Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP

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shy guy 64
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by shy guy 64 » Fri Jul 19, 2019 1:12 pm

Rubix wrote:
shy guy 64 wrote:
HaruKazuhira wrote:So how you guys go about designing a level? Is it something you get an idea of beforehand, or do you jump in with a rough concept of what you want to make and go from there? I think it's always interesting to hear how different people approach level design. A big problem I seem to face is deviating from the original idea and ending up making something completely different. Sometimes it's too late to start over since you've gone so far into creating the level ">,>


by blindly place item on a stage and seeing what happens, occasionally i have a idea i try to work towards

oh yeah, rubix ive been meaning to complement you on coming up with the most ominous sounding stage name ever


Which one? Spike Spike Slide?


yes that is terrifying

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Victor Mildew
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Victor Mildew » Fri Jul 19, 2019 1:16 pm

HaruKazuhira wrote:So how you guys go about designing a level? Is it something you get an idea of beforehand, or do you jump in with a rough concept of what you want to make and go from there? I think it's always interesting to hear how different people approach level design. A big problem I seem to face is deviating from the original idea and ending up making something completely different. Sometimes it's too late to start over since you've gone so far into creating the level ">,>


I start with a theme in mind first, so 'spooky cave' or forest walk, then just take it screen by screen piecing together what I would like to find in a level. I'm a big fan of little rewards for going off the obvious path, so you'll find a lot of that in my stuff. I also limit myself to making a level in one sitting, which is why my levels clearly run out of steam at the end.

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OrangeRKN
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Fri Jul 19, 2019 1:27 pm

The first thing I always do is change to Super Mario 3D World and add cat mario

Mostly it's just messing about, the level creator is enough fun itself. Some concepts were more up-front than others, like my goomba level.

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Tafdolphin
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Tafdolphin » Fri Jul 19, 2019 1:43 pm

Is there any way to edit uploaded levels? I uploaded one (my first it's on the GR Maker app site!), had my wife playtest it, found a few problems, edited them, saved it but it then wouldn't let me upload as "This course has already been uploaded." But the uploaded version hadn't been changed...

Had to delete and reup. Any way around this?

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OrangeRKN
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Fri Jul 19, 2019 2:05 pm

Tafdolphin wrote:Is there any way to edit uploaded levels? ... Had to delete and reup. Any way around this?


Nope. It makes sense as there is no reasonable way of assessing whether you've just tweaked a level or completely changed it when editing it. Allowing editing would open up a host of issues with people's likes and comments.

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HaruKazuhira
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Fri Jul 19, 2019 5:48 pm

Everyone has a different approach which is neat to see. I think I just need to loosen up a bit more and just go with the flow. I get too easily frustrated when I can't do certain things. Wasted so much time overthinking it with the level I'm currently trying to make >,>

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OrangeRKN
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Fri Jul 19, 2019 9:07 pm

It's a game for fun, not a portfolio of level design ability, just go with whatever!

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by T9Flake » Fri Jul 19, 2019 10:00 pm

I've made two courses.

The first is called Three Trials (WCL-D2J-JJF)
and the second is called Path of Fire (351-QV9-J1H)

Also my maker ID is G7D-52H-H0H

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Herdanos
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Herdanos » Fri Jul 19, 2019 10:02 pm

I've made a level that's meant to be a Mario version of the first three levels of the N64's GoldenEye 007.

9BD-1FG-J9G

Not sure how successful it is... spent a lot of time on it, and I'm not too confident in the playable snow section. (Happy with how the dark section came out though!)

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Qikz
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Qikz » Sat Jul 20, 2019 12:13 am

Made a new ghost house level:

The Mysterious Mansion: CWN-F7H-14G

It's a fairly standard Super Mario World style ghost house, wanted to play around with a few things.


Also reposting my Multiplayer levels incase anyone wants to play them!
Vine Climb [1-4 Players] - R5B-WYW-NCG
Escape Crush Castle [1-4 Players] - T6B-7RX-3TF
Race to the Summit [2-4 Players] - 2CB-FQ4-2CG

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OrangeRKN
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Sat Jul 20, 2019 11:07 am

If only we could play them online with each other...

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Pedz » Sat Jul 20, 2019 12:23 pm

I haven't played it, but, is 'Spike Spike Slide' and homage to 'Jump Jump Slide Slide' from Mega Man 8?

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Qikz » Sat Jul 20, 2019 1:47 pm



This is so cool

The Watching Artist wrote:I feel so inept next to Qikz...
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Victor Mildew
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Victor Mildew » Sat Jul 20, 2019 2:21 pm

That's really clever.

Hexx wrote:Ad7 is older and balder than I thought.
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shy guy 64
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by shy guy 64 » Sun Jul 21, 2019 3:51 pm

caught up on some of your guy's levels

you are all so evil

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HaruKazuhira
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Sun Jul 21, 2019 4:06 pm

OrangeRKN wrote:It's a game for fun, not a portfolio of level design ability, just go with whatever!


Yeah, I just need to dial it back a notch lol. If I'm not finding certain section fun then obviously the players won't. I like having a challenge but not so much where it ruins the balance.

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Squinty » Sun Jul 21, 2019 4:45 pm

Made 2 courses today, one took a few hours, the other was knocked up in no time at all (I decided to take some thread advice and just go with the flow).

Played the Space Invader one that online. That's was a fantastic idea.

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OldSoulCyborg » Sun Jul 21, 2019 5:25 pm

Two new levels that I've been chipping away at over the past two weeks. Both are fairly tricky speedrun levels. The first is in SMB3 style, and the second I used to get used to the 3D World style (that one is probably the more difficult of the two).

The 30 Second Rule : NKY-W2K-KKG
Oh no, you dropped it! Hurry up and get it before your 30 seconds are up!

Desert Dash : SF2-937-MKG
Double arrows = long-jump. Have fun!

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Herdanos
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Herdanos » Sun Jul 21, 2019 7:36 pm

OldSoulCyborg wrote:Two new levels that I've been chipping away at over the past two weeks. Both are fairly tricky speedrun levels. The first is in SMB3 style, and the second I used to get used to the 3D World style (that one is probably the more difficult of the two).

The 30 Second Rule : NKY-W2K-KKG
Oh no, you dropped it! Hurry up and get it before your 30 seconds are up!

Desert Dash : SF2-937-MKG
Double arrows = long-jump. Have fun!


Fairly tricky?!

I dread to think what you consider "absolutely brutal" levels!

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OldSoulCyborg » Sun Jul 21, 2019 9:20 pm

Mystical Ninja Starring Danmon wrote:I dread to think what you consider "absolutely brutal" levels!


Something with more than a handful of advanced tricks.

But maybe "fairly tricky" was a bit of an understatement.


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