The Story of PlayStation Net Yaroze

Anything to do with games at all.
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Psychic
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PostRe: The Story of PlayStation Net Yaroze
by Psychic » Wed Jul 17, 2013 9:53 pm

IAmTheSaladMan wrote:Only one I remember was a platformer where you played as a snail of all things. No idea what it was called however LOL

Timeslip?

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Victor Mildew
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PostRe: The Story of PlayStation Net Yaroze
by Victor Mildew » Wed Jul 17, 2013 9:55 pm

Andrew Mills wrote:This reminds me when DMA popped into the branch of GAME where I worked back in the PS1 days and they wanted all our old second hand 1000-series models as they had the I/O port at the back that allowed them to develop games on retail units using a Datel Action Replay (making it massively cheaper to develop for). :lol:


I had/still have that setup and I remember the documents with the action replay saying you could connect it to a PC to program with, as if I had the skills to do that :lol:

I almost bought a net yaroze because it was black too :shifty:

Hexx wrote:Ad7 is older and balder than I thought.
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Cumberdanes
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PostRe: The Story of PlayStation Net Yaroze
by Cumberdanes » Wed Jul 17, 2013 9:57 pm

PsychicSykes wrote:
IAmTheSaladMan wrote:Only one I remember was a platformer where you played as a snail of all things. No idea what it was called however LOL

Timeslip?

Image


That's the fella, can't remember much about it to be honest.

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Dig Dug
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PostRe: The Story of PlayStation Net Yaroze
by Dig Dug » Wed Jul 17, 2013 10:42 pm

This thread has got me thinking about how much I actually loved the OPS magazine demo disk menus.





Dat Music :datass:
Dem Graphics :datass:

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KK
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PostRe: The Story of PlayStation Net Yaroze
by KK » Wed Jul 17, 2013 10:50 pm

I was rather disappointed with the OPS2 demo disc when it first turned up. Here I was expecting something even more elaborate and it was just a static menu with a bit of rolling text at the bottom.

There was a piece of music that would pop up every few months though that was great.

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