Mafro wrote:What is this like compared to the first game?
The mechanics are much more refined and moment to gameplay is...familiar, but evolved. Everything is streamlined, but not simplified. The skills have largely been reworked. (I love my turret, but having a hive of sparkly fireflies is brilliant)
The world I think loses something from Snowy New York at Christman - but it's very well done post apocolypse. There's also more organically going on (not as much as some people say, so moderately temper expectations - at least before endgame...might change). The world can be stunning in right conditions - there's a variety of weather conditions (fighting in a thunder storm is amazing)
The story is still pretty bobbins (and I dont think the collectable side stories are as good.)
There's an INSANE amount of things to do (level 14...I have main missions. Side missions. Settlements. Control points. World Events. Projects. Safe Houses. Collectables. Dark Zone Recon [and bounties to come]) - almost too much
It's pretty hard single player - but comes alive in multiplayer (i've mostly been randoming - but doing some missions with a chum and voice coms was brilliant)
The main missions stand out (so far) because of settings. They've learnt
a lot - well made, interesting designs and much larger areas for enouncters. The History Musuem is good...but then you get the Air and Space Museum..Wow.