Winckle wrote:Thanks Hexx, you've given me some stuff to consider.
Does anyone else here buy board game inserts? I've been using the ones from Folded Space for my big games with lots of pieces, and for games I play often with long set up times. They often let you fit expansions into the base game box to save on shelf space, and the little trays make dishing out tokens/chits/player pieces really easy.
I've just finished putting together the SWR one and I can already tell it's going to really cut down on setup time.
https://www.foldedspace.net/store/star-wars-rebellion/
I saw them at the expo in Brum a few months ago - they seemed to many different manufactures and loads of differentr games, and where a big push. Nice and tidy - but seemed pretty over priced. (The cheapest I saw was £45 quid)
I back everything in "sets" in little bags so set up is pretty quick - I don't think I play Rebellion enough to justify purchase.
I've built a laser cut box for Arkham LCG storage. It's just so much easier.
I've been thinking about your question this evening - just go with Rise. It's not that much more difficult (there's just more options) but it'll be more fun for you.
Some tips
> You only have 3 green dice. Any more than 3 green dice across your fleet units is really easy to get to and a waste. Think carefully
> Now you heal damage, defenders have a massive advantage is most battles.
> If you're the Empire, put the Death Star construction on Endor (the planet Luke has to go to train) for an easy capture (or to block the Rebel from doing it)
> The 8 leader limit only applies when they return to your pool. If you have a captured leader, you can still recruit an 8th (you just have to fire someone when they rescue)