The interesting parts of Elder Scrolls lore and story have been increasingly hidden as they've moved more and more towards generic fantasy. Compare Morrowind -> Oblivion -> Skyrim. The cool stuff in Skyrim is almost entirely buried in lore books or just gone entirely so you have to read the wiki to find it instead. It seems very deliberate because the more generic fantasy setting is an easier sell with mass market appeal. VI is going to be interesting for its setting because they've already used Cyrodiil and Skyrim in the last two games which are the regions more suited to generic western fantasy (being basically Romans and Vikings and both being lands of european human "races").
Fallout is much better than TES for having an actual narrative theme (although no longer the original theme of nuclear war is bad). 76 is very cohesive in its theme of automation. The pre-apocalypse mining industry dominates the map and most of the pre-apocalypse stories relate to automation and job losses.
Jenuall wrote:Worse than that is Oblivion where I have equally dumped hundreds of hours into it and yet have never actually progressed the main quest line. As far as I know Jauffre is still waiting for me wherever Patrick Stewart or the Blade guy at the start tells you to go and meet him!
Very fair but also the battle for Kvatch is like the first thing you do in the main quest and is actually pretty damn cool (and is also the trigger for oblivion gates opening all over the world which I guess you have never done any of? Some are better than others but they are kind of a big part of the game - like if you never trigger the dragons in Skyrim).