Cuttooth wrote:We've abandoned our second game of Star Wars Rebellion for the night to pick up in the morning and I think I hate it.
I'm desperately hoping it'll click eventually, maybe when I take a crack at being the Rebels (and when we both stop forgetting key rules midway through the game) but there's just an enduring feeling that there isn't actually that much interesting going on with this game.
While not a complete 180 on Rebellion we're much happier now we’ve played Rise of the Empire, in which our first game saw:
- Darth Vader eat gooseberry fool on the very first turn because of a hilariously powerful new tactics card for the Rebels
- On hearing this news Obi-Wan Kenobi I guess immediately comes out of hiding to become an active Rebel operative
- Saw Gerrera and Chirrut Imwe become a two man wrecking crew ambushing Imperial ground troops
- The Empire slowly realising where the Rebel base must be and diverting the Death Star towards it
- The Rebels revealing where the base is as an act of inspirational defiance
- One big final battle between the entire Rebel fleet and ground forces against the looming Death Star, which is blown up
- All this happening above Tatooine, with Luke Skywalker I guess never finding out who his father was?
It’s still a mess of a game where any flow is broken up by repeatedly having to remind ourselves of rules (accidentally still breaking some in hindsight) and research contradictions. It does also feel like the variance from game to game will end up more limited than I was expecting, but I’m glad we actually had enough fun with it that we’ll probably play it every few months.
We picked up Calico and Railroad Ink: Green recently, which are nice and chill for the most part, right up to the point where they’re suddenly not.