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Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:52 am
by Parksey
Tomous wrote:Yes, another benefit of SSA is these get declassified

* Investigatory Powers Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.

* Voting Integrity Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.


First Ubisoft and now even AYAW gets skill trees and upgrades..

Someone needs to climb the nearest tower to reveal more of the map. I nominate ObBlov.

Re: The Hannivalia Crisis 1891 [AYAW]

Posted: Tue Oct 26, 2021 9:52 am
by Tomous
Duke Hanno IV wrote:
Jenuall wrote:Quick question for the Duke of Deliciousness, can you confirm whether the Conformists are also banned from PM-ing until this law is passed?

Duke Hanno IV wrote:Protected Communications Act

Private communication, including via PM, is allowed between all players.


I cannot confirm this information at this time as it is classified as a state secret.




The Duke is an absolute tease :cry:

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:52 am
by Tomous
Parksey wrote:
Tomous wrote:Yes, another benefit of SSA is these get declassified

* Investigatory Powers Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.

* Voting Integrity Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.


First Ubisoft and now even AYAW gets skill trees and upgrades..

Someone needs to climb the nearest tower to reveal more of the map. I nominate ObBlov.



Should we all pre-order and different stores to get every bit of content?

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:53 am
by Preezy
Speaker Vote
Drumstick [3] - Drumstick, Mommy, Tomous
Vermilion [1] - Vermi
Ob Bob [2] - Ob Bob, Preezy

Acts Proposed
State Secrets [5] - Mommy, Vermi, Tomous, Ob Bob, Preezy

Re: The Hannivalia Crisis 1891 [AYAW]

Posted: Tue Oct 26, 2021 9:53 am
by Jenuall
Tomous wrote:
Duke Hanno IV wrote:
Jenuall wrote:Quick question for the Duke of Deliciousness, can you confirm whether the Conformists are also banned from PM-ing until this law is passed?

Duke Hanno IV wrote:Protected Communications Act

Private communication, including via PM, is allowed between all players.


I cannot confirm this information at this time as it is classified as a state secret.




The Duke is an absolute tease :cry:

Yep, thanks Duke! :lol:

I'm leaning toward believing they don't have free use of PM's at the moment

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:53 am
by aayl1
Speaker Vote
Drumstick [3] - Drumstick, Mommy, Tomous
Vermilion [1] - Vermi
Ob Bob [3] - Ob Bob, Preezy, aayl1

Acts Proposed
State Secrets [5] - Mommy, Vermi, Tomous, Ob Bob, Preezy, aayl1

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:54 am
by Tomous
Me too.

I propose we park Protected Comms until we know for sure.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:54 am
by Moggy
Tomous wrote:
Moggy wrote:
Jenuall wrote:Presumably the Protected Communications Act is only really relevant to Parliament? We've got to assume that the Conformists can already PM one another?

In which case it seems like a good starter to go for - the only people against it would be one of the seven surely?


I don't know. It might be a pretty nasty twist that the bad guys can't use PM until we vote through a law that lets them? Sewing our own destruction could be just the thing that a game runner would find amusing.

We need seers, to get them we need the state secrets act followed by the Investigatory Powers Act.



This is what I'm thinking too.

And if we vote in the SSA we will know for sure if the scumbags can PM or not, which will let us make an informed decision on the Protected Communication act.


Yeah that sounds right.

I think we have to be careful on these laws. There is no way that the game runner has designed them all to have lovely and wonderful effects for us. Some of them are going to sound brilliant but will strawberry float us over some how.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:55 am
by Parksey
aayl1 wrote:
Parksey wrote:
We get their name and how many we have and then.. what?


We can vote these in, which sound helpful!

Investigatory Powers Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.

* Voting Integrity Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.


Yeah I missed that.

In that case there are intrinsic benefits for us to pass it. Just a bit wary that giving the Conformists an entire list of roles is, in the immediate future, much more helpful to them than it is to us.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:55 am
by Mommy Christmas
So if the Conformists can communicate in their private chambers, they would surely want to push that through early. Like Preezy wanted to until he's just changed his mind.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:55 am
by aayl1
I'm voting for Ob as he will propose SSA no matter what. We need it to reveal the skill tree and to confirm if the Conformists can PM.

Not going for Drummy as I don't want to risk the vote for the act being swung.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:56 am
by Moggy
Parksey wrote:
aayl1 wrote:
Parksey wrote:
We get their name and how many we have and then.. what?


We can vote these in, which sound helpful!

Investigatory Powers Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.

* Voting Integrity Act [requires State Secrets Act] [REDACTED]

This law will be declassified on passing of the State Secrets Act.


Yeah I missed that.

In that case there are intrinsic benefits for us to pass it. Just a bit wary that giving the Conformists an entire list of roles is, in the immediate future, much more helpful to them than it is to us.


It's not going to give names though so I can't see it'll hurt too much for the church banana splits to know the roles. We all have a rough idea what the roles are anyway (seer, vote rigger etc).

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:57 am
by aayl1
Speaker Vote
Drumstick (majority voted act) [3] - Drumstick, Mommy, Tomous
Vermilion (unsure of platform) [1] - Vermi
Ob Bob (State Secrets Act) [3] - Ob Bob, Preezy, aayl1

Acts Proposed (for Drummy's platform)
State Secrets [5] - Mommy, Vermi, Tomous, Ob Bob, Preezy, aayl1


Editing the speaker vote to also state platforms. Vermi please Co firm your platform!

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:57 am
by Oblomov Boblomov
I will lead the march to knowledge, truth and power! We will stand strong against our fundamentalist would-be oppressors!!

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:57 am
by Moggy
Speaker Vote
Drumstick [4] - Drumstick, Mommy, Tomous, Moggy
Vermilion [1] - Vermi
Ob Bob [3] - Ob Bob, Preezy, aayl1

Acts Proposed
State Secrets [6] - Mommy, Vermi, Tomous, Ob Bob, Preezy, aayl1, Moggy

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:58 am
by Tomous
Shall we move off State Secrets for a second and consider some of the other acts?

Execution in Absentia Act

Every player must post once per day or face execution (unless extenuating circumstances are given to the Duke).

* Compulsory Lynching Act [requires Execution in Absentia Act]

Every player must vote for the lynch each day or face execution.

* Compulsory Voting Act [requires Execution in Absentia Act]

Every player must vote on the proposed law each day or face execution.


I very much like these acts. The more in thread information the better and we will be forcing the conformist scum into the open.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:59 am
by Moggy
I'm voting for Drummy as a safe pair of hands.

Oblo tends to spill everything to his buddies from previous games and Vermi doesn't like bercow gifs. :x

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:59 am
by Preezy
Moggy wrote:
Speaker Vote
Drumstick [4] - Drumstick, Mommy, Tomous, Moggy
Vermilion [1] - Vermi
Ob Bob [3] - Ob Bob, Preezy, aayl1

Acts Proposed
State Secrets [7] - Mommy, Vermi, Tomous, Ob Bob, Preezy, aayl1, Moggy

Corrected the SSA vote tally.

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 9:59 am
by aayl1
Speaker Vote
Drumstick (majority voted act) [4] - Drumstick, Mommy, Tomous, Moggy
Vermilion (State Secrets Act and chocolate biscuits) [1] - Vermi
Ob Bob (State Secrets Act) [3] - Ob Bob, Preezy, aayl1

Acts Proposed (for Drummy's platform)
State Secrets [7] - Mommy, Vermi, Tomous, Ob Bob, Preezy, aayl1, Moggy

Re: The Hannivalia Crisis 1891 [AYAW] - Day One

Posted: Tue Oct 26, 2021 10:00 am
by Jenuall
Tomous wrote:Shall we move off State Secrets for a second and consider some of the other acts?

Execution in Absentia Act

Every player must post once per day or face execution (unless extenuating circumstances are given to the Duke).

* Compulsory Lynching Act [requires Execution in Absentia Act]

Every player must vote for the lynch each day or face execution.

* Compulsory Voting Act [requires Execution in Absentia Act]

Every player must vote on the proposed law each day or face execution.


I very much like these acts. The more in thread information the better and we will be forcing the conformist scum into the open.

This is a similar situation to SSA in that I think the EiAA on its own probably helps the Conformists more than us - they are highly unlikely to be entirely absent but we may have a few players who get killed this way, but then the two follow up acts absolutely force more in thread activity which helps us