jawa_ wrote:aayl1 wrote:...Infinite tracks!
Mario Kart Maker confirmed
That could be pretty neat, aayl! I recall making tracks in Scalextric (C64) and Lotus III (Amiga). I think that the track side detail and location could be tricky buy maybe there could be ways around this.
I think you'd need to simplify the game's physics slightly, but I don't think this is a bad thing and could be a good way (and time) to "reboot" Mario Kart. For instance go back to a slightly more stripped back physics engine (and limit vehicles to go karts again) but lean into the fidelity the Switch 2 will bring and I think the more basic approach will be forgiven if it a) feels great to play and b) allows for a "tileset" approach in the track building, paving the way for users to make and upload their own tracks.
Have a few tilesets for aesthetic purposes (perhaps themed around Super Mario Kart! Mario Circuit tileset giving you a classic go kart feel, Donut plains a more natural style, etc) and I can see this being a goer.
Also if the Switch 2 has a Wii U style functionality (can simultaneously be played in handheld and cast to the dock/TV) the track editor will really come into its own.
Give me a job Nintendo.