Victor Mildew wrote:My recent replay revealed there's a really odd lack of 'mario-ness' to the environments. You could replace Mario with a generic character and put him in a lot of those levels, and it wouldnt appear to be a Mario game.
Totally agree. I think the concept has its pros and cons, but mostly cons for me.
Sunshine was so forgettable for me. Apart from Delfino Plaza, I honestly couldn't tell you which level was which, or even name a decent amount of them. They all felt the same to me, which massively affected the charm of the game, and just made it all feel quite 'meh'. For other reasons as well - not just the levels - it's by far my least favourite 3D Mario game.
I really liked Sunshine back in 2002, and mostly enjoyed it again on the Switch collection.
I thought it still looked great and it's the most distinct Mario for me, given that it's got such a unique setting. It's odd to say but I really like the sunny-ness of its visuals, and the colours of the water and sand (think the water textures are still amazing, and the sand also has a grainy, solid feel to it). It does, as Drummy said, feel like a holiday. I also like how you can see the other levels in the background of a stage as you play - it is a bit Dark Souls-y and adds to the feeling that this is an actual place.
The setting, whilst weird for Mario, gives it cohesion too. I get a bit sick of loading up a Mario game and the second world is a desert, the third is snow etc. The levels all manage a bit of variety with the single setting too.
However, I think that while the first half of the game has some excellent levels, the second half doesn't. Pianta Village and Sienna Beach are pretty naff. I've never liked them and could barely remember individual shines in them. The latter especially loses the open, sunny locales for cramped confines that the camera and movement are not suited for. It tries to replicate the SNES ghost houses with its hotel, but to no great effect. The game was clearly either rushed to meet a deadline or front ended with its best stuff. Often the early levels are the ones that get started first and therefore have the most time spent on them (quite a few games do this, as I thought Nuts and Bolts and Yooka Kaylee also had their best stage as their first).
imbusydoctorwho wrote:My friend brought about 5 copies from Tesco the other day to keep sealed, as he thinks the game is going to worth mint in years to come. I don't honestly think it's going to sky rocket in value, maybe a sealed copy will go for a bit more, but I don't think a used copy will be worth more than your typical CEX pricing.
He's going to be really annoyed when Nintendo announce that it'll be going on sale again near Christmas.