Frank wrote:The last puzzle in the Mirro Shaz shrine is infinitely more frustrating due to the weapon degradation. Trying to clobber a ball enough in stasis to blast it into a hole when the weapons they give you break after four or five attempts Would be so much easier if they made it so weapons only broke when you were actually attacking enemies, not inanimate strawberry floating objects.
I think that’s probably the most frustrating thing in the game. Fortunately you don’t need to do those for 100%
Worst thing I found for that is you have to move from the spot to reset the ball, so you lose your mark for acruacy, then if a weapon breaks it means any other ones have a different starting point and range per hit.
I loved the damage system. It felt so epic having to hide from, sneak around and run away from these mighty enemies until the mid-late game. I remember the feeling of taking down my first Guardian . Even now I'll struggle with a Lynel .
First time I entered Zora's Domain I came at it from across the lake the elephant was under. I tried to land on top of the trunk and missed, and when I entered the water the strawberry floating thing screamed at me and I nearly dropped my Switch in fright.
That's one of the key things that undermines a lot of what this game does so well for me. For so much of the game it's all "empowerment" and "player choice" using systems that work logically together, then it will stonewall you with a challenge that you have to solve the one way the designers wanted you to.
I'm playing this again now, doing the Champions' Ballad DLC. I'd started it earlier and got through the Zora part of it. I let it sit for a while because of how difficult I found that part's boss fight (in retrospect it only took me two or three tries, so I guess I'm just a big wuss?). Anyway, done the Rito part and have started the Goron bit.
I really like the pre-boss fight challenges to uncover the shrines. Well, finding the challenges I mean through looking at the map. The challenges themselves haven't been all that special so far. I do kind of wish the little maps on the stones were rotated a bit to make it harder, though.
The final part of the DLC better be as good as I've heard it is.
Heading off to find that fella who's got the boss's painkillers. Got to the cannons, bombed them, ran through all my powers, tried pushing them, couldn't move it.
Turns out I've got to hit them with a weapon? That was literally the last thing I'd think of.
It was one of the first things I tried so I had zero issue (the hammer propped up next to the cannon is supposed to be what gives it away), but then I watched my girlfriend completely ignore the cannons and go over to the blocked cave on foot and it was pretty frustrating.
That and the final ascent of death mountain are probably the two things in the game you're quite likely to do "wrong", which is a shame. I don't think the design is at fault for having a specific solution, I just think it isn't signposted and prompted well enough in game.