According to Italian site 4news, Witcher developer CD Projekt Red has announced The Witcher 3 via its live conference earlier today. Details are understandably sparse though 4news is reporting that the RPG sequel will launch simultaneously for PlayStation 3, Xbox 360, and PC in 2013.
The Witcher 2: Assassins of Kings was one of the best-received PC exclusives of 2011 with an Xbox 360 “enhanced” edition in the works for quite some time now. When asked whether CD Projekt Red had plans for a PlayStation 3 port, they didn’t give a straight yes or no, simply stating that “it would be stupid not to.”
I doubt it. Seeing as the 360 port isn't even finished yet, I don't think CD Projekt have the capacity to launch a new game in less than two years on three different platforms. If they did, I think they would have made a PS3 port of The Witcher 2 as well.
Coming in 2014 on PC and "all high-end platforms available" (CD Projekt RED isn't saying flat-out that it's a next-gen game, but it's a safe bet that new console announcements in the coming months will define the term "high-end platform"), The Witcher 3: Wild Hunt stretches from stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found.
CD Projekt RED has provided the screenshots you see here from its current in-game assets running on its Internal PC development hardware. However, the renderer - the part of the engine that translates the game files into what you ultimately see on screen - is still in development and will boast significant improvements by the time The Witcher 3 ships. "Right now you see the game in the old renderer, but it's going to be taken to a truly next level," says gameplay producer Marek ZSiemak. In particular, the developers tell us that skin shaders and the dynamic lighting model will be markedly more advanced in the final version.
World supposedly 20% bigger than Skyrim's, says development team. [Tentative, obviously] 30-40 minutes to cross world on Horseback New streaming technology (CDRED Engine 3) Geralt's Memory is restored No chapters/acts Dude is strawberry floating DONE fighting for everyone else Everything from solving MYSTERIES to slaying monsters Coming out on "all top-of-the-line" consoles - I'd say that confirms next-gen is in.
So it's saying that they had to change up their design philosophy when developing TW3, due to the open world structure. So NARRATIVE comes in three forms:
Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
Final level = Geralt's main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Sounds like a lot of interwoven plotlines, decision making. You can skip things if you really want, but there will be consequences to your actions if you do so.
So more about the monster hunting:
Clues build up information (like a Bestiary perhaps?) Books garner information about monsters Townsfolk provide information Potions and such are important Time of day and other conditions affect where monsters appear, and their abilities
[Some combat info]
Critical strikes in areas that matter depending on how much you learn about said monster You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill) Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting. Provides income as well
Enemy AI completely rebuilt, scripted bosses out Environmental combat 'contributions' (a dozen types of interactive objects) ---> Wasp hive irritated using Aard
Magical signs retooled Igni = new flamethrower effect The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast Yrden = small trap can be modified into a larger field that slows any enemy
Other trees, Swordsmanship and Alchemy New strikes under Swordsmanship, boosts like improved stamina and parrying Mutation mechanic under a different development path Not much information given about Alchemy path, other than it being based on potions
Horse could be used to access long term stash, as well as Inns Team aware of frustrations of inventory management in The Witcher Committed to a less tedious process
Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
Each armor piece has unique appearance, new cloth simulation tech. Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.