Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP

Anything to do with games at all.
User avatar
x days until christmas
Go for it, Danmon!
Joined in 2008
Location: Peach Mountain

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by x days until christmas » Mon Oct 07, 2019 5:14 pm

OrangeRKN wrote:most (levels) just aren't good enough to be worth replaying once you die a single time!

I think this is the main problem. So many of the user generated levels are really, really poor. So unless you're playing levels by creators you know are decent, then playing online and working your way through the game's survival modes (or whatever they're called) just isn't fun, sadly.

Generating Real Conversations About Digital Entertainment
jawafour
Member
Joined in 2012

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by jawafour » Mon Oct 07, 2019 6:30 pm

Tomous wrote:Have you played the single player campaign? It's a really nice 10-15 hour 2D Mario experience. Lots of variety thanks to the different game styles too.

You know, I haven't, Tom... not even started it! I like the idea of creating more than playing. Even so, I guess I should give it a go at some point. Thanks for the heads-up!

User avatar
Victor Mistletoe
Member
Joined in 2009

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Victor Mistletoe » Mon Oct 07, 2019 9:03 pm

jawafour wrote:
Tomous wrote:Have you played the single player campaign? It's a really nice 10-15 hour 2D Mario experience. Lots of variety thanks to the different game styles too.

You know, I haven't, Tom... not even started it! I like the idea of creating more than playing. Even so, I guess I should give it a go at some point. Thanks for the heads-up!


It's well worth playing, I enjoyed that more than the online stuff tbh.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
Mafro
Moderator
Joined in 2008
AKA: DAT MAF
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Mafro » Mon Dec 02, 2019 11:05 am

New content update looks ace.


HSH28 wrote:Assmung you ever get one that is.

Blog | Twitter
User avatar
Cheeky Devlin
Member
Joined in 2008
Location: The Dark And Lonely Regions, Where Nobody Goes.
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Cheeky Devlin » Mon Dec 02, 2019 11:07 am

Nice. Might prompt me to go back to this actually.

Check out some of our stuff!
Image Image Image

JOIN OUR MINECRAFT REALM HERE!
https://docs.google.com/spreadsheets/d/ ... sp=sharing
User avatar
shy guy 64
Member
Joined in 2018

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by shy guy 64 » Mon Dec 02, 2019 12:58 pm

whep im making a tone of zelda levels

Image
User avatar
Jenu-All I Want For Christmas
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the buttermilk nebula

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Jenu-All I Want For Christmas » Mon Dec 02, 2019 1:41 pm

Love how much effort and attention to detail they put into this - would have been so easy to just knock out a "Zelda" update that's simply a re-skin of Mario.

Do we still think they are working on a whole new theme for this as well, that was the suggestion based on the empty space next to the 3D World theme right?

Image
User avatar
kazanova_Frankincense
Member
Joined in 2008

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by kazanova_Frankincense » Mon Dec 02, 2019 1:48 pm

I'm really looking forward to seeing what Zelda levels people create. Hopefully they will be a separate searchable as I feel it could offer some hardcore puzzle dungeon possibilities.

Image
Image
User avatar
Jenu-All I Want For Christmas
Member
Joined in 2008
AKA: Jenuall
Location: 40 light-years outside of the buttermilk nebula

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Jenu-All I Want For Christmas » Mon Dec 02, 2019 1:51 pm

Just thinking that with the use of vines and the like to allow vertical movement you could probably create the equivalent of top down Zelda dungeon style spaces (albeit ones with vines all over the floor!)

Image
User avatar
Jazzem
Member
Joined in 2008
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Jazzem » Mon Dec 02, 2019 1:51 pm

Zelda update looks so good :wub:

Excited to try the Ninja time trials too, love the choice of enemy for that and how many of them appear in replays ahah. Reminds me of Super Meat Boy replays that would should dozens of failed runs alongside the successful one.

User avatar
no
Twitch Team
Joined in 2009

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by no » Mon Dec 02, 2019 3:11 pm

Jenu-All I Want For Christmas wrote:Love how much effort and attention to detail they put into this - would have been so easy to just knock out a "Zelda" update that's simply a re-skin of Mario.

Do we still think they are working on a whole new theme for this as well, that was the suggestion based on the empty space next to the 3D World theme right?


I think the space next it it and the section being other themes made it seem like they'd add more.

Image
User avatar
imbusydoctorwho
Member
Joined in 2018

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by imbusydoctorwho » Mon Dec 02, 2019 3:16 pm

The master Sword looks like a great addition but I really do miss those Amiibo costumes.

Image
User avatar
Jazzem
Member
Joined in 2008
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Jazzem » Mon Dec 02, 2019 3:28 pm

imbusydoctorwho wrote:The master Sword looks like a great addition but I really do miss those Amiibo costumes.


Same, they were such a good way to theme levels. Ah well, this isn't the worst trade off :)

There's quite a bit of potential for this, imagine the abilites a Samus one could have...

User avatar
kazanova_Frankincense
Member
Joined in 2008

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by kazanova_Frankincense » Mon Dec 02, 2019 3:59 pm

Jazzem wrote:Zelda update looks so good :wub:

Excited to try the Ninja time trials too, love the choice of enemy for that and how many of them appear in replays ahah. Reminds me of Super Meat Boy replays that would should dozens of failed runs alongside the successful one.


It would be great if you could filter the ghost replay data down to just that of friends. That would make it far more competitive than the frankly godlike efforts that will be on display from the wider world.

Image
Image
User avatar
Victor Mistletoe
Member
Joined in 2009

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Victor Mistletoe » Mon Dec 02, 2019 4:58 pm

Update looks great. I really must go back to this, it always looks so good but I got annoyed at being put in to gooseberry fool levels all the time.

Hexx wrote:Ad7 is older and balder than I thought.
User avatar
HaruKazuhira
Member
Joined in 2018

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Mon Dec 02, 2019 5:57 pm

Can't wait for Link Kaizo now >,> I'm legit hyped for this tho. It's not just a costume which I like. Maybe we might get more characters in future updates? Give us Wario pls.

Image
"I am the reason, the answer and the problem"
twitter
User avatar
Yubel
Member
Joined in 2018
Location: Nowhere
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Yubel » Mon Dec 02, 2019 9:10 pm

With the appearance of Ninji's in the new mode, I'm now wondering if we're more likely to have them feature in courses somewhere down the line too.

User avatar
OrangeXMS
SONM & Cake Sec.
SONM & Cake Sec.
Joined in 2015
Location: Reading, UK
Contact:

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeXMS » Tue Dec 03, 2019 3:32 pm

This update looks incredible, I'm going to be all over Zelda courses

User avatar
OldSoulCyborg
Member
Joined in 2010

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OldSoulCyborg » Thu Dec 05, 2019 8:38 pm

How's everyone getting on with the new update?
Currently making a Zelda themed level, a dungeon with puzzle elements designed around all of Link's unique abilities.
A thought: Wish the down-thrust worked more like in Zelda 2/Shovel Knight/Duck Tales rather than just working like the boot stomp.

Flickr
Wii U: StainyGrimes
User avatar
shy guy 64
Member
Joined in 2018

PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by shy guy 64 » Thu Dec 05, 2019 10:12 pm

i had a go at making a zelda level, named after an area in FSA, ill be sure to put up the code soon

Image

Return to “Games”

Who is online

Users browsing this forum: Duke Washington, HaruKazuhira, mysteriousdave, Peter Crisp and 62 guests