Super Smash Bros Ultimate | Nintendo Switch

Anything to do with games at all.
User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Sat Jan 02, 2021 11:19 pm

JezoSnow wrote:
Fade wrote:
JezoSnow wrote:
Fade wrote:Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

Because it's good. It doesn't even take that long to charge, especially when you can charge it yourself. It's also not a charge move in the typical sense, as it makes you faster and gives you access to 4 kill moves, one of which gives you greater recovery as well. The time limit means the Cloud player is forced to use their limit if they want to use it which encourages aggressive play. So balancing reasons basically.

It takes 2-3 times as long as Samus' charge shot or Donkey Kong's punch.

Right but half the moves don't even kill at like 100% where as other charge moves do

But limit is charged via manual charge, doing damage, and taking damage. It's definitely quick enough. Obviously the percentage it kills is based on weight, but the utility, speed and functionality limit brings and the 4 options more than make up for it. Also finishing touch kills at like 70 lol

It's like a gooseberry fool Arsene though. It's like if Arsene only let you get one buffed attack off :lol:

None of the similar mechanics in the game (Arsene, Sephiroth WWA, Inkling, Wario fart, Lucario Aura etc) take a way a move to let you manually charge them. He literally loses utility by having it because 99% of the time he only has 3 actual damaging moves.

I'm sure he's relatively balanced but any character can be if you jiggle round the numbers enough. He's just not very fun to play and his moveset doesn't represent the game he's from at all. Some kind of menu system thing like Hero got would have made way more sense and made him more interesting to play.

Image

SW-0093-4365-9039
User avatar
Jezo
Member
Joined in 2015
AKA: Jezo
Contact:

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Jezo » Sun Jan 03, 2021 10:04 am

Fade wrote:
JezoSnow wrote:
Fade wrote:
JezoSnow wrote:
Fade wrote:Speaking of the bar, why does it take so long to charge? It takes longer than any other charge move in the game and the benefits are worse, you can get knocked out of a move and lose all of your charge, plus it has a time limit!

Because it's good. It doesn't even take that long to charge, especially when you can charge it yourself. It's also not a charge move in the typical sense, as it makes you faster and gives you access to 4 kill moves, one of which gives you greater recovery as well. The time limit means the Cloud player is forced to use their limit if they want to use it which encourages aggressive play. So balancing reasons basically.

It takes 2-3 times as long as Samus' charge shot or Donkey Kong's punch.

Right but half the moves don't even kill at like 100% where as other charge moves do

But limit is charged via manual charge, doing damage, and taking damage. It's definitely quick enough. Obviously the percentage it kills is based on weight, but the utility, speed and functionality limit brings and the 4 options more than make up for it. Also finishing touch kills at like 70 lol

It's like a gooseberry fool Arsene though. It's like if Arsene only let you get one buffed attack off :lol:

None of the similar mechanics in the game (Arsene, Sephiroth WWA, Inkling, Wario fart, Lucario Aura etc) take a way a move to let you manually charge them. He literally loses utility by having it because 99% of the time he only has 3 actual damaging moves.

I'm sure he's relatively balanced but any character can be if you jiggle round the numbers enough. He's just not very fun to play and his moveset doesn't represent the game he's from at all. Some kind of menu system thing like Hero got would have made way more sense and made him more interesting to play.

Inkling loses neutral B and multi-jab, and pretty much loses side B and smashes without paint. Arsene pretty busted tho ye. Lucario aura isn't really a charge, and Wario's takes about 2 mins to charge un-aided.

Shame if it doesn't hold true to the game (I only just started FF7 recently), but I find Cloud pretty fun, personally. I would much prefer balance over 'true to game'. Hero's menu is a terrible mechanic lmao.

User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Tue Jan 05, 2021 4:13 pm

So not only is the online in this laggy as all hell, for some reason it starts you off with 5 million GSP when most really good players are at 5-7 million

That means every time I want to play a new character online I have to lose about 5-10 matches in a row before I get put against someone that's even close to my skill level.

What a terrible system.

Also maybe I'm doing something wrong, but some match ups seems really imbalanced, for example Kirby against anyone who has longer normals than him online, because of the lag it's hard to be precise and react to missed attacks. So you just end up with players using Heavies or sword characters and flinging their giant hotboxes around and Kirby just gets demolished because he doesn't have the range.

Image

SW-0093-4365-9039
User avatar
Jezo
Member
Joined in 2015
AKA: Jezo
Contact:

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Jezo » Tue Jan 05, 2021 7:08 pm

Fade wrote:So not only is the online in this laggy as all hell, for some reason it starts you off with 5 million GSP when most really good players are at 5-7 million

That means every time I want to play a new character online I have to lose about 5-10 matches in a row before I get put against someone that's even close to my skill level.

What a terrible system.

Also maybe I'm doing something wrong, but some match ups seems really imbalanced, for example Kirby against anyone who has longer normals than him online, because of the lag it's hard to be precise and react to missed attacks. So you just end up with players using Heavies or sword characters and flinging their giant hotboxes around and Kirby just gets demolished because he doesn't have the range.

Didn't know the default for GSP was 5 mill. That is kinda weird. I guess 5 mill is about the average? It kinda makes sense that it'll take a few matches for the game to collect data and more accurately place your skill level.

But yes the system has some flaws and the online is super laggy (wired is a god send. Not perfect, but would recommend). Most people ignore - or at least if they don't, they should - GSP. I'm sure people here would be down for a few games if you opened an arena, and there are plenty of communities out there for finding arenas. Also if you're doing 4 player matches online that will make it significantly worse.

Lastly, yeah, one of Kirby's biggest weaknesses is his short range, and his air speed doesn't make up for it either. He's just not a great character in general regardless of online.

User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Wed Jan 06, 2021 9:52 pm

It's definitely not the average. I was getting put against players who were combing me and edge guarding me (like chasing off stage, spiking etc) with zero issue.

Nintendo are so weird man, sometimes they try and innovate for the sake of it, just do what every other fighting game does and start people at zero.

I just have the standard 1 Vs 1, 3 stock settings on. I would use Lan but I only have a lite currently.

Yeah I assumed he wasn't top tier, he's not awful though and seems better than quite a few characters. I just find him really fun to play, stealing people's abilities is brilliant.

Turns the Minmin matchup into an actual joke, you just steal her ability and use it to edgeguard her and she can't do anything :lol: got two kills in a row at sub 50% doing that

Image

SW-0093-4365-9039
User avatar
shy guy 64
Member
Joined in 2018

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by shy guy 64 » Wed Jan 06, 2021 11:08 pm

so i was just messing about, decided to play as sephiroth and then saria's song came on in the background. i could not stop laughing

Image
User avatar
Jezo
Member
Joined in 2015
AKA: Jezo
Contact:

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Jezo » Thu Jan 07, 2021 10:12 am

Fade wrote:It's definitely not the average. I was getting put against players who were combing me and edge guarding me (like chasing off stage, spiking etc) with zero issue.

5 mill GSP isn't that high which is why I guessed it was about average. What GSP are you at now?

User avatar
Fade
Member
Joined in 2011
Location: San Junipero

PostRe: Super Smash Bros Ultimate | Nintendo Switch
by Fade » Fri Jan 08, 2021 1:48 am

JezoSnow wrote:
Fade wrote:It's definitely not the average. I was getting put against players who were combing me and edge guarding me (like chasing off stage, spiking etc) with zero issue.

5 mill GSP isn't that high which is why I guessed it was about average. What GSP are you at now?

My Incineroar is at like 3.4 or something.

2 million felt like the kind of area where people who had just picked up the game for the first time should be placed.

Image

SW-0093-4365-9039

Return to “Games”

Who is online

Users browsing this forum: CuriousOyster, Cuttooth, Damian, Finiarél, HaruKazuhira, ITSMILNER, Memento Mori, Met, OldSoulCyborg, Ploiper, Saint of Killers, Zilnad and 132 guests