Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP

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Yubel
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Yubel » Thu Aug 08, 2019 12:02 am

Iv'e not been overly active on Mario Maker either but I do intend on putting out a new level this side of the weekend.

Still sucks that to make a 3D World level, for whatever reason (clear-pipes and certain aesthetic choices have been my go-to motivations recently) results in a trade-off of elements that just seems unnecessary for the most part. Why can't I utilise both rising poison and piranha creepers Nintendo?

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by jawafour » Thu Aug 08, 2019 12:48 pm

Cheeky Devlin wrote:I've barely played this in weeks. It's just not grabbed me in the same way as the first game...

Snap, man, and I don't really know why.

Cheeky Devlin wrote:...Gonna try and get some time in over the next week or so and see if I can re-ignite the spark.

Yeah, I'm not touching it at the mo' - too much Forager and Baba! - but I hope to give it a proper look in a few weeks' time.

Maybe this level could astound you, though, CD. Some guy has created a cool working calculator and I have no idea how!



Check the full story out at Nintendo Life.

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Seven
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Seven » Thu Aug 08, 2019 1:10 pm

Think it might because both 1 and 2 are quite same in terms of what you can do? I took a good break from SMM1 and never went back for some reason, but I'm enjoying SMM2 a lot.

That being said however I've yet to made level. SMM1 I got into that quickly, whereabouts in SMM2 I daren't to. That, and I feel Wii U's way of making stages was so good that I'm kinda eh about re-learning all of that for SMM2 <.<

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Pedz » Thu Aug 08, 2019 1:14 pm

jawafour wrote:
Cheeky Devlin wrote:I've barely played this in weeks. It's just not grabbed me in the same way as the first game...

Snap, man, and I don't really know why.

Cheeky Devlin wrote:...Gonna try and get some time in over the next week or so and see if I can re-ignite the spark.

Yeah, I'm not touching it at the mo' - too much Forager and Baba! - but I hope to give it a proper look in a few weeks' time.

Maybe this level could astound you, though, CD. Some guy has created a cool working calculator and I have no idea how!



Check the full story out at Nintendo Life.


Can't be arsed to read the article, but wasn't there a fully working calculator in SMM and the LBP games?

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Thu Aug 08, 2019 1:24 pm

That's incredible, the end display is genius.

LBP had much more complex calculators, but then it gave the creator a lot more freedom also.

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Pedz » Thu Aug 08, 2019 1:57 pm

No idea how they compare, but SMM had a calculator level too.


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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Thu Aug 08, 2019 4:39 pm

I've been watching more MM than playing it. Mostly just Barb, Panga and Patricks Mario Maker Mornings. I think taking so long making my level really blew the steam outta me to keep playing but I do plan to go back and start a newer simpler one soon. Maybe that will invigorate the creative juices again >,>

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Ad7
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Ad7 » Thu Aug 08, 2019 5:06 pm

The deluge of gooseberry fool overly hard or just flat out troll levels put me off the online part. I really tried to play something every night but most were spike filled memory tests and I got fed up with it. All I want is to play some proper levels with nice gameplay twists, not bullet hell bullshit.

The making part is fun, but hardly worth it if barely anyone plays them.

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Karl_ » Thu Aug 08, 2019 5:25 pm

I've not had much time to get stuck in to SMM2 but it's probably tied for my favourite game on Switch (I'm not choosing between my top three, it would be like choosing between your beloved pets!).

Definitely going to spend much more time on this in a few months when I'm less busy.

After the next Master Mario Maker maybe we should have a rolling "Maker Club", like a book club, where once a week we get together (virtually) and play each other's levels?

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Hyperion » Thu Aug 08, 2019 6:24 pm

Finally finished my third level. Really pleased with the theme :toot:

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by PuppetBoy » Thu Aug 08, 2019 11:14 pm

The Alchemist Penguin wrote:I've had a few levels partially finished for a while, but finally got the time this weekend to upload them! Two of them are ported from the Wii U version, while one is all new. :toot:

Zero Time? Dilemma - VTW-180-SFG
Collapsing Castle Calamity - WDM-GTV-5SF
Skyline Vines - 9PS-JC9-QXG





Just a quick FYI, you've input your Zero Time Dilemma level with the wrong code on the master list, it should be YTW-180-SFG. The level VTW takes you to is pretty good though. :lol:

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Fri Aug 09, 2019 1:53 pm



This is incredible

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by jawafour » Fri Aug 09, 2019 1:59 pm

OrangeRKN wrote:This is incredible

Genuinely great! Such a smart way to create the 3D look... and I love the map function!

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Fri Aug 09, 2019 2:01 pm

The forced perspective is nothing short of genius, especially with the use of small/large enemies.

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Jenuall » Fri Aug 09, 2019 2:07 pm

That is really cool!

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by Hyperion » Mon Aug 12, 2019 10:16 am

The rubber bit of my Mario stylus fell apart. Expensive cheap gooseberry fool

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Mon Aug 12, 2019 10:45 am

HaruKazuhira wrote:Finally done with my first level. Was trying too hard with the concept at first so I really had to redo the second half.

Yuxu's Cavern
4TM-LNJ-29G

Tried to hide a story within here, not sure if it paid off.


Genuinely no idea how to get past the first pipe, pls help

Feel like there is a whole mechanic I have no idea about or something

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Mon Aug 12, 2019 3:48 pm

You can wall jump out of clear pipes when holding the opposite direction. I tried building this level around that idea. The first 3 pipe sections teach you 3 different timings to help you get a gist of the mechanics. Another small helpful tip, similar to NSMB you can use the spin to help control falls.

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OrangeRKN
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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by OrangeRKN » Mon Aug 12, 2019 4:07 pm

HaruKazuhira wrote:You can wall jump out of clear pipes when holding the opposite direction. I tried building this level around that idea. The first 3 pipe sections teach you 3 different timings to help you get a gist of the mechanics. Another small helpful tip, similar to NSMB you can use the spin to help control falls.


oohhh okay so I'm supposed to hold back when I come out to wall jump off the blocks below, so time going through the pipe for them to appear. I was trying to spin and all sorts thinking there was some mechanic on exiting pipes.

I'll give it another play now I know. I think immediately starting with the combination of pipe, disappearing blocks and a bottomless drop to death is a little harsh. A nicer introduction to make sure the player knows the mechanic might be to have the disappearing blocks as regular blocks to begin with, and also to have a solid floor to fall onto the first time so you can reenter the pipe and try over until you work it out. Then you can build up to the disappearing blocks and bottomless pits combos!

I did however find the three 1UPs in the opening room so I liked that :P

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PostRe: Super Mario Maker 2 - OUT NOW! - GRcade Levels in OP
by HaruKazuhira » Mon Aug 12, 2019 5:22 pm

I did plan to do something similar in the first section. But considering it was right at the start of the level I didn't think it was that necessary. The loop to return and figure it out didn't seem that long. I do regret not making the first jump a bit more clearer tho. Starting making this around the time clear pipe jumps were first being used, so I just assumed a lot of folks probably knew it.

My next level won't be nearly as strict >,> Taking some inspiration from one of my favourite parts in The Minish Cap. Also using some items that most folks seem to dislike, but I want to try and challenge myself in making it more fun.

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