LewisD wrote:Didn't actually manage to get into the DZ last night. Saving it for the full release.
While I wanted to pour lots of hours into it on the last evening of the Beta, I kinda figured I don't want to be repeating myself when the full game comes out.
Overall though, loved it - More of the same, with improvements made where needed.
Granted, there are some negative aspects. But with how much they managed to change TD1 compared to TD1 at launch, I'm confident this'll be fantastic sooner rather than later.
Playing with the guys was good again, shame we only managed two nights of the beta, but we're busy boys nowadays
Day 1 for me
Yeah I didn't get a chance on Saturday, and Solo'd a little earlier on Sunday night.
I definitely felt I'd seen enough and that pushing on further would mean more I'd have to replay when it launches.
I must say though that I thought it looked awful on PS4. Not sure if the Pro looks any better, but performance was shockingly gooseberry fool. Texture pop in was horrendous and took forever to load. It felt like running around a game with pre-N64 levels of detail as the low-res/far distance textures stayed for up to a minute at a time. Utterly horrific. Same for the low-detail polygons on things like trees, which took forever to load in.
Beyond that I didn't see any framerate issues, though I did notice transparent wall textures, invisible obstacles and really poor object pop in.
So from a technical point of view it's pretty bad (At least on PS4). I also played the PC version (Admittedly my PC is far more powerful than the PS4) and it was so much better. Just a shame the PC userbase for this here is so slim, otherwise I'd have picked it up on that. I still might further down the line actually.
Luckily the game itself is fantastic and I can't wait for launch now.