The Future of Tomb Raider - A GR Discussion

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Jenuall
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PostRe: The Future of Tomb Raider - A GR Discussion
by Jenuall » Thu Jan 27, 2022 8:31 pm

Ah yes Tomb Raider, the 25 year franchise that peaked with the first game.

I'd love a new genuine, thoughtful, slow paced, isolated , atmospheric exploration and puzzle solving experience that pulls on the real strengths of the original game, but let's face it that's never happening

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PostRe: The Future of Tomb Raider - A GR Discussion
by KK » Thu Jan 27, 2022 8:36 pm

Tomb Raider Anniversary was a superb remake of TR1 (aside from the T-Rex reveal) but on the basis of its sales figures a lot of people seemed to miss it unfortunately. It came very late in the PS2’s life, and then later got a very weird release on Xbox 360 (it was DLC for Legend, with very minimal graphical improvements). I think it was then re-released on PS3 and Xbox 360 as a compilation pack with Legend and Underworld.

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PostRe: The Future of Tomb Raider - A GR Discussion
by Jenuall » Thu Jan 27, 2022 8:51 pm

Anniversary definitely got a standalone release on 360, I know because I have it!

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PostRe: The Future of Tomb Raider - A GR Discussion
by Victor Mildew » Thu Jan 27, 2022 8:56 pm

Jenuall wrote:Anniversary definitely got a standalone release on 360, I know because I have it!


I bought it in the recent BC sale. Love a bit of classic anniversary back on the PC.

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PostRe: The Future of Tomb Raider - A GR Discussion
by KK » Thu Jan 27, 2022 9:01 pm

Dunno when they snuck that out then, I specifically couldn’t buy it on 360 because it required Legend. Straight out of the GTA London playbook that was.

PS2 version did come in a limited edition box with soundtrack though, which was nice.

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PostRe: The Future of Tomb Raider - A GR Discussion
by BID0 » Thu Jan 27, 2022 9:31 pm

KK wrote:Dunno when they snuck that out then, I specifically couldn’t buy it on 360 because it required Legend. Straight out of the GTA London playbook that was.

PS2 version did come in a limited edition box with soundtrack though, which was nice.

It came out on the same day, as a stand-alone disc release and as a 2 part DLC for Legend.

The 2 part DLC version is still available to buy and the standalone version also has a download version now in addition to it being on disc.

Anniversary is the second part of the first reboot story following on from Legend and continued with Underworld where it was rebooted again.

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PostRe: The Future of Tomb Raider - A GR Discussion
by Victor Mildew » Thu Jan 27, 2022 10:29 pm

Wait, tomb raider legend is a prequel to anniversary? Is it the same type of game then? Might have to look out for that one if so.

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PostRe: The Future of Tomb Raider - A GR Discussion
by Rubix » Thu Jan 27, 2022 10:47 pm

Victor Mildew wrote:Wait, tomb raider legend is a prequel to anniversary? Is it the same type of game then? Might have to look out for that one if so.


Yep Legend - Anniversary - Underworld

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PostRe: The Future of Tomb Raider - A GR Discussion
by deathofcows » Thu Jan 27, 2022 10:53 pm

Victor Mildew wrote:Wait, tomb raider legend is a prequel to anniversary? Is it the same type of game then? Might have to look out for that one if so.


Legend was the first of the Crystal Dynamics refresh and is set chronologically before Anniversary. Anniversary is better though, its mechanics feel a little better and definitely the classic Tomb Raider isolation and atmosphere is much preferable to Legend's talky-ness (all that boring bantz in her headset).

But they are both built in the same engine and Legend definitely plays similarly enough to be worth checking out.

I liked Underworld too but Lara's movements were more skittish and the gameplay less meditative and quiet and rhythmic than Anniversary.

Anniversary is the best Tomb Raider has ever been for my money, and is one of my favourite games. Though I've only played the first of the re-re-boots (which was fine and fun but the world was too grittily realistic without the like adventurous romance or whatever, and overstuffed with distracting bullshat to-dos and collectibles. And the story/'characters" were crazy unconvincing).

Man I love Anniversary, took so many moody, evocative stills with the steam screenshot thing.

Last edited by deathofcows on Fri Jan 28, 2022 12:02 am, edited 1 time in total.
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PostRe: The Future of Tomb Raider - A GR Discussion
by Preezy » Thu Jan 27, 2022 10:57 pm

Robbo-92 wrote:I can’t remember which one you could lock the butler in the walk in chiller :lol: was that Tomb Raider 2?

It was TR2 :wub:

I can't wait to play the next-gen butler-in-the-freezer simulator on my PS5, with his clinking tea set in glorious 3D audio :datass:

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PostRe: The Future of Tomb Raider - A GR Discussion
by BID0 » Thu Jan 27, 2022 11:39 pm

Victor Mildew wrote:Wait, tomb raider legend is a prequel to anniversary? Is it the same type of game then? Might have to look out for that one if so.

As has been said, Legend came out before the Anniversary remake so its a bit more limited in scope, the levels for example feel smaller and there’s probably more of an emphasis on the bang bang shooting like the old TR2 on PlayStation 1. There’s still some puzzles there though.

If you haven’t played Underworld I’d probably recommend that game of the trilogy as it’s heavy on puzzles and large levels just like Anniversary. The visuals and colours of Underworld are also the best of the three games.

It’s a shame about the quick time events they stuck in all 3 games. The one downside for me, Legends being the worst of them from memory.

All three games are fairly regularly on sale for £1.80 ish each on Xbox so keep an eye out

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PostRe: The Future of Tomb Raider - A GR Discussion
by Dowbocop » Fri Jan 28, 2022 12:11 am

Anniversary is currently 76p on Steam until 3rd February. People have waxed lyrical enough for me to buy it despite literally finishing a Tomb Raider game five minutes ago :lol:

I'd love to see a less combat oriented and more puzzle and atmosphere heavy Tomb Raider. Having said that, when Tomb Raider actually does combat properly (i.e. not backflipping whilst holding down the fingergun button like in the first three) it's quite good, so I think space could be made for both. For instance, you could break into a tomb solving puzzles without any combat but then have to fight your way out as you were followed. You could have a tomb where nature has taken over and you're fighting nature. There could be defenders of the tomb like the Samurai in the one I just finished. You could need to break in to retrieve an artifact from a museum (that would allow for a T-Rex reveal callback). Just off the top of my head that's four different scenarios that would all play out quite differently.

One thing TR 2013 lacked for me that the originals had in spades was variety in locations. TR 2013 looked great, which is good because it looked the same all the way through! As clever as it is to have this continuous ultramarathon route around one island, I'd much rather have discreet levels with much larger variety in eras, geography and objectives. Croft Manor would act as a sort of Laracave between levels. It would also allow for variety in weapons which would add spice to the gunplay (I spent most of my time using the bow so forcing me to not have it for a level would have been interesting).

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PostRe: The Future of Tomb Raider - A GR Discussion
by deathofcows » Fri Jan 28, 2022 12:26 am

Dowbocop wrote:Anniversary is currently 76p on Steam until 3rd February. People have waxed lyrical enough for me to buy it despite literally finishing a Tomb Raider game five minutes ago :lol:

I'd love to see a less combat oriented and more puzzle and atmosphere heavy Tomb Raider. Having said that, when Tomb Raider actually does combat properly (i.e. not backflipping whilst holding down the fingergun button like in the first three) it's quite good, so I think space could be made for both. For instance, you could break into a tomb solving puzzles without any combat but then have to fight your way out as you were followed. You could have a tomb where nature has taken over and you're fighting nature. There could be defenders of the tomb like the Samurai in the one I just finished. You could need to break in to retrieve an artifact from a museum (that would allow for a T-Rex reveal callback). Just off the top of my head that's four different scenarios that would all play out quite differently.

One thing TR 2013 lacked for me that the originals had in spades was variety in locations. TR 2013 looked great, which is good because it looked the same all the way through! As clever as it is to have this continuous ultramarathon route around one island, I'd much rather have discreet levels with much larger variety in eras, geography and objectives. Croft Manor would act as a sort of Laracave between levels. It would also allow for variety in weapons which would add spice to the gunplay (I spent most of my time using the bow so forcing me to not have it for a level would have been interesting).


Yay! That's a great price for a great game.

The combat isn't sophisticated but the bullet-time dodge is fun.

It might not be to your taste but I remember how transformative I found playing with mouse was. IIRC I mapped jump to right click and shoot to left (and maybe dodge to shift or something?) and being able to look around and jump simultaneously (unlike if playing on pad, unless I suppose you map jump to a trigger a la Mirror's Edge) felt so smooth! A pretty different, discreet feel (as I've actually waxed on about negatively before wrt: Zelda BotW etc!) but one I enjoyed.

Anyway good purchase!

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PostRe: The Future of Tomb Raider - A GR Discussion
by Robbo-92 » Fri Jan 28, 2022 4:10 am

Preezy wrote:
Robbo-92 wrote:I can’t remember which one you could lock the butler in the walk in chiller :lol: was that Tomb Raider 2?

It was TR2 :wub:

I can't wait to play the next-gen butler-in-the-freezer simulator on my PS5, with his clinking tea set in glorious 3D audio :datass:


I couldn’t quite remember which one it was, it was one of those weirdly fun things to do though :lol:

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PostRe: The Future of Tomb Raider - A GR Discussion
by KK » Thu Aug 04, 2022 10:28 am

A leaked Tomb Raider script is looking pretty legit now that Square Enix DMCA’d it

Lara may be in her mid-30s — and have romantic scenes with another female character

Ever heard of the Streisand effect? It’s when someone tries to suppress information, only to wind up spreading it even further than it might have otherwise traveled.

For example: Last week, I might have been skeptical if you told me a podcaster got their hands on a casting script for the next Tomb Raider game — one which reveals that a older, lonely Lara Croft may dodge lasers in a “gravity tomb” and engage in a romance with another female character.

But if you also told me that the head lawyer at Tomb Raider studio Crystal Dynamics immediately sent a DMCA takedown notice — one where he attested under penalty of perjury that the podcast infringed on the studio’s intellectual property — I would absolutely think that script and those details are completely, totally real.

That’s exactly what happened over the last few days (via VGC). On Friday, Colin Moriarty’s Sacred Symbols podcast contained an unusual segment featuring part of an alleged casting script for British actors reading for the part of Lara Croft herself. “They’re looking for a female in their mid-30s, who’s white, five-foot-six, athletic, and a prototype of Emily Blunt, Rosamund Pike, etc,” Moriarty read.

Then he went on to read a large passage describing a possible new tone for the new game:

Lara Croft is now at the top of her game. Gone are the days of the young inexperienced woman dealing with matters of legacy and familial reckoning, Lara has let go of her childhood and fully embraced a life of adventure and purpose. Her legendary career has been lauded in print and tabloids, tall tales of adventure that have inspired a new generation of Tomb Raiders to seek their fortunes in the world. And with this new phase of her life, Lara fully accepted her place among the ruins.

For many years, Lara plumbed the depths of forgotten places, played cat in mouse with many nefarious opponents, and worked to uncover, preserve and protect the lost secrets of the world lest they fall into the wrong hands. But as the years have passed, Lara has become lonely at the top. The beginning of this next chapter presents Lara with the quintessentially adult problem facing something too big to handle alone on this new adventure. Lara will encounter a challenge she can only overcome with a team at her side. Collaboration is foreign to her. She’s always succeeded alone. So, in this situation, she’s a fish out of water.


After that, his co-hosts Chris and Dustin acted out the two casting scenes, featuring Lara, a woman named Tanvi, and a man named Devindra (I hope I’m spelling correctly). Lastly, Moriarty reads a note that the female actor they’re looking for may have “romantic scenes with another female character,” but that “there is no nudity or simulated sex.”

All of that was apparently enough to push Square Enix’s Crystal Dynamics to send the DMCA takedown notice the very same day — though not to Moriarty, but rather the Patreon page where subscribers support his podcast, directly threatening his source of income.

On Monday afternoon, Patreon sent along the DMCA notice, and after spending $1,000 to consult with his own lawyer and time with Patreon’s legal team, Moriarty says he decided to remove that one specific segment of the podcast — even though he thinks it was probably an act of journalism. “I didn’t steal it, I didn’t ask for it, I didn’t buy it,” he told listeners in a follow-up video about the DMCA takedown. “I was acting in the notion that this is fair use, this is of huge general interest.”

I obtained a copy of the original DMCA notice from Moriarty. While it’s vague about what, exactly, Crystal Dynamics takes issue with, there aren’t a lot of possibilities. Even the YouTube version of the primarily-audio podcast has no visuals that would belong to Square Enix, no logos, and no pictures of Lara, not even transformative ones. It’s just audio. “I read maybe 2/5 of the coverpage, generally verbatim, and then we acted out the two scenes that were given to me,” Moriarty tells me. Removing that audio was enough to satisfy Patreon’s legal team, he says.

Moriarty also says he doesn’t blame Patreon for not wanting to push back. “I’m not mad at them in this situation, nor out to blame them.” But he doesn’t want to be “a free speech martyr” himself, either.

“I personally think we could make a ‘fair use’ play, both in notability of the news and in our interpretation of the script, but I don’t have the time, means, or energy to fight, and I don’t wanna open us up to further trouble. Easier to capitulate, sadly, which — if I may be conspiratorial — seems to be the point in these cases. I’m a person running a business out of my house; Square Enix is, well, Square Enix,” he tells me.

Richard Hoeg, a lawyer who covers these sorts of issues in his own Virtual Legality podcast (and also has his own Patreon), joined Moriarty in the follow-up video. He explained that it’s hard to tell what may or may not be considered fair use.

“If it’s the design document [...] that you read out loud in your video, that’s going to give the other side more purchase to bring an infringement claim,” Hoeg suggested, while still entertaining the idea it could be fair use. He concludes that you can’t really tell until there’s a verdict in court — and Sacred Symbols has been clear that it doesn’t want to fight to find out.

Still, the Sacred Symbols podcast isn’t fully caving to what they assume are Square Enix’s demands. The unedited, original version of the podcast will remain on YouTube and their free podcast feeds until or unless Square Enix takes action there too.

Square Enix didn’t respond to a request for comment.

https://www.theverge.com/2022/8/3/23269 ... n-moriarty

They haven't a clue what to do with this character, have they. Sounds like she's on the verge of having a midlife crisis.

Focusing on 'a team by her side' says to me co-op/multiplayer.

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PostRe: The Future of Tomb Raider - A GR Discussion
by Buffalo » Thu Aug 04, 2022 10:47 am

She had enough annoying co-characters to begin with, and they want to add more?!

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PostRe: The Future of Tomb Raider - A GR Discussion
by rinks » Thu Aug 04, 2022 10:55 am


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PostRe: The Future of Tomb Raider - A GR Discussion
by gaminglegend » Fri Aug 05, 2022 6:05 pm

Quite surprised we’ve never had a remaster of 1-3 released to be honest. I’d lap that up

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PostRe: The Future of Tomb Raider - A GR Discussion
by Captain Kinopio » Fri Aug 05, 2022 6:21 pm

I really fell of the last trilogy when the second game (Shadow?) didn't live up to expectations. I can't remember exactly what I didn't like about it but though I finished it I've never touched the third despite having several opportunities to play it for free.

Whatever they do with the series the need to stop remaking Uncharted. To be honest an interesting art style could be enough to get me back in for whatever is next. I'm loathe to recommend open world but something that takes the traversal freedom and survival elements of Breath of the Wild and enhances it with a more realistic, but equally freeing climbing, mechanic could be fun. It doesn't need to be the size of Mexico you could even have it on a relatively small island and just do a condensed 10 hours adventure or something.

Failing that you could just focus on enhancing one feature of previous games and really running with, turn it into more of a combat game or a proper puzzle adventure. I can imagine something that scraps pointers and icons on a map and instead just gives you the clues and you have to go follow the trail yourself.

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PostRe: The Future of Tomb Raider - A GR Discussion
by Carlos » Sat Aug 06, 2022 8:19 am

I would have thought going full on Metroidvania would have been a good way to go. Darksiders 3, Arkham Asylum and God of War are a good example of where to take Tomb Raider.

The difference here would be that rather than some large open world the setting would be like a puzzle box of sorts with each ability (maybe based around some sort of artefact?) would pull layers away as you get further in.

Set the whole thing on a small island with a large mountain in the middle and you can delve both deeper and higher at the same time. Storytelling would be done via the environment rather than cut scenes like Horizon or Metroid Prime.

The mansion would return and offer up more secrets the more abilities you unlock in the game so you keep coming back.


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