Frank wrote:Was hoping the assist killer spirits would actually just take the stupid bullshit trophies out of the match entirely, but no. I've still got to try and struggle with them and Incinertwat and the stupid grabby items.
strawberry floating horrid. World of Light is a mess. There's no middle ground with these fights - It's either bish-bash two hits and you've won or it's seventeen retries, four broken controllers and a lucky strawberry floating enemy suicide victory.
It just isn't fun. Such a disappointment
It sounds like you've made up your mind that you hate World of Light and are determined to let the game prove you right, rather than opening your mind and approaching the mode the way it's meant to be played.
If you're retrying 17 times then you're deliberately letting yourself get wound up. There are, what, 70 characters in the game? Switch characters. There are multiple approaches with each character - try a different approach. There are the spirits which either negate the advantages of the opponent or give an advantage of your own - try these, or have a go at the other modes to gain extra spirits outside World of Light that you can use within it.
People play Smash Bros to smash, not to play an average platform game. The scenarios are designed to test you and encourage you to improve across multiple characters and multiple approaches within that character. And if that all fails then there's spirits, the dojos, the skill tree all designed to boost you. If you're winning in two hits a lot of the time it sounds like you're decent at the game, but I'd wager you have no intention of playing the game any other way than with the character you want, in the style you're used to.
And if you think that you "shouldn't have to play as any character other than the one I want to!" then fair enough - go play another mode than that character; but you can't complain that the game pushes you to improve your abilities to progress through the available content, when
that's the basic principle of gameplay progression.
I am really liking World of Light, and there are a lot of challenges I've had to leave for now. Some of them the map has naturally looped me back to, and by the time that's happened I've found a spirit or new character (or just gotten better) that has meant I've been able to beat them that time around. Some more cut scenes might have added to the idea that there's somehow a story behind it (though I thought the opening one was corny) but I'm not missing them as when I beat a challenge I'm usually keen to move on to the next. And just when I think I've gotten a good spirit party combination put together, a better spirit comes along that I need to make room for. (I've not even touched the mode where you sacrifice some spirits to gain others - not sure I trust that approach
)
Like Cora has said - if after considering all that you're still really jot enjoying it; maybe you just don't like the game? And that's fine - but it doesn't make it broken, or a mess, when it's clearly neither of those things.
As for trophies being somehow better than spirits / wanting more trivia - there are hundreds of hours of content in this game. No one seriously wants to add hundreds more through reading
Yeah, it might have been a nice touch, but that's all. Imagine how much longer we'd have had to wait for release if they'd have written a description for each of the 1000+ spirits, then translated them all into multiple languages. Let's be honest: very few people read these anyway, and even if you do, you don't read them all. If I come across a spirit from, say, Fire Emblem, I don't bother to think "I don't know anything about Fire Emblem, I'd like to understand the backstory of this character before I beat up a character that resembles them". I just start the battle. Whereas if I see a character as a spirit that I do know and recognise, it's great, but O don't feel the need to refresh my memory as to why I have fond memories of that character. So I'm glad Nintendo spent their development time cramming in as many spirits as quickly as they could, as it means I see more characters I recognise (and those who play more games than I do will recognise even more) rather than spending time localizing text that a couple of people might read if they're bored of everything else the game has to offer for some reason.