Don't think anyone's posted the Polygon review?
Similar to Kotaku, they didn't like it.
https://www.polygon.com/reviews/2020/6/ ... l-violenceThe sequel feels like a time capsule from 2013, the year the first game was released in real life and the year of the fictional in-game zombie outbreak. The Last of Us Part 2 seems doomed to walk in a well-worn circle, unable to break out of the ever-thickening carapace forming along its skin, just like the victims of the Cordyceps fungus that you fight throughout the game.
That is the game’s central problem, and what makes so much of it such a challenge to get through: This is a story about characters who seem unable to learn or grow, and more specifically, unable to consider the humanity of the people they kill. If you already think violence isn’t the answer to many of the world’s problems, the repeated lesson that killing is bad makes the game almost maddening.
...
Maybe the most surprising thing that The Last of Us Part 2 offered me was the surety that, while the game was made with great skill and craft, we are actually much, much better than Naughty Dog thinks we are.
Soon as I saw the quote that this was about 'hate' vs TLoU1's 'love' I knew this probably wasn't for me.
Also, obviously, strawberry float Naughty Dog.
EDIT: Vice/Waypoint really didn't like it either
https://www.vice.com/en_us/article/wxqn ... t-2-reviewThe Last of Us Part II feels complacent, yet also preoccupied with its predecessor. Every facet of the original game has been expanded and enlarged in the sequel, but not actually improved. It is as if its only inspiration is the original game, and the well of pop culture it was drawing from. There is practically nothing here we haven’t seen and done repeatedly throughout previous Naughty Dog games. It sets out to surpass its predecessor, but the only meaningful contrast between them is in its even more oppressive bleakness and violence. It digs two graves, fills them with blood, and then just strawberry floating wallows in them.