooting throughout, and places equal weight on both skills

The hero can ride the city's spiderweb of telephone cables, from above or below, with a quick tap of X.

"We wanted to take the shooter genre away from cowering behind cover. You'll be rewarded for jumping over that cover and taking the fight to the enemy"

And its this that makes Sunset Overdrive feel new. If a trend is emerging at all from the new console generation, it's that wall running is the new cover, and attack is the new defence. We've spent the best part of a decade lurking behind bullet-chipped masonry. For Insomniac, it's time to come out into the sun.

"In the early days, we were actually talking about the book version of 'I Am Legend'. He has free reign of the city, but at night has to hunker down and defend."

The world transforms at night, along with the way the game plays. The 'zombies are more dangerous at night' gimmick is old, but Sunset Overdrive promises to offer new ways to deal with the after-hours onslaught, whether alone or playing with friends.


http://www.reddit.com/r/xboxone/comment ... s_amazing/

Better details soon hopefully.

Image
User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Christopher » Thu May 08, 2014 8:49 am

Right that's it, no more shall I read this thread. I am not buying another console.

User avatar
Codename 47
Member
Joined in 2008
Contact:

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Codename 47 » Thu May 08, 2014 8:51 am

Good job bringing the info here.as.always Monkey Man. From the scans the game looks pretty good, I love the graphically style to it.

Are we likely to be getting more previews of this like in the coming days or was this a proper Edge exclusive preview?

User avatar
ITSMILNER
Member
Joined in 2008
Location: UK

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by ITSMILNER » Thu May 08, 2014 8:55 am

This makes me glad I own an Xbone

Image
User avatar
Garth
Emeritus
Joined in 2008
Location: Norn Iron

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Garth » Thu May 08, 2014 11:42 am

Looks fantastic!

User avatar
Floex
Member
Joined in 2008
Contact:

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Floex » Thu May 08, 2014 12:09 pm

:dread:

User avatar
Monkey Man
Member
Joined in 2008

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Monkey Man » Thu May 08, 2014 12:20 pm

A summary of the info contained in the 2 scans above -

According to Insomniac they’ve finally begun to understand what they love the most, and that reflects in the tone of the game.
Sunset Overdrive mixes platforming and shooting, and places equal weight on both skills
Insomniac has never made guns this powerful. You can take out five enemies with one shot.
The guns in the game play completely different from each other.
You’ll have to accumulate “style” before you fight some of the harder bosses. Some bosses won’t even notice you’re shooting at them if you’re at style level one or two.
Players are rewarded for playing fast and hard and not stopping. If you stop your style meter drops: “getting in there, mixing it up and mantaining that velocity is your aim.”
The island’s boss is a Fizzco balloon named Fizzle. The fight is “On rails,” but not in the way we usually think. The rails are coils wrapped around the tower you can grind on. Fizzle’s weak spots are spring-loaded drums above the city’s rooftops, and you’ll have to leap back and forth between them and the rails while avoiding fire and without ever stopping.
The player can ride the city’s telephone cables from above or below, changing with a tap of X to avoid low bridges or enemy fire.
Little Tokyo’s Japanese-inspired architecture involves lots of short wall runs and oddly angled buildings.
The world transforms at night, and so does the way the game plays. Sunset Overdrive promises to offer new ways to to deal with the night both alone and with friends.
In the last generation players have been trained to seek cover and wait combat out. Sunset Overdrive asks players “to think differently, use a different toolset and push forward.” Players are rewarded for jumping over the cover and take the initiative.
Attack is the new defense and wall running is the new cover.
Insomniac wants to create a different experience from the usual shooter that plays like Call of Duty.
Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.
Insomniac wants to bring elements from games like Jet Set Radio and Tony Hawk to a more modern experience, adding depth, story and a campaign with a lot of unique ideas.
They’re trying to make a really great arcade game that is really fun to play regardless of how long you play.
For Insomniac the next generation is about “pop.” They want to see more “popping off the screen:” more colors, more effects, more things to see in the city.
Xbox One owners will be involved with the decisions that will shape the game post-release.
While you play you’ll see big screens broadcasting “Sunset TV,” an in-game TV channel discussing the current and future state of the game and offering players a way to vote on how it’ll change and evolve.
Insomniac feels that the first year or two of a new generation are when most risks are taken.
The developer is looking at Sunset Overdrive as the first of a series and want to build it into something bigger, “a real franchise.”
Everything was born from a lunch conversation a few years ago. It was never meant to be a real game at that time, but in the end they made it.

http://www.dualshockers.com/2014/05/08/ ... -and-more/

Video within the next 7 days.

Image
User avatar
Garth
Emeritus
Joined in 2008
Location: Norn Iron

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Garth » Thu May 08, 2014 12:45 pm

Feels like this could be the Crackdown of X1 for me.

Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.

MS is learning.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Photek » Thu May 08, 2014 12:52 pm

Garth » Thu May 08, 2014 12:45 pm wrote:Feels like this could be the Crackdown of X1 for me.

Microsoft told Insomniac “We want Insomniac to be Insomniac” and allowed the developer to own the intellectual property, which is very important for the developer.

MS is learning.

The description seems mental, but could be good mental.

Image
Skippy
Member
Joined in 2008

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Skippy » Thu May 08, 2014 1:06 pm

Here are some details from the Edge feature - http://www.ibtimes.co.uk/sunset-overdri ... de-1447703

Including...

Sunset TV

Details about Sunset TV will be revealed at a later date, but it's Insomniac's own TV station which runs on in-game screens and billboards. It will discuss the game's current and future state and allow players to vote on how the game changes and evolves. "Better than just posting on a forum," it says.

User avatar
Poser
Banned
Joined in 2008
Location: Newcastle Upon Tyne

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Poser » Thu May 08, 2014 1:10 pm

This looks good. Like Suzz said, I should probably avoid this thread now. Causing envy.

User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sunset Overdrive (Xbox One) - Edge cover & early info (p
by Christopher » Thu May 08, 2014 1:10 pm

Sounds like it will play like Ratchet & Clank in an open world.

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Sunset Overdrive (Xbox One) - Edge info (p3)
by Mafro » Thu May 08, 2014 1:25 pm

Need to see actual gameplay footage.

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
jawafour
Member
Joined in 2012

PostRe: Sunset Overdrive (Xbox One) - Edge info (p3)
by jawafour » Thu May 08, 2014 2:08 pm

This does sound great. Eurogamer has posted a preview and the headline tag caught my attention in a big way:

...the Xbox One exclusive is more Jet Set Radio than Gears of War.


Jet Set? Quite the compliment.

User avatar
Christopher
Emeritus
Joined in 2008
Location: Cambridge

PostRe: Sunset Overdrive (Xbox One) - Edge info (p3)
by Christopher » Thu May 08, 2014 2:28 pm



Return to “Games”

Who is online

Users browsing this forum: Balladeer, jawa_, kazanova_Frankenstein, OldSoulCyborg, Xeno and 307 guests