I completed this last week, clocking in at 60 hours played with 60 shrines, all memories, master sword and all divine beasts done. My final completion rate was a measly 18.11%
Overall I've thoroughly enjoyed it, it's a long time since I've put so many hours into a game without getting bored of it and I'd say it's comfortably amongst the best games I've ever played. I've become pretty fatigued with open world style games and had my concerns about this prior to playing Breath of the Wild but Nintendo did a fantastic job.
I loved the attention to detail, all the little things such as the way weather affected play, or NPC's reacted to different events and it made the game feel like a living, breathing and believable world. Very few open world games that I've played have managed that and are often full of immersion breaking moments but that never happened in this. All too often other open world games promise that you can 'go anywhere and do anything' but it's rarely true, again here I felt like I could explore anywhere I wanted without being cut-off by invisible walls, or approach any problem in a way I wanted. There were a fair few occasions where I felt like I fudged a solution to a problem, or approached an area in anything but the ideal way but was always able to reach my end goal. Again, it makes for a truly immersive game. I read before playing that both Terraria and Minecraft were both big influences and it's easy to see why, although mechanically very different they all manage to create a world where it feels like a toy box or play set where you're only limited by yourself. Despite my 60 hours played I feel like I've only scratched the surface of what the game has to offer.
Some of the mechanics that I've seen come in for criticism, the weapon degradation and stamina wheel are actually two of my favourite aspects of the game. The stamina wheel brings strategy to the climbing which is lost in other games with big climbing elements, like Assassins Creed or Uncharted and it allows the climbing mechanic to be a brilliant vehicle for exploration. Without the stamina wheel it'd almost feel like cheating being able to climb anywhere. The weapon degradation was never an issue for me, there's always an abundance of weapons to be found and I'd always save my best ones for tougher bad guys, keeping some of the weaker weapons for fighting moblins etc. It encouraged me to try every weapon I picked up in the game and have fun using them. In most open world games I tend to get a good weapon and stick with it but that was never the case here. It almost reminded me of GTA, where weapons are almost disposable between missions and I'd frequently just pick up and use what was at hand and it makes for a much more enjoyable play through.
Zelda games have been too easy for a while now, I played through Wind Waker HD without dying once whilst Link Between Worlds I only died 2 or 3 times in the whole game. Early on this is pretty brutal and I found myself dying quite frequently but I loved how the game really encourages you to take risks for rewards and try different strategies to beat enemies. I felt it really helped the sense of progression too when later on in the game you were powerful enough to go and take on some of the toughest enemies, yet you can still always feel vulnerable if ganged up on by a large group of enemies (or if facing the likes of a Lynel).
The locations in the game are all unique, beautiful and I really enjoyed exploring them, Rito village was a particular favourite (particularly with the music
) and some of the characters and side quests were Zelda at their best too, particularly the Tarrey town quest, and will all stick in the memory for sure.
Unfortunately I didn't love everything... First minor gripe was the voice acting, I found most of that, particularly Princess Zelda, to be pretty awful. I hope that if they persist with voice acting that they find some new actors next time around, I also found it a bit jarring how most of the dialogue in the game was still just text but then it would switch to spoken bits. I'd rather they go down the route of having everyone fully voice acted or nobody. A lot of that might just be my personal preference though.
I enjoyed the shrines and thought it was an interesting approach to Zelda but unfortunately as stand alone puzzles they never had the opportunity to build on the same idea and add complexity, as you would often find throughout traditional Zelda dungeons. This meant that, of all the shrines I've come across, they were generally far too easy and often finding them was the hardest part. Now I still have half the shrines to complete but I'm not expecting them to be any different in that respect.
The divine beasts were again enjoyable and I really liked the mechanic of being able to move the dungeons, however once again they were far too easy and I found myself longing for the complexity of a more traditional Zelda dungeon.
The overworld bosses are interesting but the actual bosses in the divine beasts (and the final boss) were all too easy and simplistic, they also had absolutely nothing memorable about their designs either and it felt like a bit of a backwards step compared to bosses in older games.
The main story was also lacking and I never felt a great sense of urgency that the world was at threat from Ganon nor did I feel like the game was driven much by the main story. Skyward Sword comes in for a lot of criticism (often deservedly so) but I really felt like I was on a grand quest but that was never really the case here. I don't think that's necessarily a criticism of just this game though, I feel open world games on the whole always struggle to tell a coherent story and it's the trade off you get for having such great freedom.
Despite the gripes it's still one of the best games I've played but for the next one I'd definitely like to see the return of some of the conventions of the Zelda series such as sprawling dungeons, items (or abilities) specific to that dungeon (something which they could have done in this game by tweaking the abilities you get from the Champions and making them parts of the Divine Beast puzzles) and memorable bosses and sub bosses.
Although I've still got a hell of a lot of content to play I'm going to have a break from it for the time being as I still have plenty of other games to play but I'll definitely revisit it the game to get the rest of the shrines at some point further down the line.