The Legend of Zelda: Breath of the Wild

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OrangeRKN
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Aug 28, 2020 11:15 am

It's up to you - it's player driven exploration and discovery, so it's not like you'll be returning to some complex plot or have a million sidequests in progress. You might find it easier to restart just from a picking back up the gameplay perspective, and you can easily take a different approach (and tackle a different divine beast first) so you won't really be repeating yourself.

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Aug 29, 2020 8:12 am

blackoutHERO wrote:Has anyone experienced Wii U version and Switch version? I'm looking to get a Switch soon and having played Wii U version plenty, I'm wondering if there's a significant upgrade performance and graphic wise.


I played both. It felt a lot nicer to play on the switch but that could be form factor of the device as well as motion on the pro controller.

Frame rate is considerably more stable on Switch.

I didn’t finish it on U, but switch I played through without much issue and really enjoyed it.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by KjGarly » Sun Aug 30, 2020 3:21 pm

Errkal wrote:
blackoutHERO wrote:Has anyone experienced Wii U version and Switch version? I'm looking to get a Switch soon and having played Wii U version plenty, I'm wondering if there's a significant upgrade performance and graphic wise.


I played both. It felt a lot nicer to play on the switch but that could be form factor of the device as well as motion on the pro controller.

Frame rate is considerably more stable on Switch.

I didn’t finish it on U, but switch I played through without much issue and really enjoyed it.


I have both the Wii U and Switch versions and it is smoother and slightly better looking on Switch (Unless your playing it on Cemu then the Wii U version is sexy af) and as you said the framerate isn't as bad on Switch.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Cuttooth » Wed Sep 23, 2020 2:28 pm

Have got back into this after three years when I beat the main quest line, to polish off the remaining third of shrines I didn’t bother with and maybe a bunch of side quests.

Just wandering around the Gerudo cliffs and finding a handful of shrines along with a great big stone sword is the kind of thing I won’t get tired of. I’ve quickly remembered why I didn’t try to do the full 100 shrines three years ago though, once you’ve done all the towers there aren’t really any more shrines to find using the tried and true method of scanning the horizon and pinning the location.

The combat is also much weaker than I remember it being, and I think the one major flaw I’d love to see Nintendo address in the sequel; I can’t remember how to parry at all!

Has any game, open world or otherwise, come close to the sense of organic player discovery since this came out? Outer Wilds is the only thing that really comes to mind. Even the recipe system and discovery is unparalleled.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Green Gecko » Wed Sep 23, 2020 2:44 pm

I wouldn't say anything has really, no, there's perhaps parallels to be drawn with Wither 3 and some people say Horizon but I haven't played that, and those games lean heavily on narrative, quests and map markers for that, which arguably this doesn't depend on at all.

One thing I immediately noticed getting into The Witcher 3 (on PS4 which I got way after Wii U) was how comparatively flat it is. They really nailed the veticality in movement and troughs and basins, overlooks etc in BOTW, which is key to its success.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Wed Sep 23, 2020 2:51 pm

I'm playing Horizon at the moment and thoroughly enjoying it. I've disabled as much of the aids and UI as possible which makes it feel very rewarding in terms of exploration and discovery. I've had some fantastic emergent encounters as well which was something that never really occurred in BOTW

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Cuttooth » Wed Sep 23, 2020 6:44 pm

In fairness to The Witcher 3, it came out two years before BotW! Both that and Horizon are much more traditional in open world structure, yeah. I can't think of another game that you can traverse as freely as BotW and I think that's the core factor that will make this game timeless.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Wed Sep 23, 2020 6:57 pm

At the end of the day they're all very different games with different strengths and weaknesses.

I must admit that I didn't find discovery and exploration as special or groundbreaking as everyone else seemed to in BoTW, it still just a game with a map and points of interest that you work your way around. I tend to turn of all markers in games anyway so BoTW didn't really feel that different to anything else for me from an exploration perspective

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Wed Sep 23, 2020 7:51 pm

Grow Home is the platforming equivalent of BOTW (and is earlier by two years). It's open world isn't as big and it doesn't have all the layers of systems, but being a platformer it doesn't want or need so many systems. It's still a physics sandbox where you can climb everywhere and organically discover the world and the things within it with minimal interference.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Cuttooth » Wed Sep 23, 2020 7:54 pm

That's a decent shout, although what I played of it the climbing felt more gimmicky and almost QWOP like?

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Wed Sep 23, 2020 8:00 pm

Cuttooth wrote:That's a decent shout, although what I played of it the climbing felt more gimmicky and almost QWOP like?


Yeah it's definitely more like that with the individual arm control. Not quite as one note and silly as QWOP (what is?) but still definitely light-hearted! Like a looser, more forgiving Human Fall Flat. I definitely had that organic experience of discovery in Grow Home (I loved hunting down all the animals to scan) so it is as much about the environment as the movement of the player character (whereas QWOP and similar games are literally just focused on the character movement).

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OldSoulCyborg » Wed Sep 23, 2020 8:21 pm

OrangeRKN wrote:Not quite as one note and silly as QWOP (what is?)


Girp.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Wed Sep 23, 2020 8:52 pm

:lol:

You got me there

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Cuttooth » Thu Sep 24, 2020 2:52 pm

Ah strawberry float, there's 120 shrines not 100 aren't there? Well, 43 to go. :dread:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Thu Sep 24, 2020 3:28 pm

Cuttooth wrote:Ah strawberry float, there's 120 shrines not 100 aren't there? Well, 43 to go. :dread:


Here is a web map if it helps that you can create a login for and mark them off, also shows bosses, enemies, camps and treasure.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by jawa » Thu Oct 01, 2020 10:14 am

I recently returned to this; I'd not gotten too far in my original run (I'd just left the Great Plateau!) and, wanting to re-learn the controls, I started afresh.

I've done three of the first four shrines and I think I now need to cook a warm meal so that I can venture into the cold mountain area. I'm still not overly taken by weapons breaking so often but the sense of exploration is ace.

Oh, and I had (as below) this weird incident where a large bird flew near to me. Could I have hitched a ride or done anything else? It was a bit odd as it was circling and flew into the rocks near to me.

twitter.com/jawafour/status/1310208078717923329



twitter.com/jawafour/status/1310163229973254145


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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Drumstick » Thu Oct 01, 2020 10:24 am

You could've killed it for meat.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Thu Oct 01, 2020 10:32 am

Cuttooth wrote:Ah strawberry float, there's 120 shrines not 100 aren't there? Well, 43 to go. :dread:


Do you have the DLC? Because that adds more ;)

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Thu Oct 01, 2020 11:03 am

The shrines do start to feel very "filler" after a while which is a shame, the "test of strength" ones in particular.

I was thinking of starting a new game of this at some point, it's been a good while now since I last played it so it would be nice to revisit things form the beginning!

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Tomous » Thu Oct 01, 2020 11:09 am

Test of strength shrines are definitely over used

The DLC adds some great shrines from memory

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