The Legend of Zelda: Breath of the Wild GOTG v2

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Jun 15, 2019 6:35 am

Denster wrote:
Isn't there a quest before the entrance to the Goron village where you can get the fireproof armour? That area on the right where there are gorons working. Just before you get to the village?

I think I started with elixirs and then bought the armour in the village. I then recouped my losses by wandering for miles over the mountains getting lots of gems.
I discovered the quest too late.


Yeah you get 1 piece. Assuming you go that way. Like with Zora I went a totally different route that took maybe a quarter the time and avoided the battles so ended up having to buy my armour.

Plus side I had the rupees and I'd been farminf meat for skewers so was ok.

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Squinty
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Squinty » Sat Jun 15, 2019 7:31 am

Errkal wrote:
Squinty wrote:Really struggled with the camel. It was so confusing. I spent about 2 hours in there, most of that time was just me wandering around not knowing what to do :dread:

Also really enjoyed Link having to cross dress.


I had a harder time with that one. It was the last one where I had to make a door open to ge to the terminal that marked me off.

Also took far too long for phase 2 of the blight battle to click.


I had difficulty figuring out how to get into the humps. There was a brilliant Eureka moment with the electric conductors though.

Going to head to Death Mountain and see if my sexy Gerudo costume helps against the firey death.

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Jun 15, 2019 8:00 am

Squinty wrote:
Errkal wrote:
Squinty wrote:Really struggled with the camel. It was so confusing. I spent about 2 hours in there, most of that time was just me wandering around not knowing what to do :dread:

Also really enjoyed Link having to cross dress.


I had a harder time with that one. It was the last one where I had to make a door open to ge to the terminal that marked me off.

Also took far too long for phase 2 of the blight battle to click.


I had difficulty figuring out how to get into the humps. There was a brilliant Eureka moment with the electric conductors though.

Going to head to Death Mountain and see if my sexy Gerudo costume helps against the firey death.


:lol: I’m not sure didn’t try it.

I liked the route up to Gecko Beastie it was good fun.

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Pedz
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Sat Jun 15, 2019 8:10 am

OrangeRKN wrote:
Errkal wrote:Ended up doing beasts in order elephant, gecko, bird, camel and it seemed like a good route to take.


This is the most common order I believe, I did the same and yes it makes sense if you follow the game's prompting


I can't remember the animals but I did Zora, ruto, Goron and Gerudo.

I think.

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Jenuall
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Sat Jun 15, 2019 8:43 am

I definitely did Gerudo last and Ruto first, but I can't recall the order I did the other two in!

The beasts were fun but forgettable I think, I can remember more about stuff in the world or even individual shrines than I can about the beasts.

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Parksey
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Parksey » Sat Jun 15, 2019 8:57 am

I've had the game since launch and stuck 50 hours into it (played it on and off, not constantly since then) and haven't even done any of the Beasts or been to Kakariko yet. Just pottered around, getting distracted by loads of things here and there.

Got nothing on today and loaded the game up - just done Eventide - so might finally go do one today. I think I had wandered near the "main" quest for the Zora area as someone mentioned something about a prince. Though this was two years ago so my memory is a little hazy. Think I saw one of the Beasts from distance when I did that desert labyrinth too.

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Pedz
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Sat Jun 15, 2019 9:12 am

Jenuall wrote:I definitely did Gerudo last and Ruto first, but I can't recall the order I did the other two in!

The beasts were fun but forgettable I think, I can remember more about stuff in the world or even individual shrines than I can about the beasts.


I think the beasts are more interesting than the shrines. There's some really interesting level design and mechanics in them. Like having to use the trunk to raise water levels, making the Gecko turn on its side and back to access certain parts of the level and so on. The shrines were imo more basic and don't get me started on the awful motion based and combat ones.

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Jenuall
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Sat Jun 15, 2019 9:34 am

Pedz wrote:
Jenuall wrote:I definitely did Gerudo last and Ruto first, but I can't recall the order I did the other two in!

The beasts were fun but forgettable I think, I can remember more about stuff in the world or even individual shrines than I can about the beasts.


I think the beasts are more interesting than the shrines. There's some really interesting level design and mechanics in them. Like having to use the trunk to raise water levels, making the Gecko turn on its side and back to access certain parts of the level and so on. The shrines were imo more basic and don't get me started on the awful motion based and combat ones.

Oh yeah don't get me wrong there were some really clever mechanics going on in them. But I think because they are quite short, their visual design is not very distinct and so much of your playtime is spent on other things I just forgot most of the things about them.

The shrines were repetitive in many cases and yeah some of them were very frustrating (though for me the ones where you had to hit balls into targets and the like were more annoying than the motion control ones!) but they are such a big and regular part of the game that they linger in mind more in my view at least!

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Pedz
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Sat Jun 15, 2019 9:38 am

Jenuall wrote:
Pedz wrote:
Jenuall wrote:I definitely did Gerudo last and Ruto first, but I can't recall the order I did the other two in!

The beasts were fun but forgettable I think, I can remember more about stuff in the world or even individual shrines than I can about the beasts.


I think the beasts are more interesting than the shrines. There's some really interesting level design and mechanics in them. Like having to use the trunk to raise water levels, making the Gecko turn on its side and back to access certain parts of the level and so on. The shrines were imo more basic and don't get me started on the awful motion based and combat ones.

Oh yeah don't get me wrong there were some really clever mechanics going on in them. But I think because they are quite short, their visual design is not very distinct and so much of your playtime is spent on other things I just forgot most of the things about them.

The shrines were repetitive in many cases and yeah some of them were very frustrating (though for me the ones where you had to hit balls into targets and the like were more annoying than the motion control ones!) but they are such a big and regular part of the game that they linger in mind more in my view at least!

Yeah, if the Beasts had a more visual differences that made them unique I think they'd stand out a bit more and be remembered. The problem is the shrines and beasts are all kind of uniformed to the Shiekah design.

Yeah, they were more of a pain... Because the motion control shrines you'd flip your pad and have the ball on the back of the puzzle :lol:

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Parksey
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Parksey » Sat Jun 15, 2019 9:42 am

Urgh, motion control "ones" and balling hitting "ones".

Was hoping there'd only be one of each and I was done with them already.

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PuppetBoy
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by PuppetBoy » Sat Jun 15, 2019 10:56 am

How is the DLC for this? Since the E3 conference I've had an urge to revisit BotW - I've finished the main story but there are a few shrines dotted about I haven't found and some side-quests I have left to do. I like the sound of the map feature that shows where Link has been.

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Jun 15, 2019 11:39 am

Pedz wrote:
Jenuall wrote:I definitely did Gerudo last and Ruto first, but I can't recall the order I did the other two in!

The beasts were fun but forgettable I think, I can remember more about stuff in the world or even individual shrines than I can about the beasts.


I think the beasts are more interesting than the shrines. There's some really interesting level design and mechanics in them. Like having to use the trunk to raise water levels, making the Gecko turn on its side and back to access certain parts of the level and so on. The shrines were imo more basic and don't get me started on the awful motion based and combat ones.


Yeah i would mostly agree, some of the shrines were very good puzzles and on a similar level of getting to a terminal in a beast. The electric based shrines in camel land were particularly enjoyable.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Sat Jun 15, 2019 12:14 pm

There are a couple of shrines that chain multiple rooms/puzzles/enemies together and are basically mini-dungeons and those are the best.

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Squinty
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Squinty » Sat Jun 15, 2019 3:15 pm

Boo, my sexy gerudo wear doesn't prevent me from burning to death.

Found heat resistant armour though.

Switch told me I've been playing for 40 hours. Feel like I've barely scratched the surface.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Sat Jun 15, 2019 3:33 pm


https://twitter.com/orangerakoonps4/sta ... 6749188096

Got through the shrine using bomb arrows instead of picking up the rune and the game was one step ahead of me :(

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Squinty
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Squinty » Sat Jun 22, 2019 12:08 pm

Found Lon Lon Ranch.

And now I'm a bit depressed :lol:

Also got the final Divine Beast down.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Squinty » Sat Jun 22, 2019 5:09 pm

And I beat the game. I dunno. The last boss was a bit of an anticlimax. I don't know if it was because I prepared myself to the hilt for it. Probably was.

I loved it overall. Not sure where I would put it in the top Zelda games yet. And there's still stuff I want to do it (those weird ass mazes that seem to be in a few places, the map part above the Kokiri Woods, the island out in the sea). I will probably take a break away from it for now.

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Errkal
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Errkal » Sat Jun 22, 2019 6:10 pm

Squinty wrote:And I beat the game. I dunno. The last boss was a bit of an anticlimax. I don't know if it was because I prepared myself to the hilt for it. Probably was.


I thought that too, I wasn't mega over prepared and walked it. Had I not trained myself in parry it would have been harder.

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Squinty
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Squinty » Sat Jun 22, 2019 7:49 pm

Errkal wrote:
Squinty wrote:And I beat the game. I dunno. The last boss was a bit of an anticlimax. I don't know if it was because I prepared myself to the hilt for it. Probably was.


I thought that too, I wasn't mega over prepared and walked it. Had I not trained myself in parry it would have been harder.


To be honest, I forgot about the parry move until the fight. It probably would've made guardian fights a lot better than just Ancient Arrowing them in the eye.

I can understand the praise for this game. It's better than WW, Twilight Princess and Skyward Sword, I think. I get what they were trying to do with it. It's pretty much the first Zelda game, in a modern template.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Sun Jun 23, 2019 4:52 pm

Squinty wrote:It's pretty much the first Zelda game, in a modern template.


I'd say Skyward Sword is made as a modern linear action-adventure.

BOTW is the first trying modern open world.

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