The Division 2 - RESIDENT EVIL crossover event in February!

Anything to do with games at all.
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Cheeky Devlin
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Cheeky Devlin » Mon Mar 04, 2019 11:55 am

The dayglo dream continues. :datass:

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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Mon Mar 04, 2019 12:02 pm

We can be like Power Rangers in different colour gear :datass:

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Hexx
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Hexx » Mon Mar 04, 2019 12:05 pm

Did the Open Beta until I got to the Theatre. That's enough. I liked it enough.

Enjoyed the whole campaign last time...so let's do this!

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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Wed Mar 06, 2019 8:05 am

THE DIVISION 2 - LAUNCH TRAILER



:datass: :datass:

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Peter Crisp
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Peter Crisp » Wed Mar 06, 2019 9:19 am

I'm really looking forward to this.
It will be a battle between this and Last of Us 2 for my multiplayer game of the year.

Vermilion wrote:I'd rather live in Luton.
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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Wed Mar 06, 2019 9:38 am

Someone's made a graphic of all the known Weapon Talents in Division 2:

https://drive.google.com/file/d/1y3fmhr ... 2p3cSNn3pQ

I can see
  • Optimist
  • Close & Personal

Being a popular combo.

jawafour
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by jawafour » Wed Mar 06, 2019 9:39 am

Lewis, your enthusiasm for this game is getting me hyped up about it. I'm trying to resist :lol: .

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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Wed Mar 06, 2019 9:42 am

jawafour wrote:Lewis, your enthusiasm for this game is getting me hyped up about it. I'm trying to resist :lol: .


Image

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Peter Crisp
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Peter Crisp » Wed Mar 06, 2019 2:04 pm

I won't be taking Optimist as that's completely against all I believe in.

Pessimism and grumpiness is the way to go :toot: .

I've had a look and I think I'm going to go with

In Rhythm
Kills grant a 5% chance to refresh active skills cooldowns, can activate once every 60s.

Recharged
Kills from cover can recharge depleted skills.

This hopefully should make me into a pretty handy healer.

Vermilion wrote:I'd rather live in Luton.
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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Wed Mar 06, 2019 11:27 pm

Enormous 8000 X 9000 pixel image covering the character progression info here:

http://static2.ubi.com/pxm/TCTD/AG/TD2/ ... ision2.jpg

Or in PDF format if you prefer:
https://static2.ubi.com/pxm/TCTD/AG/TD2 ... ision2.pdf

Imagine if Division 1 had all this nailed down from the off. :datass:

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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Wed Mar 06, 2019 11:33 pm

If you've got an hour to spare, this week's "State of the game" video covers a lot of interesting stuff too.

https://m.twitch.tv/videos/391253104

The "State of the game" videos are every Wednesday and are worth at least reading the footnotes each week.

Text summary for the video:

Strongholds vs. Missions

Strongholds are vastly bigger, and meaner, than missions. Strongholds will be important to the plot development of the game and are extremely significant. Missions will need to be completed before attempting Strongholds. The concept of Strongholds are introduced very early on in the main campaign, but the concept becomes ramped up in the Endgame.



What happens when you hit level 30?

During the main campaign you'll be working thru a bunch of Missions and a handful of Strongholds to get to the final Stronghold that remains locked until you reach level 30. At that point, it will be unlocked and revealed. Once that final Stronghold is completed, World Tier 1 is unlocked, Tidal Basin is revealed and the living world will completely change.

Previously established control points that you've captured suddenly become dynamic as the Black Tusk faction comes into play and factions are pushed into the open world. Previously established fast travel locations are no longer available and must be re-established. Most importantly, due to the influx of the Black Tusk, Specializations are introduced because "you're gonna need a bigger gun.", and you're vastly weaker in relation to the new faction.



World Tiers 1-3 Unlocked

3 Strongholds, that were previously faction based Strongholds, will now be repopulated with Black Tusk and need to be retaken. Those will have 2 invaded missions that are tied to each Stronghold.

After completing the first Stronghold, you'll progress to the next World Tier 2. Finishing the second will push you into World Tier 3 and finishing the last of the 3 Strongholds will push you into World Tier 4.
"The Snitch" & The Deck of 52 becomes active

52 Named bosses, each faction matching a suit, that will award you loot and commendations for "completing the deck" and getting their cards. They won't spawn again until your deck is complete.
Cassie Mendoza "The Gun Runner" is revealed

A roaming random spawn vendor that cycles every day and a half that will have special loot/guns that scale to your World Tier.


World Tier 4

Priority Target Network - An interconnected set of 7 tiered Bounties inside of different named zones that scale in difficulty as you progress thru them (progression similar to the "hard", "challenging" & "heroic" ways that were familiar to players in TD1).

Bounties (this is not endgame, but was discussed after the Priority Target Network to explain how they happen)

During the campaign you'll meet Otis Sykes and you'll get access to bounties that you spend Target Intel to play.
Target Intel is garnered thru mission completion and endgame content.
A final Stonghold "Tidal Basin" will need to be completed to move into World Tier 5



World Tier 5

TBD later - gotta keep you guessing and excited.


Keeping the open world "fresh"

Interesting discussion about the logic behind the rules and modifiers to keep endgame & bounties fresh and changing. Less about being random. More about being controlled and deliberate, while allowing each experience to be unique thru the use of the modifiers.

A future podcast will discuss these background mechanics.



Show off your photo mode skills

Be featured in our weekly livestream and go in the monthly draw to win The Division 2 goodies.
Twitter #thedivision2photos

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Xeno
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Xeno » Thu Mar 07, 2019 5:02 pm

Massive have done a great job with this.

As a company they have impressed me with the fact that they took the beatings with Div 1 but came back and tried to understand what is going wrong and ran full force in to their player base asking for their feedback good and bad so they could fix it.



A certain other dev should be doing it with their game.

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Hexx
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Hexx » Thu Mar 07, 2019 5:06 pm

I'm in I think - not the big editions, or annual pass.

HexxUK on PS4 - please add me. Gaming group aren't interested :(

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Peter Crisp
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Peter Crisp » Thu Mar 07, 2019 10:40 pm

You are more than welcome to join the GrCade crew and we need extra people for the 8 player raids.
It's always good to have more than 4 people as we can't always get everyone together to fill a game.

Vermilion wrote:I'd rather live in Luton.
BOR
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by BOR » Thu Mar 07, 2019 10:48 pm

Peter Crisp wrote:You are more than welcome to join the GrCade crew and we need extra people for the 8 player raids.
It's always good to have more than 4 people as we can't always get everyone together to fill a game.

Exactly this.

It’s good to have more so one player can quit when he/she has had enough and another one can get in. Just like Destiny.

"The job is done, and the bitch is dead."
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Captain Kinopio
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Captain Kinopio » Thu Mar 07, 2019 11:07 pm

Have they said anything about what the raids will be like.

Time for adventure
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Peter Crisp
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by Peter Crisp » Fri Mar 08, 2019 12:16 am

Captain Kinopio wrote:Have they said anything about what the raids will be like.


All I know about them is that they're 8 player and if they're as fun as Destiny raids should be really rather fun.
I'm hopeful the enemies aren't as bullet spongy and thus make the raids still hard but less of a chore to even get past the trash between set pieces.

Vermilion wrote:I'd rather live in Luton.
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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Fri Mar 08, 2019 8:43 am

Beta Rewards are now redeemable from UbiClub:

https://club.ubisoft.com/

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LewisD
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by LewisD » Fri Mar 08, 2019 9:31 am

I made an album of all the Social Media Banners, Phone wallpapers and Desktop wallpapers 8-)

https://imgur.com/gallery/DTCM1EL

jawafour
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PostRe: The Division 2 - Take back DC - Open Beta 1st - 4th March!
by jawafour » Fri Mar 08, 2019 1:36 pm

LewisD wrote:...

Lewis, hide your wallet now - a range of Division gear has arrived!


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