Re: The Outer Worlds (Obsidian) - PS4, X1, PC
Posted: Sun Mar 31, 2019 10:14 am
Looking great
Obsidian writing
Obsidian writing
Gemini73 wrote:That's The Outer Wilds, a different game altogether.
Outer Wilds director Alex Beachum walks you through the basics of what makes this intriguing space exploration game unique.
The Outer Worlds Is Obsidian's Funny, Fresh New Sci-Fi RPG
https://www.youtube.com/watch?v=qGOkn...
The Outer Worlds Reveal Trailer - The Game Awards 2018
https://www.youtube.com/watch?v=FjDnj...
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http://www.youtube.com/user/IGNentert...
Watch the official E3 trailer for The Outer Worlds, a new single-player first-person sci-fi RPG from Obsidian Entertainment and Private Division.
Lost in transit while on a colonist ship bound for the furthest edge of the galaxy, you awake decades later only to find yourself in the midst of a deep conspiracy threatening to destroy the Halcyon colony. As you explore the furthest reaches of space and encounter various factions, all vying for power, the character you decide to become will determine how this player-driven story unfolds. In the corporate equation for the colony, you are the unplanned variable.
Jenuall wrote:Hopeful but wary on this one, I really want to like it but part of me is still struggling with a few things. Like the aesthetic - why does everything have to project the future as some kind of version of Americana?
I know Obsidian are a US developer and they can design the thing however the hell they like, but it would be nice to see a different perspective on things to the constant "US lens on X" we have all the time.
Also the last gameplay walkthrough I saw on this was done by the devs and had a very self congratulatory tone to it - "oh this guy is so funny, I just love the lines we've given him" etc. Let the quality of your work talk for itself folks, much more classy.
Tafdolphin wrote:Jenuall wrote:Hopeful but wary on this one, I really want to like it but part of me is still struggling with a few things. Like the aesthetic - why does everything have to project the future as some kind of version of Americana?
I know Obsidian are a US developer and they can design the thing however the hell they like, but it would be nice to see a different perspective on things to the constant "US lens on X" we have all the time.
Also the last gameplay walkthrough I saw on this was done by the devs and had a very self congratulatory tone to it - "oh this guy is so funny, I just love the lines we've given him" etc. Let the quality of your work talk for itself folks, much more classy.
1st and 2nd sentence: yeah, it is a little tiring. At least in this case the setting seems to be tied to the themes the game is exploring, namely rampant capitalism and harmful (is there any other kind lol) colonialism. Both are tied strongly to the turn of the century retro-futuristic slant they've gone for.
3rd sentence: I strawberry floating hate that. One of the reasons I can't watch Matt Lees/Quentin Smith's Cool Ghosts series is the sense of unending smugness. Listened to their podcast way back when and they spent ages going on about how awesome their video on Kitty Horrorshow was. Spoiler: it was like a bad consolevania bit.
Tomous wrote:I get where you’re coming from but it’s unlikely he’s personally responsible for those lines right? He’s just enthusiastic about his team’s work. I can see how it comes across though.
Jenuall wrote:Tafdolphin wrote:Jenuall wrote:Hopeful but wary on this one, I really want to like it but part of me is still struggling with a few things. Like the aesthetic - why does everything have to project the future as some kind of version of Americana?
I know Obsidian are a US developer and they can design the thing however the hell they like, but it would be nice to see a different perspective on things to the constant "US lens on X" we have all the time.
Also the last gameplay walkthrough I saw on this was done by the devs and had a very self congratulatory tone to it - "oh this guy is so funny, I just love the lines we've given him" etc. Let the quality of your work talk for itself folks, much more classy.
1st and 2nd sentence: yeah, it is a little tiring. At least in this case the setting seems to be tied to the themes the game is exploring, namely rampant capitalism and harmful (is there any other kind lol) colonialism. Both are tied strongly to the turn of the century retro-futuristic slant they've gone for.
3rd sentence: I strawberry floating hate that. One of the reasons I can't watch Matt Lees/Quentin Smith's Cool Ghosts series is the sense of unending smugness. Listened to their podcast way back when and they spent ages going on about how awesome their video on Kitty Horrorshow was. Spoiler: it was like a bad consolevania bit.
Yeah I appreciate that the style of this does link more naturally to the themes of the game which does help, I think I'm just a bit jaded by how much of this kind of stuff we've seen! I think games which go against this styling tend to stick in my head more - give me Dunwall, City 17 or Serkonos over another US urban metropolis, hell even the new Watch Dogs being set in London is a nice change of pace!Tomous wrote:I get where you’re coming from but it’s unlikely he’s personally responsible for those lines right? He’s just enthusiastic about his team’s work. I can see how it comes across though.
This is a fair point, it just rubbed me up the wrong way a bit and that feeling has stuck with me since. I'm still highly likely to get the game, I just don't get on well with that kind of approach to promoting work!
Tomous wrote:Jenuall wrote:Tafdolphin wrote:Jenuall wrote:Hopeful but wary on this one, I really want to like it but part of me is still struggling with a few things. Like the aesthetic - why does everything have to project the future as some kind of version of Americana?
I know Obsidian are a US developer and they can design the thing however the hell they like, but it would be nice to see a different perspective on things to the constant "US lens on X" we have all the time.
Also the last gameplay walkthrough I saw on this was done by the devs and had a very self congratulatory tone to it - "oh this guy is so funny, I just love the lines we've given him" etc. Let the quality of your work talk for itself folks, much more classy.
1st and 2nd sentence: yeah, it is a little tiring. At least in this case the setting seems to be tied to the themes the game is exploring, namely rampant capitalism and harmful (is there any other kind lol) colonialism. Both are tied strongly to the turn of the century retro-futuristic slant they've gone for.
3rd sentence: I strawberry floating hate that. One of the reasons I can't watch Matt Lees/Quentin Smith's Cool Ghosts series is the sense of unending smugness. Listened to their podcast way back when and they spent ages going on about how awesome their video on Kitty Horrorshow was. Spoiler: it was like a bad consolevania bit.
Yeah I appreciate that the style of this does link more naturally to the themes of the game which does help, I think I'm just a bit jaded by how much of this kind of stuff we've seen! I think games which go against this styling tend to stick in my head more - give me Dunwall, City 17 or Serkonos over another US urban metropolis, hell even the new Watch Dogs being set in London is a nice change of pace!Tomous wrote:I get where you’re coming from but it’s unlikely he’s personally responsible for those lines right? He’s just enthusiastic about his team’s work. I can see how it comes across though.
This is a fair point, it just rubbed me up the wrong way a bit and that feeling has stuck with me since. I'm still highly likely to get the game, I just don't get on well with that kind of approach to promoting work!
Thanks, it was a good point wasn’t it, one of my all time best, I just love what I did with it
OrangeRKN wrote:It plays more to the US market than here, just look at how self-congratulatory the E3 conferences were themselves. Regardless I don't think it will affect the content of the game itself, and that's what matters.