Chocolate-Milk wrote:It's a dumb term, for sure, but I'm just trying to grasp how the strawberry float you 'overzealously attack' in a game where the object is to kill your opponent
Agreed. I think the idea is the whole 'every move should be a long, well thought-out maneuver, studying theory, pain-stakingly grinding out the neutral and playing out footsies until someone gains advantage through big brain plays', but strawberry float that. That's what's so boring about Smash 4 and possibly even Ultimate. It's too much about neutral. Melee has defensive plays sure, but as soon as advantage is achieved it's a spectacle and a thrill to master and player. If I throw out a move in Ultimate, it's generally with the intention of landing it or being in a position where my opponent will move into it as it comes out (defensively), by which point, I'm being overzealous in my attacking, as I don't
need to 'button', as they say, but being passive and waiting is just boring to play and to watch imo. That's partly why I play Falcon. I love charging in and being rewarded when I actually land hits and be aggressive such that I can get more hits, maintain advantage, flesh out strings and combos.