The Witcher 3: Wild Hunt

Anything to do with games at all.
User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: The Witcher 3: Wild Hunt
by Memento Mori » Fri May 20, 2016 9:49 pm

You've got more than enough time to loot everything and get to the objective.

User avatar
Zellery
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by Zellery » Fri May 20, 2016 11:03 pm

Yeah. I really don't remember that being hard when you actually figure out what you're supposed to do.

User avatar
jiggles
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by jiggles » Mon May 23, 2016 12:23 pm

Still plugging away at this. I'm coming to the end of the campaign now, I guess, given the main quest active right now is called "Final Preparations".

Everything from the Isle of Mists to being back in the open world again
Image

I've been keeping on top of the side quests, so I have very few left that aren't racing/gwent/fist fighting. Haven't sought out any of the Witcher gear yet because I was a little overlevelled every time I got around to looking at each treasure hunt, but I still have a shitload of contracts to do, which I love.

I should be able to square it away this week, provided Overwatch doesn't take over my life, and I'll take cues from this thread to see if I can just jump to Blood and Wine and do Hearts of Stone later.

One thing I'm sure of, though, is that this is one of the greatest games I've played in my life.

User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: The Witcher 3: Wild Hunt
by Memento Mori » Mon May 23, 2016 8:45 pm

There's a bit more to the main quest than Final Preparations would suggest.

You should probably do Hearts of Stone first, it's shorter than Blood & Wine and thematically Blood & Wine is supposed to be Geralt's last story.

User avatar
KomandaHeck
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by KomandaHeck » Mon May 23, 2016 11:56 pm

Plus, if you're loving the base game then HoS should be a real treat. Possibly the best quest line in the game.

User avatar
Rex Kramer
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by Rex Kramer » Wed May 25, 2016 6:47 pm

I've just completed the Now or Never quest (#teamtriss :wub: :wub:) and I can't decide whether to keep doing the Dandelion quest or up sticks to Skellige. I'm around level 18 and most of the Novigrad quests are around 14 so the exp. rewards are pretty low. The completionist in me wants to tidy all those quests up first.

I've been playing this one and off since Christmas (aside from a Ratchet and Clank break) and I'm still hooked. It's quite possibly the greatest game ever made.

User avatar
Diceman
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by Diceman » Wed May 25, 2016 8:43 pm

Can't wait to get into this properly. I've had it since launch, but decided to stop playing after a couple of hours and read the books first. I've got to Sword of Destiny, but The Tower of the Swallow was released about a week ago, so it may remain unplayed for a wee bit longer.

User avatar
SMPL
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by SMPL » Fri May 27, 2016 6:42 pm

Just preordered. Cannot wait. So far I've avoided reviews and trailers etc.

Apparently they've added enemy upscaling in the latest patch too. Will start NG+ when this is done.

User avatar
Monkey Man
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by Monkey Man » Fri May 27, 2016 6:43 pm

Out now for Xbox, 2.9gig, (Not out for me though yet) not sure about other platforms -

Patch 1.20 - Changelog

Improvements

Adds book titled 'A Miraculous Guide to Gwent' which displays number of gwent cards missing from player's base-game collection and information on where to find them, thus facilitating completion of achievement titled Collect 'Em All. Tome in question can be obtained either from gwent playing scholar in Prologue or from merchant near St. Gregory's Bridge in Gildorf district of Novigrad.
Adds option to display herb names above available interactions.
Adds option in Options/Gameplay to enable enemy level upscaling. If foes are too easy to defeat due to level difference, upscaling will render them a challenge. Change will not affect experience point gain, loot, or quest rewards. Option can be enabled or disabled at any time, even during combat (however, Vitality/Essence of foes is then fully restored).
Adds option in Options/Gameplay to disable automatic drawing and sheathing of sword.
Increases incidence of, and thus chances of finding, several monster-based ingredients required for crafting high level alchemy formulae.
Improves Player Statistics panel, adding maneuverable Geralt model. Improves visuals in panel for better readability.
Adds new functionality to books and scrolls. When first collected, they can be read immediately using single button without need of navigating to Inventory panel. All found but not yet read books and scrolls are stored in Quest Items and Other categories. Once read, books and scrolls can be sold as their content is saved in Books section of Glossary.
Improves overall visuals in Character Development panel.
Improves Inventory whereby items are divided into additional subcategories within their grids: weapons and armor; oils, potions and bombs; quest items and others; food and equestrian gear; crafting and alchemy. Additionally, introduces redesign of tooltips enabling their resizing with single button. Also, item comparison is easier than ever given addition of summary of changes in stats.
Improves Inventory navigation when using gamepad. Slots are divided into sections and right stick can be used to jump between them.
Improves Crafting panel in merchant shops. Adds option to purchase missing diagram components directly from Crafting panel when talking to merchant, as well as clearer descriptions and option to resize item descriptions.
Introduces redesign of Repair panel in merchant shops. Adds single button enabling players to repair all equipped items.
Improves Remove Upgrade panel in merchant shops.
Improves Quick Access Menu whereby it can be accessed in one of two modes, with action either paused or slowed depending on button used.
Adds functionality whereby crossbow bolts can be switched via Quick Access Menu rather than being equipped from Inventory.
Adds counter for bombs and crossbow bolts to Quick Access Menu.
Improves region maps by adding pin filtering, more intuitive quest tracking, and a region overview for faster navigation.
Adds three new custom pins allowing players to mark areas for future reference.
Improves Adrenaline Bar which better displays number of stored Adrenaline Points and their status.
Improves display and behavior of Buffs, displayed in more intuitive manner showing time left, strength percentage, stacks, charges, or permanence where applicable. Buff icons now blink for approx. 10 seconds before expiration. For improved visibility, names and exact expiration times for all effects are only visible when Quick Access menu is active.
Changes icons for decoctions, rendering them recognizable at first glance.
Changes icons for oils, rendering them recognizable at first glance.
Changes gwent card icons in shops, rendering factions recognizable at first glance.
Changes icons for mutagens.
Adds feature whereby equipment exceeding player character level can be previewed on character.
Improves sorting in Journal whereby active quest tab is always open and tracked quest is at top of quest list.
Improves quest item visuals so that Hearts of Stone and Blood and Wine quest items are now tagged with blue and red exclamation points, respectively.

-Gwent-

Quest titled Collect 'Em All is now marked as failed if player does not succeed in collecting Milva, Vampire Bruxa and Dandelion gwent cards during gwent tournament in quest titled A Matter of Life and Death.

-Visual-

Fixes PC-specific issue whereby there was no change in appearance between Nvidia Hairworks 3-day beard (stage 2) and full beard (stage 4).
Fixes issue whereby Geralt's clothing was not properly restored after sex scenes.
Fixes visual issue whereby guards holding torches would have inverse kinematics when animated.
Fixes PS4-specific visual issue whereby texture of water puddles would not fade properly.

-Gameplay-

Updates description of Superior Blizzard potion. Potion now slows time for a short period whenever an enemy is slain. Additionally, during this period actions do not deplete Stamina if 3 Adrenaline Points are available.
Fixes issue whereby indicator for Oil charges would appear incorrectly in New Game Plus mode.
Fixes issue whereby Flood of Anger skill could endlessly increase Sign intensity.
Fixes issue whereby Ciri could be missing her scabbard in certain situations.
Fixes issues whereby damage from Northern Wind bombs could be calculated incorrectly.
Fixes issue whereby pool of experience points would invert to negative value when player reached level 70 cap or used Potion of Clearance.
Fixes PC platform-specific issue whereby only the 'E' key would open Stash chest despite user manually changing relevant key binding

Some more bug-fixes at the link - http://wpc.4d7d.edgecastcdn.net/004D7D/ ... zl2s3h.pdf

Some pics taken with a phone here - https://imgur.com/a/af2gL

Last edited by Monkey Man on Fri May 27, 2016 6:59 pm, edited 2 times in total.
Image
User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: The Witcher 3: Wild Hunt
by Memento Mori » Fri May 27, 2016 6:45 pm

That Gwent book

Image

User avatar
gamerforever
Member
Joined in 2010

PostRe: The Witcher 3: Wild Hunt
by gamerforever » Fri May 27, 2016 6:57 pm

Will be interesting to see if the witcher 3 gets upgraded on the neo to reflect those early screenshots.

Cannot wait to play this final dlc, which sounds like it could be great. Not really looked at any media on the dlc as its best to go as fresh as possible.

User avatar
kazanova_Frankenstein
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by kazanova_Frankenstein » Sat May 28, 2016 5:09 pm

Started this yesterday. It's great isn't it? Think I'm about 5 hours in and have barely done any mainline quest stuff.
I can already see how some of those patch introductions will help (buying required ingredients immediately sounds like a life saver).

Started on Sword and Story but have bumped it up one to encourage tactical play and use of oils etc.

At first I thought I was going to be overwhelmed by all the menus but I seem to have acclimatised and am having a great time with it.

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: The Witcher 3: Wild Hunt
by Mafro » Sun May 29, 2016 10:01 am

On PSN you can preload the Blood & Wine now if you purchased it separately but it looks like, just with Heart of Stone, people who bought the season pass have to wait until release day to download :simper:

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
Glowy69
Member
Joined in 2008
Location: B6

PostRe: The Witcher 3: Wild Hunt
by Glowy69 » Sun May 29, 2016 10:18 am

Is there a GOTY edition of this yet, along with BB I think i got rid too early :slol:

Fabian Delph is a banana split.

Drumstick wrote:I'll go on record in stating that Villa won't finish inside the top 6 this season.

Image
User avatar
1cmanny1
Member ♥
Joined in 2008
Location: New Zealand

PostRe: The Witcher 3: Wild Hunt
by 1cmanny1 » Sun May 29, 2016 11:27 am

Where do the expansions appear? Do you have to be at a certain level?

Image
User avatar
KomandaHeck
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by KomandaHeck » Sun May 29, 2016 11:44 am

1cmanny1 wrote:Where do the expansions appear? Do you have to be at a certain level?


If you have a save already, they'll appear in your journal with instructions on where to go to start them. Hearts of Stone quests are coloured blue and Blood & Wine quests are coloured red in the journal. I think the recommended level for HoS was roughly 30 and I heard it's 34 for B&W.

Alternatively, you can start each of them separately from the main menu with a pre-levelled character.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: The Witcher 3: Wild Hunt
by Photek » Sun May 29, 2016 9:30 pm

Just finished Heart of Stone. :datass:

Image
User avatar
NBK
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by NBK » Sun May 29, 2016 11:56 pm

SugarDave wrote:
1cmanny1 wrote:Where do the expansions appear? Do you have to be at a certain level?


If you have a save already, they'll appear in your journal with instructions on where to go to start them. Hearts of Stone quests are coloured blue and Blood & Wine quests are coloured red in the journal. I think the recommended level for HoS was roughly 30 and I heard it's 34 for B&W.

Alternatively, you can start each of them separately from the main menu with a pre-levelled character.


Is there anywhere specific in the story that you should play Hearts of Stone? I've just finished the Isle of Mists quest (sounds like I'm pretty much at the same bit as jiggles).

Image
User avatar
jiggles
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by jiggles » Mon May 30, 2016 12:08 am

NBK wrote:
SugarDave wrote:
1cmanny1 wrote:Where do the expansions appear? Do you have to be at a certain level?


If you have a save already, they'll appear in your journal with instructions on where to go to start them. Hearts of Stone quests are coloured blue and Blood & Wine quests are coloured red in the journal. I think the recommended level for HoS was roughly 30 and I heard it's 34 for B&W.

Alternatively, you can start each of them separately from the main menu with a pre-levelled character.


Is there anywhere specific in the story that you should play Hearts of Stone? I've just finished the Isle of Mists quest (sounds like I'm pretty much at the same bit as jiggles).


I think it's best to leave it til after you've beaten the main game. I'm entering the closing sections now, and looking forward to getting stuck in to it.

User avatar
KomandaHeck
Member
Joined in 2008

PostRe: The Witcher 3: Wild Hunt
by KomandaHeck » Mon May 30, 2016 12:44 am

NBK wrote:
SugarDave wrote:
1cmanny1 wrote:Where do the expansions appear? Do you have to be at a certain level?


If you have a save already, they'll appear in your journal with instructions on where to go to start them. Hearts of Stone quests are coloured blue and Blood & Wine quests are coloured red in the journal. I think the recommended level for HoS was roughly 30 and I heard it's 34 for B&W.

Alternatively, you can start each of them separately from the main menu with a pre-levelled character.


Is there anywhere specific in the story that you should play Hearts of Stone? I've just finished the Isle of Mists quest (sounds like I'm pretty much at the same bit as jiggles).


I'd agree with jiggles and recommend playing it after completing the base game. While you still have a decent amount of the main story left to go after the Isle of Mists, that's where events really kick into high gear and taking a break to wander off on the HoS quest, which is a solid 10 hours or so of content, would destroy the pacing. I believe there are two conversations in HoS that are slightly altered if you've completed the base game but other than that it's a totally separate side story so don't worry too much about where it integrates. I like to think of it as though it's one of the short stories that comprises the first two novels.

Obviously I haven't played it yet so can't say anything with certainty but I imagine it will probably be the same case for Blood & Wine. It doesn't necessarily take place before or after the main story, but from what I know of it, it seems as though it's been designed to be Geralt's send-off. Similar to how the Citadel DLC for Mass Effect 3 is the last you're meant to see of those characters, even though it takes place before the ending.


Return to “Games”

Who is online

Users browsing this forum: darksideby182, Kriken, Peter Crisp, Seven and 559 guests