The Legend of Zelda: Breath of the Wild GOTG v2

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Balladeer
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Balladeer » Wed Apr 10, 2019 2:06 pm

You know what I mean. The whole three day thing. Even though I could rewind time, it put me under unnecessary stress and didn’t allow me to engage in my favourite Zelda hobbies of hoarding and getting lost.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Wed Apr 10, 2019 2:08 pm

The "time limit" and the way it interacts with the narrative and other game mechanics in Majora's Mask is one of the greatest bits of game design of all time.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Wed Apr 10, 2019 2:21 pm

Balladeer wrote:You know what I mean. The whole three day thing. Even though I could rewind time, it put me under unnecessary stress and didn’t allow me to engage in my favourite Zelda hobbies of hoarding and getting lost.


:mrgreen:

I do understand, it can take some getting use to not exploring at your own pace and knowing you're "missing" other things that are happening, but that's a fundamental part of the design and is why you're free to continually go back. It's like in Hitman, where you learn the levels through repeated playthroughs. You're not intended, or even able, to discover everything in one run.

There shouldn't be any stress because there is no penalty or limit in rewinding back to the start of the first day.

(Unfortunately the water temple is super long so I did feel the stress of a time limit there in finishing it in one go!)

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Balladeer
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Balladeer » Wed Apr 10, 2019 2:28 pm

That rewinding thing also caused another clever story thing that I didn’t like: you necessarily can’t save everybody. Means that any ending is going to be rather grim. Also there is a slight penalty in that you can't hoard, apart from Rupees via the bank. And yep, the water dungeon was exactly the one I was thinking about!

I never got used to it. I understand that the problems are things it intended, but they’re not for me and I hope Zelda doesn’t go down a similar route again. Also I’m not saying they’ll do it, but I think a similar thing would work even worse with a BotW template, where leisurely exploration and foraging are even bigger parts of the experience.

I wouldn’t mind its increased story and side-quest emphasis, though!

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Wed Apr 10, 2019 2:31 pm

Balladeer wrote:It was a brave experiment that worked well with storytelling and side-quests but by being inserted into a more-or-less traditional Zelda game made some of the best parts of Zelda games not work as well.


I agree that it works very well with side-quests but not so well with traditional Zelda dungeons. I don't actually think anything would be lost mechanically if the game had contrived to freeze time inside dungeons, and that would alleviate my main source of burnout with the game. It would probably lessen the overall identity of the game though with the ever present clock and sense of impending doom.

Also yes I'm quoting your deleted post so what come at me B)

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Balladeer
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Balladeer » Wed Apr 10, 2019 3:00 pm

CURSE YOU OR :evil:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Apr 20, 2019 12:26 pm

Rudania saved, fireblight was a pierce of piss compared to waterblight. Probably helped that the arena has stuff to hide behind to avoid attacks and that which isn’t the case with waterblight.

So much more fun and comfortable playing this on Switch, it feels nicer than the U did not sure why and maybe it’s just in my head but it seems to just feel better.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by KjGarly » Sat Apr 20, 2019 12:47 pm

Errkal wrote:Rudania saved, fireblight was a pierce of piss compared to waterblight. Probably helped that the arena has stuff to hide behind to avoid attacks and that which isn’t the case with waterblight.

So much more fun and comfortable playing this on Switch, it feels nicer than the U did not sure why and maybe it’s just in my head but it seems to just feel better.


My stepdaughter recently got a Wii U for the Zelda games (TP HD, WW HD and BOTW) so I put BOTW on and it looks better and runs better than it does on the Wii U without a doubt.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Apr 20, 2019 12:49 pm

KjGarly wrote:
Errkal wrote:Rudania saved, fireblight was a pierce of piss compared to waterblight. Probably helped that the arena has stuff to hide behind to avoid attacks and that which isn’t the case with waterblight.

So much more fun and comfortable playing this on Switch, it feels nicer than the U did not sure why and maybe it’s just in my head but it seems to just feel better.


My stepdaughter recently got a Wii U for the Zelda games (TP HD, WW HD and BOTW) so I put BOTW on and it looks better and runs better than it does on the Wii U without a doubt.

Glad it’s not just me :D

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pancake » Thu Apr 25, 2019 10:32 pm

Got to 105 shrines and finally decided to defeat Ganon, what a game, I've lost so many hours to it since Christmas. Although I must say, the intended poignancy of the final scene was rather ruined by Link looking like a dweeb in the silly Guardian helmet. :lol:

I will probably mop up the final shrines and side quests over the course of the year but time for something new now, I haven't played anything else for months! Definitely straight into my top 5 games of all time and easily my favourite Zelda.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by jawafour » Sun Apr 28, 2019 9:14 am



So, you know that recent v1.6.0 game update that added the Labo VR stuff? Well, it seems that the update also improved loading times for the main game; pretty significantly, too!

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Ad7 » Sun Apr 28, 2019 9:43 am

That's pretty impressive. I read is down to a new cpu overclocking setting.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Robbo-92 » Sun Apr 28, 2019 9:45 am

That’s quite an improvement, I wonder what this could mean for other games loading times if the developers wanted to implement it. I wonder if they could slightly up the clock speeds of the Tegra X1 chip to improve performance in some areas as well? I’m sure I read it was briefly upped to 1.75GHz to help with loading but I wonder how a small increase in general play would help areas like Kakariko and Korok Forest where the Switch version still has slight issues with staying at 30 fps, a small increase probably wouldn’t cause the Switch to get near its thermal limits either as I dare say it’s running on the cautious side anyway normally running at 1GHz.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Green Gecko » Sun Apr 28, 2019 12:46 pm

Hmmm definitely makes me consider a replay later down the line when I eventually get a switch.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Sun Apr 28, 2019 2:26 pm

Is this on both docked and portable mode? The latter would be interesting to investigate further as ramping up the CPU during loads might have further impact on the (already fairly short) battery life.

The load times were a bit annoying in BotW so this is definitely welcome!

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Captain Kinopio » Sun Apr 28, 2019 6:58 pm

We're overdue for an announcement of the next mainline Zelda. 2 years + on from the release of a console Zelda we've always known about the next one.

This is good news. I'm not sure we'll hear about it at E3 but by the end of the year maybe. Hopefully if they do the sensible thing and re-use a lot of the assets or even possibly a direct sequel then we may even have it by next year.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Robbo-92 » Sun Apr 28, 2019 7:20 pm

I don’t think I’m the only one who would like a slightly smaller, more story orientated game much like Majora’s Mask was to Ocarina of Time. I’d be Fine with them reusing a lot of the assets if it meant we got the next game quicker than BoTW which we first saw in 2014 and had to wait till 2017 to play, it was definitely worth the wait in the end though.

I like what Nintendo have been doing with their games recently though, only announcing a game much nearer its completion date, probably so we don’t have another Zelda Wii U/BoTW agonising wait for new information where at every direct and E3 we were eagerly waiting a release date only for it to be delayed etc. Ending their E3 show with a new Zelda announcement would be great, even if its just a short trailer and then we’ll get more info later in the year.

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Fri May 17, 2019 9:14 am

Just got the castle left to do, get strawberry floated up just trying to get near the bastard place so this will be fun...

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Fri May 17, 2019 9:28 am

I found the castle to be far easier than I was expecting - just climb up the walls and avoid the line of site for the guardians and its a cake walk, I think there are supposed to be some Lynel fights as well but I think you can skip those but just climbing around the right way.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Balladeer » Fri May 17, 2019 9:29 am

But why would you? At this stage you should be prepped to take on the Lynels, and it’s pretty thrilling to do so!

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