Brerlappin wrote:Force a player to constantly change what weapon theyre using by making them break after about 5 hits, and crucially, making them break mid-fight, forcing you to open a menu, select a new weapon and hope it has enough durability to survive the fight (which, funnily enough a lot of the time it didnt, forcing me to go through 2 or three weapons in big fights), bad game design.
Is it fun to experiment with weapon types? Yes of course it is. Is it fun to have to constantly dive in and out of the menus in the middle of a fight to change weapons on the fly because every sword in Hyrule is carved from osteoporosis riddled bones? No, it really isnt.
The menu argument is completely disingenuous when there is a one button quick select for equipping a new weapon, and when you have no weapon equipped you auto-equip the next one you pick up. Your description of menu diving in the middle of a fight is just... not true.
Brerlappin wrote:The problem is your expectation that a melee weapon should not break, not an issue with the mechanic itself. If weapons didn't break the whole game's design would be broken - you'd find a strong weapon early on and that would be that. The complaint is the equivalent of someone playing Halo, getting the rocket launcher, and then complaining that they can't use it exclusively for the rest of the game.
This comparison is..no. It makes no sense. It only works if every sword you found in BoTW was as OP as the rocket launcher in Halo. But even the shittest, crappiest twig in BoTW breaks after about 5 minutes of use. A more appropriate comparison would be like saying imagine if The Assault Rifle in Halo Broke after 2 seconds and forced you to switch to a needler, which then broke, forcing you to use a plasma pistol, which then broke etc etc. You dont expect to have limited ammo for the most basic guns in the game, forcing you to switch to melee attacks when they run out and then spend ages just meleeing everything until you find a replacement. But this is exactly what BOTW does, you find even the most basic, crappy rusty travellers sword, it breaks in about 3 minutes, and now youre back to smacking things with a strawberry floating twig again.
I only ever ran out of weapons once in BOTW (when I went into a test of strength shrine too early and forgot I could teleport out), so the suggestion that you run out of weapons is not true. The most basic guns you don't run out of ammo for because you constantly pick up more from the enemies you kill. Well guess what happens in BOTW! You never run out of standard weapons because you constantly pick up more from the enemies you kill. The comparison is fine. The rocket launcher is analogous to when you find a really strong weapon in BOTW - you save it for when you need it, and as the game progresses the quality of the average weapon you pick up goes up, meaning that what you once would have saved becomes your standard weapon of choice. If any complaint can be leveled at the weapon system in BOTW's end game, it's that you have too many weapons!
If you're at a point where you're falling back to basic clubs as weapons, it's because you're very early in the game where those basic clubs are a perfectly viable weapon. (The twig comment is clear hyperbole as the stick is a viable weapon you might find yourself using for roughly the opening 2 minutes of BOTW).
You don't run out of ammo for the basic weapons in Halo, and similarly you don't run out of weapons in BOTW.
Brerlappin wrote:A more appropriate comparison would be like saying imagine if The Assault Rifle in Halo Broke after 2 seconds and forced you to switch to a needler, which then broke, forcing you to use a plasma pistol, which then broke etc etc
Imagine if the assault rifle ran out of ammo which forced you to switch to another gun on par with the assault rifle, and then a needler, and then by the time that runs out of ammo you already have more assault rifle ammo. Now that's a more appropriate comparison.
Hime wrote:I find that the weapon degradation in BOTW hinders experimentation as I often pick the shittest weapon I have as I don't want my level 40 flaming spear to break in three hits and be left with a level 3 wooden sword.
Apart from that fact that such a damage difference is highly exaggerated, it's fine to save your best weapon for when you need it. You could completely reverse that statement by pointing out it's encouraging experimentation with your other weapons rather than you just sticking to the flaming spear.
I think there is something to say for the player needing to break the mentality of not wanting to use their best stuff though (the classic RPG consumable item trap). Everything in BOTW is there to be consumed and you need to not worry about losing weapons because you're always going to get more.