Yeah there have been some great games ported to the Switch, my most notable one being The Witcher 3 which before it was announced I dare say many thought would look and run awfully on the system when the end result is a decent looking, very playable version of the game.
It’ll be good to see a comparison between the review images and once the day one patch has been released, or has it already for the reviewers? I’ve not watched any reviews yet so don’t know.
I've watched a bunch of reviews and have decided against getting this on the Switch as the technical issues just appear too insurmountable to cough up £50 for it. I do see that it's only £25 on PS4 though...
Anyone got this on the bog-standard povvo PS4? How does it play?
Robbo-92 wrote:Yeah there have been some great games ported to the Switch, my most notable one being The Witcher 3 which before it was announced I dare say many thought would look and run awfully on the system when the end result is a decent looking, very playable version of the game.
It’ll be good to see a comparison between the review images and once the day one patch has been released, or has it already for the reviewers? I’ve not watched any reviews yet so don’t know.
ACG cited technical issues in his review and I believe both the DF vid and ACG's review were post patch. Apart from the visuals it's the horrendous framerate that would be annoying.
It's a real shame that the port is not up to scratch because it's a really great game that more people should play. If you've got another option for where you play it then it sounds like that might be a better option that going for the Switch version
Preezy wrote:I've watched a bunch of reviews and have decided against getting this on the Switch as the technical issues just appear too insurmountable to cough up £50 for it. I do see that it's only £25 on PS4 though...
Anyone got this on the bog-standard povvo PS4? How does it play?
I played on PC but I know people discussing it on here were playing on PS4 and I don't recall anyone moaning about performance issues. It's a 30FPS game on console and sticks to it pretty well I believe.
Robbo-92 wrote:Yeah there have been some great games ported to the Switch, my most notable one being The Witcher 3 which before it was announced I dare say many thought would look and run awfully on the system when the end result is a decent looking, very playable version of the game.
It’ll be good to see a comparison between the review images and once the day one patch has been released, or has it already for the reviewers? I’ve not watched any reviews yet so don’t know.
ACG cited technical issues in his review and I believe both the DF vid and ACG's review were post patch. Apart from the visuals it's the horrendous framerate that would be annoying.
I was half hoping the reviews would be pre patch, definitely worth playing elsewhere if I do fancy it at some point then.
Is it confirmed as a permanent Game Pass game? I know Microsoft own Obsidian now but does the existing publishing deal for Outer Worlds not get in the way?
Jenuall wrote:Is it confirmed as a permanent Game Pass game? I know Microsoft own Obsidian now but does the existing publishing deal for Outer Worlds not get in the way?
Pretty Sure MS bought the publishing rights for Xbox outright. They did the same for Psychonauts 2 (which is still releasing on PS4/PC)
So I got this on Switch and started playing it last night. Those screenshots and videos don't do it justice.
A big deal in previews of the game was made about the "flaws" system and the greater roleplaying this could lead to as you finely developed your player character. This mechanic was a little underwhelming with the original release, so it's really cool to see it has been expanded on for the Switch port. Indeed, every player character is now severely myopic. Their heavily impaired sight makes even the closest and biggest of objects indistinct, while distant enemies blur completely into the background. It really adds to the sense of danger and exploring the unknown, so kudos to the devs for making such a brave and inclusive decision.
Also adding to the game's flavour and in-keeping with the corporate dystopian setting, the Switch version appears to have been sponsored by Vaseline. You haven't seen visuals like this since Myst on the PSP - and I say that with no exaggeration. You will, should you play this port, be left in utter disbelief at what such corporate sponsorship can achieve.
Care has really been taken to make playing The Outer Worlds on Switch feel like you're exploring distant, alien worlds. Gone are the familiar, human inhabitants from the original release. The sparingly textured ghouls that replace them exude an uneasy sense of otherworldliness, made even more apparent when you enter conversation and they inexplicably resolve themselves into a vaguely more human form. It makes the conversations more pleasant, sure, but somehow only increases the player's unease. This balancing act can not have come easy.
The graphical improvements don't stop there. Taking inspiration from the real-life planetary probes of the 1970s, the textures of the planet surfaces have been radically altered to more accurately appear like they would in a photo taken from orbit with fifty year old camera technology. When scientists and public alike first saw those images of other planets in the latter half of the last century, they all wondered what it would be like to set foot on those strange worlds. Now, finally, we can relive those moments from history. Cynics may look upon these textures and see only what is lacking, but us pioneers, we look deep within those indistinct smears and see the unending possibilities of the exploration of space.
So too it is with the removal of all the unnecessary set dressing. The devs of the Switch port really understand that sometimes, less is more. In clearing out those useless rocks and trees (some things that might be trees do remain, but it's hard to tell) the horizon really opens up, allowing the player to properly appreciate the sweeping impressionist vistas and newly minimalist sky boxes. These moments give the player pause to think on all of the port's many improvements, and reflect on their purchasing decision.
10/10
A blind man stumbling through a barren world, talking with things that were once human. That's The Outer Worlds on Switch.
I have been wanting an excuse to replay the game, and the Switch release gives me that, along with the handheld experience I prefer. Already I've discovered ways of resolving quests that are new to me as I take different approaches to my first two playthroughs on PS4, so I'm enjoying myself - the port is, for all it's faults, at least playable. I don't regret my purchase, but I could never recommend anyone new to the game play the Switch version. It would do the game a huge injustice!