The Legend of Zelda: Breath of the Wild GOTG v2

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Pedz
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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Thu Oct 03, 2019 4:23 pm

Yeah, I didnt mind the world so much as the way it was implemented. That sucked having to strawberry float about with things so you can stand in certain places without taking damage.

My point still stands, though. Metroid has had a Dark world in a 3D game of the series.

The Twilight realm doesn't count.

Only because in my memory it's not all of the light world, just bits. If I am wrong, then, I am wrong.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Drumstick » Thu Oct 03, 2019 4:26 pm

Karl_ wrote:Echoes' dark world sucked

Wouldn't go quite that far but parts of it were distinctly unenjoyable.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Karl_ » Thu Oct 03, 2019 4:39 pm

Drumstick wrote:
Karl_ wrote:Echoes' dark world sucked

Wouldn't go quite that far but parts of it were distinctly unenjoyable.

I really didn't like it much, I actually agree "sucked" is hyperbole but I hope a Breath of the Wild "dark world" would be a lot closer to ALTTP's / ALBW's, which is great.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Thu Oct 03, 2019 4:49 pm

Something like the timeline overlap from Dishonored 2's "Crack in the Slab" mission would be awesome in a Zelda. Using an item like the Magic Mirror to see through to the other world from where you are now, switching between them at will to solve puzzles or get the drop on enemies... :wub:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Captain Kinopio » Thu Oct 03, 2019 8:11 pm

Can't believe people actually want a flip world dynamic in 2019 :dread:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Thu Oct 03, 2019 10:15 pm

Can't believe people complain about everything and are never happy in 2019 :dread:

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Oct 04, 2019 9:53 am

Captain Kinopio wrote:Can't believe people actually want a flip world dynamic in 2019 :dread:


Why not? I like the recontextualisation of areas, and the added density of design they can bring.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Tomous » Fri Oct 04, 2019 11:30 am

I personally find dark worlds boring to explore. I think in the past they've been used as a way of increasing a game's length by re-using assets.

I hated the twilight realm in Twlight Princess because I just wanted to explore the normal world.

In BOTW a huge part of the game's appeal was exploring the world. The sequel will lose that aspect if it's reusing that model of Hyrule with changes or a dark world. I really hope it has a substantial new area.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Oct 04, 2019 11:35 am

Tomous wrote:I personally find dark worlds boring to explore. I think in the past they've been used as a way of increasing a game's length by re-using assets.

I hated the twilight realm in Twlight Princess because I just wanted to explore the normal world.


What about the Dark World in ALTTP and Lorule in ALBW, the future/past in OoT, and the time/seasonal splits in the oracles? I think they are all good examples - and overall Zelda has a good record with the mechanic. Twilight Princess is probably the worst.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Tomous » Fri Oct 04, 2019 11:38 am

OrangeRKN wrote:
Tomous wrote:I personally find dark worlds boring to explore. I think in the past they've been used as a way of increasing a game's length by re-using assets.

I hated the twilight realm in Twlight Princess because I just wanted to explore the normal world.


What about the Dark World in ALTTP and Lorule in ALBW, the future/past in OoT, and the time/seasonal splits in the oracles? I think they are all good examples - and overall Zelda has a good record with the mechanic. Twilight Princess is probably the worst.


I haven't ever completed ALTTP (it's on my SNES app list to complete!) but I wasn't a huge fan of Lorule in ALBW and the future/past in OoT isn't a dark world. Time shifts don't bother me as much to be honest especially if there are plenty of new areas and changes.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Oct 04, 2019 11:42 am

I think that's semantics and mechanically the future/past in OoT is near enough equivalent, as is something like changing the seasons in Oracle of Seasons. What's the difference between a change made because of the passage of time, and a change made because you're in the dark world?

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Tomous » Fri Oct 04, 2019 11:51 am

I think's it more just the style and "sense of place" I dislike in dark worlds rather than the flip itself. It's hard to explain but I suppose it's a personal preference more than anything else.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Captain Kinopio » Fri Oct 04, 2019 12:32 pm

I don't think I like any of the Zelda flip world Mechanics. OOT is probably my favourite if you would even count that. It's not good in MP2 either.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Dannie Lennox_ » Fri Oct 04, 2019 12:47 pm

Alternate messed up Hyrule instead please a la Majora's Mask. That way they can reuse the same assets and characters but it not be the same environments in a different hue / modified environments we've already explored.

The official series timeline has BotW sat at the bottom, i.e. it's the most recent entry in the series chronologically, and doesn't take into account the way the timeline "splits". I'd like to see BotW too account for this e.g. if BotW 1 was the world where Link was victorious in Ocarina of Time, maybe the flipside will be a world where he was defeated?

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Oct 04, 2019 1:15 pm

Dannie Lennox wrote:The official series timeline has BotW sat at the bottom, i.e. it's the most recent entry in the series chronologically, and doesn't take into account the way the timeline "splits". I'd like to see BotW too account for this e.g. if BotW 1 was the world where Link was victorious in Ocarina of Time, maybe the flipside will be a world where he was defeated?


I'm pretty sure the official line is that BOTW takes place in all three timelines and unifies them

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Pedz » Fri Oct 04, 2019 1:54 pm

Tomous wrote:
OrangeRKN wrote:
Tomous wrote:I personally find dark worlds boring to explore. I think in the past they've been used as a way of increasing a game's length by re-using assets.

I hated the twilight realm in Twlight Princess because I just wanted to explore the normal world.


What about the Dark World in ALTTP and Lorule in ALBW, the future/past in OoT, and the time/seasonal splits in the oracles? I think they are all good examples - and overall Zelda has a good record with the mechanic. Twilight Princess is probably the worst.


I haven't ever completed ALTTP (it's on my SNES app list to complete!) but I wasn't a huge fan of Lorule in ALBW and the future/past in OoT isn't a dark world. Time shifts don't bother me as much to be honest especially if there are plenty of new areas and changes.


The time shift is probably worse for reusing assets. The dark world and lorule may use the same map, but everything is different.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Jenuall » Fri Oct 04, 2019 2:18 pm

The time shift was one of the most disappointing parts of OOT for me, I was expecting to emerge as adult Link to a world of utter devestation where Ganon(dorf?) has ruled unchallenged for years and brought a terrible fate to the world!!!

Except, other than the Castle and the surrounding town being a bit of a ruin ... it's just basically the same. :|

I know there are many time, artistic, and technical based reasons why they didn't or couldn't make the world more different, but it was still a bit of a let down.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by OrangeRKN » Fri Oct 04, 2019 2:27 pm

Tbf knocking down Hyrule Castle and building Ganon's Castle in its place was a very impressive seven year infrastructure project, especially considering Hyrule numbers five carpenters total.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Captain Kinopio » Fri Oct 04, 2019 2:56 pm

OrangeRKN wrote:
Dannie Lennox wrote:The official series timeline has BotW sat at the bottom, i.e. it's the most recent entry in the series chronologically, and doesn't take into account the way the timeline "splits". I'd like to see BotW too account for this e.g. if BotW 1 was the world where Link was victorious in Ocarina of Time, maybe the flipside will be a world where he was defeated?


I'm pretty sure the official line is that BOTW takes place in all three timelines and unifies them


There is no official line.

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PostRe: The Legend of Zelda: Breath of the Wild GOTG v2
by Balladeer » Fri Oct 04, 2019 2:59 pm

I’d never had strong feelings about light/dark worlds before (apart from the crappy purple one in MP2E), apart from thinking that the LttP/Lorule music is a banger. I think I would like it less in BotW2 because the emphasis in BotW1 is on exploration and discovery, and the world is for the most part too big for there to be several recognisable places to go, ‘Oh that’s changed!’ I think Nintendo would still make a great game though.


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