Super Smash Bros Ultimate | NSW | Sakurai ends posting daily Smash screenshot

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shy guy 64
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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Sun Dec 20, 2020 12:34 pm

JezoSnow wrote:
Fade wrote:Is it just me or is edge guarding with gigaflare really good? It has so many active frames

Is gigaflare the neutral B charged to blue or charged all the way? Either way, it's not that good. I'd argue fully charged has more potential, as you can act out of it sooner compared to when the explosion happens, but ofc it takes a long time to come out. But with the blue charge you can just wait for the explosion to happen and pick any option that isn't jump from ledge to avoid it and Seph doesn't have the frame data to maintain control like other characters would be able to.


giga is max

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by HaruKazuhira » Sun Dec 20, 2020 5:20 pm

JezoSnow wrote:Sephiroth feels very weird to me. Sephiroth a slow. If anyone wants to do Sephiroth dittos or games in general I'd be down


He has similar momentum to Byleh which I actually like. Not super rush down so can't just mash. Some of his set ups take getting used to but I feel like he's gonna be lethal at higher levels of play. My main issue with Seph is actually his weight. Almost feels too light at times >,>

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Sun Dec 20, 2020 7:32 pm

HaruKazuhira wrote: My main issue with Seph is actually his weight. Almost feels too light at times >,>


that was the point

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by HaruKazuhira » Sun Dec 20, 2020 9:03 pm

I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Sun Dec 20, 2020 9:51 pm

HaruKazuhira wrote:I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.


i suppose that is weird, considering how long it takes you to beat him in his game

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Mon Dec 21, 2020 2:22 am

snow guy 64 wrote:
HaruKazuhira wrote:I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.


i suppose that is weird, considering how long it takes you to beat him in his game

To be fair, when you face Sephiroth's shirtless form cloud does just omnislash him and he dies straight away, haha.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Mon Dec 21, 2020 9:25 am

Fade wrote:
snow guy 64 wrote:
HaruKazuhira wrote:I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.


i suppose that is weird, considering how long it takes you to beat him in his game

To be fair, when you face Sephiroth's shirtless form cloud does just omnislash him and he dies straight away, haha.


well yeah, although the two forms before that

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Mon Dec 21, 2020 1:04 pm

snow guy 64 wrote:
Fade wrote:
snow guy 64 wrote:
HaruKazuhira wrote:I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.


i suppose that is weird, considering how long it takes you to beat him in his game

To be fair, when you face Sephiroth's shirtless form cloud does just omnislash him and he dies straight away, haha.


well yeah, although the two forms before that

You don't fight those in smash though :toot:

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Mon Dec 21, 2020 4:13 pm

Fade wrote:
snow guy 64 wrote:
Fade wrote:
snow guy 64 wrote:
HaruKazuhira wrote:I get it was a balance thing but still. Feels wrong seeing Sephiroth get killed at low percents so easily. Especially with Cloud who I was hoping he'd be a decent counter to.


i suppose that is weird, considering how long it takes you to beat him in his game

To be fair, when you face Sephiroth's shirtless form cloud does just omnislash him and he dies straight away, haha.


well yeah, although the two forms before that

You don't fight those in smash though :toot:


he was pretty nasty in KH

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Thu Dec 31, 2020 3:49 pm

So I finally unlocked cloud in this, can't help but feel they did a bad job designing his moves.

First off, the fact his down B is just is limit break charge, why? Inkling's ink refil is guard and B, why couldn't they do the same for him and give him another move?

Basing his moves around limit breaks is kinda dumb, not only do they all feel ridiculously underwhelming even if you charge them up, it doesn't make sense that he can do them all the time and a full bar just makes them slightly stronger, that's not how the games work at all.

Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

I think of all the cool materia in FF7 and then in smash cloud is basically just a fire emblem character. So disappointing.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Thu Dec 31, 2020 6:53 pm

Also the final boss fight, such a cool concept absolutely destroyed by diahoreah Christmas lights.

Cannot tell what the strawberry float is going on half the time.

Just died because I killed Galeem which made the screen flash bright white and then the other boss hit me during the white screen. Brilliant.

I would have saved a clip but this game doesn't allow it for some reason

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by DarkRula » Thu Dec 31, 2020 7:24 pm

Fade wrote:I would have saved a clip but this game doesn't allow it for some reason


Because it expects you to use its own replay system. Which most people have probably never used.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Thu Dec 31, 2020 9:57 pm

DarkRula wrote:
Fade wrote:I would have saved a clip but this game doesn't allow it for some reason


Because it expects you to use its own replay system. Which most people have probably never used.

That works for single player too?

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by DarkRula » Thu Dec 31, 2020 10:56 pm

Fade wrote:
DarkRula wrote:
Fade wrote:I would have saved a clip but this game doesn't allow it for some reason


Because it expects you to use its own replay system. Which most people have probably never used.

That works for single player too?


It should do. When the results appear, there should be a button promt on the results screen, which will save the whole match. You then need to go into the Vault and Replay menu to then save just the part you want and then transfer it onto the Switch's memory. Don't see why they couldn't have just allowed the regular record feature to be active as well, when most probably don't care for the special features of the Replay Editor.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Thu Dec 31, 2020 11:07 pm

DarkRula wrote:It should do. When the results appear, there should be a button promt on the results screen, which will save the whole match. You then need to go into the Vault and Replay menu to then save just the part you want and then transfer it onto the Switch's memory. Don't see why they couldn't have just allowed the regular record feature to be active as well, when most probably don't care for the special features of the Replay Editor.


sakurai is a strange man

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Fri Jan 01, 2021 1:06 am

DarkRula wrote:
Fade wrote:
DarkRula wrote:
Fade wrote:I would have saved a clip but this game doesn't allow it for some reason


Because it expects you to use its own replay system. Which most people have probably never used.

That works for single player too?


It should do. When the results appear, there should be a button promt on the results screen, which will save the whole match. You then need to go into the Vault and Replay menu to then save just the part you want and then transfer it onto the Switch's memory. Don't see why they couldn't have just allowed the regular record feature to be active as well, when most probably don't care for the special features of the Replay Editor.

I wonder if they needed the extra processing power to help the game stay at 60.

It's honestly kind of amazing how smoothly it runs while looking so good.

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Jezo » Sat Jan 02, 2021 12:07 pm

Fade wrote:Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

Because it's good. It doesn't even take that long to charge, especially when you can charge it yourself. It's also not a charge move in the typical sense, as it makes you faster and gives you access to 4 kill moves, one of which gives you greater recovery as well. The time limit means the Cloud player is forced to use their limit if they want to use it which encourages aggressive play. So balancing reasons basically.

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shy guy 64
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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Sat Jan 02, 2021 12:37 pm

i got a bunch of money of my switch account for christmas think ill use it to get the rest of the 2nd pass. even if the three remaining characters are ones i cant stand i still would have basically gotten them for free

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Sat Jan 02, 2021 12:54 pm

JezoSnow wrote:
Fade wrote:Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

Because it's good. It doesn't even take that long to charge, especially when you can charge it yourself. It's also not a charge move in the typical sense, as it makes you faster and gives you access to 4 kill moves, one of which gives you greater recovery as well. The time limit means the Cloud player is forced to use their limit if they want to use it which encourages aggressive play. So balancing reasons basically.

It takes 2-3 times as long as Samus' charge shot or Donkey Kong's punch.

Right but half the moves don't even kill at like 100% where as other charge moves do

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PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Jezo » Sat Jan 02, 2021 7:37 pm

Fade wrote:
JezoSnow wrote:
Fade wrote:Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

Because it's good. It doesn't even take that long to charge, especially when you can charge it yourself. It's also not a charge move in the typical sense, as it makes you faster and gives you access to 4 kill moves, one of which gives you greater recovery as well. The time limit means the Cloud player is forced to use their limit if they want to use it which encourages aggressive play. So balancing reasons basically.

It takes 2-3 times as long as Samus' charge shot or Donkey Kong's punch.

Right but half the moves don't even kill at like 100% where as other charge moves do

But limit is charged via manual charge, doing damage, and taking damage. It's definitely quick enough. Obviously the percentage it kills is based on weight, but the utility, speed and functionality limit brings and the 4 options more than make up for it. Also finishing touch kills at like 70 lol


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